パッチノート 7.36(Hero M-V)

Last-modified: 2024-05-25 (土) 15:02:55

Magnus.pngMagnus

  • Innate Ability
    • Solid Core
      • New Innate ability. Passive, can't be leveled up
      • Magnus suffers 50% less forced movement from enemy's abilities/items
  • Facets
    • Run Through
      • Skewer
      • Deals bonus damage when pushing enemies through trees and cliffs. Each tree deals 10/15/20/25 damage, and cliffs deal 40/60/80/100 damage
      • Reverse Reverse Polarity
    • Reverse Polarity
      • Pushes enemies in a 600 AoE around Magnus away from him to a maximum distance of 700, stunning and damaging them. Enemies are pushed over 0.2s
  • Abilities
    • Shockwave
      • Slow Duration rescaled from 0.9s to 0.7/0.8/0.9/1.0s
      • Projectile Speed increased from 900 to 1200
      • Aghanim's Shard Projectile Speed Bonus increased from 300 to 400
    • Empower
      • Duration rescaled from 35s to 30/33/36/39s
    • Skewer
      • No longer slows enemy attack speed by 10/20/30/40
      • No longer deals 6/9/12/15% of the distance as damage
    • Reverse Polarity
      • Damage increased from 75/150/225 to 100/200/300
    • Horn Toss
      • Damage increased from 275 to 300
      • Mana Cost decreased from 125 to 100

Marci.pngMarci

  • Innate Ability
    • Special Delivery
      • New Innate ability. Passive, can't be leveled up
      • Permanently increases the level of all allied couriers by 3 and hero attacks to kill by 1
      • This means Marci's team starts with flying couriers
  • Facets
    • Sidekick
      • Marci's third basic ability when the facet is picked
      • Bonus Damage changed from flat 6/12/24/48 to 12/18/24/30% of base damage
      • Level 25 Talent +65 Sidekick Damage replaced with +20% Sidekick Damage
    • Bodyguard
      • Bodyguard
      • New Marci's third basic ability when the facet is picked
      • Passively grants Marci 10/15/20/25% Lifesteal and increases her attack damage by 12/18/24/30% of her base damage
      • Can be activated to protect the targeted allied hero. For 6s, whenever the ally attacks or is attacked by an enemy, Marci attacks that enemy if they are within her attack range + 125. The ally also gains 4/6/8/10 armor for the duration
      • Level 25 Talent +65 Sidekick Damage replaced with +20% Bodyguard Damage
  • Abilities
    • Dispose
      • Mana Cost rescaled from 75/80/85/90 to 80
    • Rebound
      • No longer has a minimum jump distance
    • Unleash
      • Strikes per Fury rescaled from 4/5/6 to 5
  • TALENTS
    • Level 15 Talent Dispose Damage increased from +90 to +100
    • Level 20 Talent Unleash Movement Speed decreased from +15% to +12%
    • Level 25 Talent +350 Dispose Throw Distance replaced with Unleash Duration Extended by 6s on Kill

Mars.pngMars

  • Innate Ability
    • Dauntless
      • New Innate ability. Passive, can't be leveled up
      • Mars and his allied heroes within 2000 radius gain increased Health Regen when they are outnumbered by the enemy in the same area. Each extra enemy hero provides 25% bonus Health Regen
  • Facets
    • Victory Feast
      • Arena Of Blood
      • If Mars is in the Arena when an enemy dies inside of it, he heals 20% of his max health and max mana, and gets a 20% attack damage buff for 15s
    • Blood Sport
      • Arena Of Blood
      • Arena walls obscure vision, and enemies that are inside don't have the shared vision with their allies
  • Abilities
    • Bulwark
      • Aghanim's Scepter soldiers can no longer knock enemies out of leashes (such as Arena of Blood)
  • TALENTS
    • Level 15 Talent God's Rebuke Cooldown Reduction decreased from 3s to 2s
    • Level 20 Talent Bulwark Front/Side Damage Reduction increased from +12/6% to +14/7%

