パッチノート 7.36(Hero W-Z)

Last-modified: 2024-05-24 (金) 16:56:34

Warlock.pngWarlock

  • Strength gain decreased from 2.8 to 2.4
  • Innate Ability
    • Eldritch Summoning
      • New Innate ability. Passive, levels up with Chaotic Offering
      • Whenever a unit dies under effect of any of Warlock's abilities, a Minor Imp is spawned in their place. Imps are uncontrollable and will run towards nearby enemies, favoring Heroes under the effect of Fatal Bonds. Upon reaching an enemy they explode, dealing damage in AoE. If there are no valid units nearby, they will attack buildings by hand, dealing minor damage
      • Imp Health: 50/130/210/290/370; Explosion Damage: 25/75/125/175/225; Explosion Radius: 400; Attack Damage (against buildings): 10/14/18/22/26; Imp Duration: 15s. Imp explosions cannot spawn Minor Imps
      • Aghanim's Shard improves values by 1 level
  • Facets
    • Champion of Gorroth
      • Chaotic Offering
      • Permanent Immolation's Damage per second is increased by Warlock's current Health and Mana Regeneration
    • Black Grimoire
      • Grants Black Grimoire Neutral item. Hero kills and assists infuse the Black Grimoire with charges. This item can be used in either neutral or regular item slots, but cannot be put in a backpack or dropped. Can be consumed to grant 250 experience per charge. For that press right-click on the item and select the "Consume Item" option. Black Grimoire starts with 1 charge and on cooldown of 420 seconds
  • Abilities
    • Shadow Word
      • Cast Point improved from 0.4s to 0.2s
      • Backswing improved from 0.76s to 0.4s
      • Now heals all friendly units and damages all enemy units within 300 radius around the target
      • Heal/Damage per second rescaled from 15/25/35/45 to 16/24/32/40
      • Heal/Damage now ticks every 0.5s instead of 1s
    • Upheaval
      • Cast Range decreased from 900 to 800
      • Radius increased from 500/550/600/650 to 575/600/625/650
      • Mana Cost increased from 70/80/90/100 to 100
      • Cooldown rescaled from 35s to 60/50/40/30s
    • Chaotic Offering
      • Cast Range decreased from 1000 to 900
      • Golem's Damage decreased from 110/170/230 to 100/150/200
      • Golem's Permanent Immolation Damage interval decreased from 1s to 0.5s
      • Aghanim's Scepter Golem's Damage decreased from 80/125/170 to 80/120/160
      • Aghanim's Scepter Golems no longer have reduced Health or Bounty
  • TALENTS
    • Level 10 Talent Upheaval Radius decreased from +65 to +50
    • Level 15 Talent Shadow Word Heal/Damage Per Second decreased from +18 to +15
    • Level 20 Talent 450 AoE Shadow Word replaced with +40 Upheaval Damage

Weaver.pngWeaver

  • Agility gain increased from 3.1 to 3.3
  • Innate Ability
    • Geminate Attack
      • Now is an Innate ability. Passive, can be leveled up with skill points
      • Bonus Damage rescaled from 25/40/55/70 to 5/25/40/55/70
      • Cooldown rescaled from 8.5/6.5/4.5/2.5s to 10.5/8.5/6.5/4.5/2.5s
  • Facets
    • Skitterstep
      • Shukuchi
      • Movement Speed increased from 550 to 600
      • Enemies affected by Shukuchi are slowed by 100% for 0.3s
    • Hivemind
      • The Swarm
      • Whenever The Swarm's Beetles attack heroes, Weaver gets 3/5/7/9 experience
  • TALENTS
    • Level 10 Talent Shukuchi Damage increased from +55 to +60
    • Level 25 Talent Shukuchi Cooldown Reduction increased from 2.5s to 3s