Medusa.pngMedusa

  • Intelligence gain increased from 3.4 to 3.6
  • Innate Ability
    • Mana Shield
      • Remains as an Innate ability. Passive, can be leveled up with skill points
      • No longer provides bonus mana on leveling up
  • Facets
    • Engorged
      • Mystic Snake
      • Whenever a Mystic Snake returns to Medusa, her next 3 attacks deal additional 1 physical damage per 6 mana restored by the snake. The buff lasts up to a maximum of 5 seconds
    • Mana Pact
      • Can be activated, draining 4% of max mana per second, but increasing attack speed by 3% of Medusa's Attack Speed per second. Mana drain can last up to 15s but attack speed will stop increasing after 10s. Conversion can be stopped by deactivating Mana Shield, but it can't be done for the first 3 seconds of conversion. Attack speed buff will disappear after ---15s since the conversion has started. Cooldown is 35s and starts once the conversion is stopped
  • Abilities
    • Mystic Snake
      • Damage increased from 85/130/175/220 to 90/150/210/270
      • Damage Increase per jump decreased from 35% to 25%
      • Speed Increase per jump increased from 15% to 25%
      • Turn slow now is a part of the movement slow. It has no special value and is decreased from 50% to 30%
  • TALENTS
    • Level 10 Talent +15% Mystic Snake Turn and Movement Slow replaced with +40 Mystic Snake Damage
    • Level 25 Talent +1.7 Mana Shield Damage per Mana increased to 1.9

Meepo.pngMeepo

  • Innate Ability
    • Sticky Fingers
      • New Innate ability. Passive, can't be leveled up
      • Meepo receives an additional choice when activating neutral item tokens
  • Facets
    • More Meepo
      • Divided We Stand
      • Increases maximum level from 3 to 4 and changes level requirement from 4/11/18 to 3/10/17/24
    • Pack Rat
      • Meepo can equip any item in the neutral item slot with the exception of boots and items that are dropped on death. Meepo's clones gain full bonuses from the item with the exception of three primary attributes. When Meepo or a clone uses an item in the neutral slot, all other Meepos have this item go on cooldown reduced by 50%
  • Abilities
    • Earthbind
      • Cast Range rescaled from 500/750/1000/1250 to 750/900/1050/1200
      • Projectile Speed increased from 1000 to 1200
  • TALENTS
    • Level 25 Talent Pack Rat replaced with +350 Health

Mirana.pngMirana

  • Innate Ability
    • Selemene's Faithful
      • New Innate ability. Passive, can't be leveled up
      • Healing Lotuses are 20% more effective on Mirana and her allies
  • Facets
    • Moonlight Shadow
      • Moonlight Shadow
      • Mirana's Ultimate ability when the facet is picked
    • Solar Flare
      • Solar Flare
      • New Mirana's Ultimate ability when the facet is picked
      • The sun starts gradually increasing the attack speed and damage of Mirana by 8/12/16 per second, reaching its maximum after 8s. She also gains bonus daytime vision with the same gain per second, multiplied by 3. Mirana's allied heroes also receive this buff, but bonuses are decreased by 50%. Total Buff Duration: 14s. Mana cost: 125. Cooldown: 140/120/100s
      • Level 15 Talent Moonlight Shadow gives +20% Evasion replaced with Solar Flare gives 20% Evasion
      • Level 20 Talent -20s Moonlight Shadow Cooldown replaced with -20s Solar Flare Cooldown
  • Abilities
    • Sacred Arrow
      • Aghanim's Scepter Secondary Starstorm damage increased from 50% to 75%
    • Leap
      • Distance increased from 575 to 650
      • Buff Duration increased from 4s to 5s
      • Mana Cost increased from 40 to 50
      • Max Charges decreased from 3 to 2
      • Base Charge Restore Time decreased from 52/44/36/28s to 45/35/25/15s