Windranger.pngWindranger

  • Innate Ability
    • Easy Breezy
      • New Innate ability. Passive, can't be leveled up
      • Windranger's movement speed is always as fast as the wind, and cannot be lower than 240. Max Movement Speed increased from 550 to 600
  • Facets
    • Tailwind
      • Windrun
      • Grants 15% bonus movespeed to herself and allies within 700 radius
      • Focus Fire
      • Unit Target ability. Allows to attack one target with increased speed, but damage is reduced by 30%. Duration: 20s
      • Level 25 Talent is Focus Fire Kills Advance Cooldown by 18s
    • Whirlwind
      • Focus Fire
      • No Target Ability. Windranger starts shooting 7/9/11 arrows per second at random enemies within her attack range. Damage of these arrows is reduced by 30%. When the enemy is hit, they can't be targeted again for the next 3 shots. Duration: 8s. Prioritizes heroes
      • Level 25 Talent is Focus Fire Kills Extend Duration by 2s

Winter Wyvern.pngWinter Wyvern

  • Base Damage increased by 3
  • Night vision increased from 800 to 1200
  • Innate Ability
    • Eldwurm Scholar
      • New Innate ability. Passive, can't be leveled up
      • When an allied hero picks up a Wisdom Rune, the 3 heroes that would not benefit from will gain 20% of the experience instead
  • Facets
    • Essence of the Blueheart
      • Whenever Winter Wyvern restores health or heals an ally, 15% of all healing done restores mana as well
    • Dragon Sight
      • Winter Wyvern gains 0.4/0.5/0.66/1 bonus damage for each 10 attack range over 400. Scales with Winter's Curse Levels
  • Abilities
    • Arctic Burn
      • No longer increases night vision
      • Attack Range Bonus decreased from 350/400/450/500 to 300/325/350/375
      • Burn Damage interval decreased from 1s to 0.5s
    • Splinter Blast
      • Can now target allies but not Winter Wyvern herself
      • Cast Range decreased from 1200 to 1150
      • Movement Slow rescaled from 30% to 28/32/36/40%
      • Projectile speed no longer has variable projectile speed based on distance to the target and is always 1200
    • Winter's Curse
      • Mana Cost decreased from 200/225/250 to 150/200/250
      • Now has a Base Duration of 2 seconds
      • Duration now increases with each taunted enemy at the moment of the cast: by 2s for every taunted enemy hero and by 0.5s for every taunted creep
      • Now has a max duration of 4/5.5/7s
      • No longer ends prematurely if no enemies are around the target
  • TALENTS
    • Level 25 Talent +1.25s Winter's Curse Duration replaced with +55 Winter's Curse Attack Speed

Witch Doctor.pngWitch Doctor

  • Innate Ability
    • Gris-Gris
      • New Innate ability. Passive, can't be leveled up
      • Witch Doctor starts the game with Gris-Gris, a Neutral item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item cost, which also passively increases by 1 gold every 3s. Can be consumed to permanently remove the item and refund the gold to Witch Doctor. For that, press right-click on the item and select the "Consume Item" option
  • Facets
    • Headhunter
      • Paralyzing Cask
      • Cask damage increases by 35 per bounce
    • Voodoo Festeration
      • Voodoo Restoration
      • Deals 30/40/50/60 damage to enemies instead of healing and has 200 more range at all levels
    • Cleft Death
      • Death Ward
      • Attack two separate targets at once with reduced by 30% damage. Prioritizes the closest enemy hero
  • Abilities
    • Paralyzing Cask
      • No longer has Bonus Damage per bounce by default
    • Maledict
      • Now deals its first damage instance instantly upon application
      • Damage per second increased from 12/18/24/30 to 15/20/25/30
      • Tick Damage interval decreased from 1s to 0.5s
      • Radius increased from 180 to 200
      • Cast Range increased from 575 to 600
    • Death Ward
      • Damage decreased from 65/100/135 to 60/95/130
      • Cast Range decreased from 600 to 500
    • Voodoo Switcheroo
      • Attack Speed Reduction increased from 40 to 45
      • Cooldown increased from 40s to 50s
  • TALENTS
    • Level 10 Talent +75 Maledict AoE replaced with +200 Health
    • Level 15 Talent +300 Health replaced with +100 Maledict AoE
    • Level 20 Talent Maledict Burst Damage increased from +25% to +30%