Monkey King.pngMonkey King

  • Innate Ability
    • Mischief
      • Remains as an Innate ability. Active, can't be leveled up
  • Facets
    • Wukong's Faithful
      • Wukong's Command
      • Soldiers disperse after 3s if Monkey King gets outside of the formation or dies. Returning inside the circle during this time frame will cancel the dispersion
    • Simian Stride
      • Tree Dance
      • Has no cooldown while Monkey King is at full health
  • Abilities
    • Boundless Strike
      • Critical Damage decreased from 135/165/195/225% to 120/140/160/180%
      • Now deals 20/40/60/80 bonus physical damage
      • Cooldown decreased from 28/26/24/22s to 24/21/18/15s
    • Primal Spring
      • Max Movement Slow increased from 20/40/60/80% to 35/50/65/80%
      • Max Damage increased from 140/210/280/350 to 140/220/300/380
    • Wukong's Command
      • Bonus Armor increased from 14/19/24 to 15/20/25
  • TALENTS
    • Level 20 Talent -7s Boundless Strike Cooldown replaced with +55% Boundless Strike Critical Damage

Morphling.pngMorphling

  • Innate Ability
    • Accumulation
      • New Innate ability. Passive, can't be leveled up
      • Morphling receives 50% of Attribute gain bonuses every half level instead of full bonuses at level up. Also increases All Attributes bonus gained for skill points in the Talent Tree from +2 to +4
  • Facets
    • Ebb
      • Hero’s Primary Attribute is Agility
      • Adaptive Strike (Strength)
      • Knocks back the target hit
    • Flow
      • Hero’s Primary Attribute is Strength
      • Makes Morphling's current Agility to Strength ratio affect his Cooldown speed, ranging from 50% faster with 175% Agility/Strength ratio to regular speed with 50% Agility/Strength ratio. Doesn't affect items
      • Morph
      • Replicated abilities are also affected by increased Cooldown Speed, based on Agility/Strength ratio Morphling had before replicating
  • Abilities
    • Adaptive Strike (Agility)
      • No longer grant bonus Agility, even with Aghanim's Shard
    • Adaptive Strike (Strength)
      • No longer grant bonus Strength, even with Aghanim's Shard
      • No longer knocks back the target hit by default
    • Attribute Shift (Agility Gain)
      • Aghanim's Shard now additionally reduces mana cost by 50%
    • Attribute Shift (Strength Gain)
      • Aghanim's Shard now additionally reduces mana cost by 50%
    • Morph
      • Morphling benefits from most Innates and Facets of the targeted hero

Muerta.pngMuerta

  • Base Attack Time increased from 1.6s to 1.7s
  • Base Attack Speed increased from 100 to 115
  • Innate Ability
    • Supernatural
      • New Innate ability. Passive, can't be leveled up
      • Muerta can always attack Ethereal targets, and can attack when she herself is Ethereal. When attacking ethereal targets, all of her attack damage is dealt as magical damage
  • Facets
    • Dance of the Dead
      • The Calling
      • Whenever a hero dies inside or within 200 range of The Calling, its duration is refreshed, the circle expands by 100 units, and another Revenant is added
    • Ofrenda
      • Muerta places a sacred altar at the targeted location. When respawning, Muerta will spawn at the Ofrenda and destroy it, putting the ability on cooldown. Muerta can select the Ofrenda and force it to destroy itself. Only one Ofrenda can exist at a time. Mana Cost: 50. Cooldown: 60s
  • Abilities
    • Dead Shot
      • Projectile Radius increased from 100 to 150
      • Impact Slow Duration increased from 0.5s to 1s
    • Gunslinger
      • Ability is now toggled on by default
    • Pierce the Veil
      • Ability to attack Ethereal units is moved to Innate ability
  • TALENTS
    • Level 10 Talent +80 Dead Shot Damage replaced with +350 Dead Shot Cast Range
    • Level 10 Talent +8 Strength replaced with +1.5% Max HP Regen while inside The Calling
    • Level 15 Talent +35 Damage replaced with +55 Gunslinger Damage (affects both shots)
    • Level 15 Talent +350 Dead Shot Cast Range replaced with +80 Dead Shot Damage
    • Level 20 Talent +20% Gunslinger Chance replaced with The Calling summons 2 Additional Revenants
    • Level 25 Talent The Calling summons 2 Additional Revenants replaced with +20% Gunslinger Chance

Naga Siren.pngNaga Siren

  • Innate Ability
    • Eelskin
      • New Innate ability. Passive, can't be leveled up
      • Naga Siren gets +6% Evasion for each Naga Siren within 900 Radius
  • Facets
    • Rip Tide
      • Rip Tide
      • Naga Siren's third basic ability when the facet is picked
      • Passive ability. Every 6 attacks from Naga and her illusions, the Naga Siren and her images will hit all nearby units with a damaging wave of water that lowers armor for 4 seconds
      • Damage: 25/35/45/55; Armor Reduction: 2/4/6/8
      • Level 10 Talent is +30% Rip Tide Damage
    • Deluge
      • Deluge
      • New Naga Siren's third basic ability when the facet is picked
      • Active ability. Naga Siren and all of her images hit nearby units with a damaging wave of water that reduces enemy status resistance for 5s. Mana Cost: 70/80/90/100. Cooldown: 10s
      • Damage: 80/130/180/230; Status Resistance Reduction: 11/14/17/20%
      • Level 10 Talent is +30% Deluge Damage
  • Abilities
    • Ensnare
      • Aghanim's Scepter now allows Ensnare to affect Debuff Immune units
    • Reel In
      • No longer granted by Aghanim's Scepter. Now it is acquired on leveling Ensnare for the first time
      • Now requires Aghanim's Scepter to affect Debuff Immune units
      • Maximum range increased from 1400 to 1600
      • Targets that are being Reeled In have phased and unobstructed movement
      • Channel Duration changed from 5s to the length of the remaining Ensnare Debuff
    • Song of the Siren
      • Now heals allies for 2/4/6% of Max Health per second even without Aghanim's Shard
      • Aghanim's Shard now increases Max Health Regen by 4%
      • Aghanim's Shard no longer grants 1s extra duration
      • Aghanim's Shard now also restores 4% of allied max mana per second
      • Mana Cost increased from 150/175/200 to 150/250/350
      • Cooldown increased from 180/130/80 to 180/140/100
  • TALENTS
    • Level 10 Talent +25 Rip Tide Damage replaced with +30% Rip Tide Damage
    • Level 15 Talent +15 Strength replaced with -50% Mirror Image Illusion Damage Taken
    • Level 25 Talent +25% Evasion replaced with Ensnare applies Break

Nature's Prophet.pngNature's Prophet

  • 基本ダメージが6減少しました。
  • Innate Ability
    • Spirit of the Forest
      • 新しいInnate Passive ability。Nature's Callでレベルアップします。
      • Nature's Prophet は、300 距離以内にある木ごとに 2/3/4/5/6% のボーナス基本ダメージを獲得します。また、1200 範囲内の treant ごとにこのボーナスの倍率を獲得します
  • Facets
    • Soothing Saplings
      • Sprout
      • 木の近くの味方ユニットと建物のヘルスを毎秒 12/20/28/36 回復します。建物の回復量が 50% 減少します。
    • Ironwood Treant
      • Nature's Call
      • 体力 550/750/950/1150、ダメージ 50% 増加 (22.5/34.5/46.5/58.5) および強化プロパティを持つトレント 1 体を召喚します。
      • Spirit of the Forest
      • トレント乗数が 1 から 3 に増加しました。
  • Abilities
    • Sprout
      • 持続ダメージを撤廃しました。
      • 半径275内の敵に60/120/180/240のダメージを与えるようになりました。
      • 持続時間は 3/4/5/6 秒から 2.5/3/3.5/4 秒に減少しました。
      • マナコストが70/90/110/130から70/80/90/100に減少しました。
      • クールダウンが 15/13/11/9 秒から 14/12/10/8 秒に減少しました。
    • Teleportation
      • ダメージ/アーマースタックを付与しなくなりました。
      • 15秒間50/100/150/200 のHPバリアを付与するようになりました。
      • クールダウンが 75/60/45/30 秒から 65/50/35/20 秒に減少しました。
  • TALENTS
    • Level 10 Talent Nature's Call クールダウン短縮が8秒から10秒に増加
    • Level 15 Talent +4 Teleportation スタックを +100 テレポーテーション バリアに変更しました。
    • Level 15 Talent +5 Treants 召喚は +45 のトレントの移動速度に置き換えられます
    • Level 20 Talent +100% Sprout Miss Chance が +160 Sprout Damage に変更しました。
    • Level 25 Talent 2.5x Treant HP/ダメージが 3x Treant HP/ダメージ/Spirit of the Forest乗数に変更しました。