Wraith King.pngWraith King

  • Innate Ability
    • Vampiric Spirit
      • Now is an Innate ability. Passive, levels up with Reincarnation
      • Passively provides 20/30/40/50% Lifesteal. Lifesteal against creeps is reduced by 40%
      • When slain, Wraith King is transformed into an untargetable wraith with free pathing and increased Attack Speed and Movement Speed. Only transforms before the actual deaths, not before Reincarnation. Can still Reincarnate while in wraith form if Reincarnation went off cooldown during it. Wraith Duration: 3/4/5/6s, Bonus Attack Speed: 75, Bonus Movespeed: 25%
      • Aghanim's Scepter turns Vampiric Spirit in a 1200 range aura affecting allied heroes, increases Wraith Duration by 1s, and reduces Respawn Time by 10% for both Wraith King and allies that died as Wraiths
  • Facets
    • Bone Guard
      • Wraith King's abilities either summon skeletons to fight alongside their liege or help him in fight
      • Bone Guard
      • New Wraith King's second basic ability when the facet is picked
      • For every 2 kills made, gains a charge. Can be activated to summon 1 skeleton per charge to fight alongside Wraith King. Skeletons benefit from Vampiric Spirit's Lifesteal and can resurrect once. They deal 25% damage to buildings, but gain +25% damage against enemy heroes. Max Charges: 2/4/6/8. Skeleton Damage: 34/39/44/49. Skeleton Duration: 40s
      • Reincarnation
      • Number of Skeletons per hero spawned when reincarnating increased from 1/2/3 to 2/3/4
      • Aghanim's Shard no longer increases summoned skeleton count
    • Spectral Blade
      • Wraith King's attacks may curse his enemies and other abilities make this curse even stronger
      • Spectral Blade
      • New Wraith King's second basic ability when the facet is picked
      • Wraith King's attacks passively place a curse that after 3s will deal 20/40/60/80 pure damage and a physical damage equal to 70% of the cursing attack. Curse damage benefits from Vampiric Spirit's Lifesteal. Curse Cooldown for heroes: 18/16/14/12 seconds. Curse Cooldown for creeps: 6s. Illusions of Wraith King don't benefit from Spectral Blade
      • Reincarnation
      • Curse Cooldown is reset on all units in a 900 radius when resurrecting
  • Abilities
    • Wraithfire Blast
      • No longer makes skeletons focus the spell's target nor provide increased attack speed
    • Mortal Strike
      • Aghanim's Shard now also grants +150% Critical Damage when in Wraith form
    • Reincarnation
      • Wraith Aura from Aghanim's Scepter moved to Innate ability
  • TALENTS
    • Level 10 Talent +25% Summon Skeleton Duration/-25% Cooldown replaced with +20% Wraithfire Blast Impact Damage/DPS
    • Level 15 Talent +23 Skeletons Attack Damage replaced with +400 Health
    • Level 20 Talent +5 Minimum Skeletons Spawned replaced with +70 Attack Speed

Zeus.pngZeus

  • Innate Ability
    • Static Field
      • Ability returns as an Innate. Passive, can't be leveled up
      • Zeus shocks any enemy that he attacks or is hit by his abilities, causing damage equal to 4% of their current health
  • Facets
    • Livewire
      • Static Field
      • Makes damage depend on the distance between Zeus and the damaged enemy. Max percentage of 7% is reached at a distance of 200 or closer. Minimum percentage of 2% is dealt at a distance of 1200 or further
    • Divine Rampage
      • Thundergod's Wrath
      • Hits enemies in ascending order from ones with the lowest current health to the highest with a 0.2s interval between strikes. Whenever an enemy is killed by Thundergod's Wrath, damage for the remaining strikes is increased by 15%
  • Abilities
    • Arc Lightning
      • No longer deals damage based on the enemy's current health
      • Damage increased from 85/110/135/160 to 90/120/150/180
    • Thundergod's Wrath
      • No longer deals damage based on opponent's health
      • Damage increased from 300/425/500 to 300/475/650
    • Lightning Hands
      • No longer grants +100 attack range
      • Now grants +30 attack speed
      • Illusion damage reduction now also applies to damage from Static Field
  • TALENTS
    • Level 20 Talent +6% Arc Lightning Current Health As Damage replaced with +60 Arc Lightning Damage