Necrophos.pngNecrophos

  • Innate Ability
    • Ghost Shroud
      • Ability returns as an Innate. Passive, levels up with Reaper's Scythe
      • Whenever Necrophos kills a unit, he gains a stack that increases Health and Mana Regen by 4/5/6/7. Hero kills provide 6 stacks. Stack Duration: 7/8/9/10s
  • Facets
    • Profane Potency
      • Ghost Shroud
      • Necrophos gains +50 AoE Increase per current Sadist stack
    • Rapid Decay
      • Ghost Shroud
      • Now increases movement speed by 25% of speed lost by enemy heroes
  • Abilities
    • Heartstopper Aura
      • No longer grants regen per kill
  • TALENTS
    • Level 10 Talent +3s Heartstopper Aura Stack Duration replaced with +3s Sadist Stack Duration

Night Stalker.pngNight Stalker

  • Innate Ability
    • Heart of Darkness
      • New Innate ability. Passive, can't be leveled up
      • At night, Night Stalker's Health Regen is increased by 40%, but during the day it is decreased by 20%
  • Facets
    • Blinding Void
      • Void
      • Enemy heroes affected by Void do not share vision with their teammates
      • Deals 50 damage per second when affected enemies cannot be seen by their allies
    • Night Reign
      • The day-night cycle of the game is reversed
      • Nighttime duration increased by 15s
      • Daytime duration decreased by 15s
  • Abilities
    • Void
      • Aghanim's Scepter upgrade removed
      • Now also reduces target's vision by 100/200/300/400 at any time of the day
    • Crippling Fear
      • Now upgraded with Aghanim's Scepter. Decreases cooldown by 5 seconds and makes it a toggled ability. Costs the regular mana cost to activate, then 6/4% of Night Stalker's max mana per second for day/night. Still has a regular cooldown, but can be toggled off at any point
  • TALENTS
    • Level 10 Talent Void Damage increased from +50 to +80
    • Level 15 Talent Hunter in the Night Status Resistance increased from +25% to +35%
    • Level 20 Talent -5s Crippling Fear Cooldown replaced with +20 Crippling Fear DPS

Nyx Assassin.pngNyx Assassin

  • Base Damage increased by 3
  • Agility gain increased from 2.1 to 2.3
  • Innate Ability
    • Nyxth Sense
      • New Innate ability. Passive, can't be leveled up
      • Nyx Assassin can sense invisible heroes in a 400 radius
  • Facets
    • Mana Burn
      • Nyx Assassin's Abilities and Items burn 15/20/25/30% of the current mana of affected enemies. Triggers only on spells that deal 100 damage or more before reductions. Effect scales with the level of Vendetta
    • Scuttle
      • Vendetta
      • Grants unobstructed pathing and max movement speed for the first 10s of Vendetta
  • Abilities
    • Mind Flare
      • No longer deals damage equal to 3.5/4/4.5/5x target's Intelligence
      • Now deals damage equal to 20/25/30/35% of the target's Max Mana
      • Can now target any unit with mana. This instantly kills non-Ancient creeps
      • Mana Cost increased from 100 to 100/105/110/115
      • Cooldown increased from 13/10/7/4s to 13/11/9/7s
    • Vendetta
      • No longer burns mana on it's own
      • Aghanim's Shard no longer increases Vendetta's Movement Speed
    • Burrow
      • No longer increases Impale Cast Range by 525
      • No longer reduces Impale Cooldown by 7s
      • No longer increases Mind Flare Cast Range by 400
      • Now provides Nyx Assassin with +500 Cast Range and +25% Cooldown Reduction
      • Spiked Carapace AoE increased from 300 to 400
  • TALENTS
    • Level 10 Talent Vendetta Damage decreased from +75 to +50
    • Level 15 Talent +0.75x Mind Flare Int Multiplier replaced with -3s Mind Flare Cooldown
    • Level 20 Talent Impale Damage decreased from +130 to +120
    • Level 20 Talent Spiked Carapace Stun Duration increased from +0.45s to +0.5s
    • Level 25 Talent Vendetta Unobstructed Pathing replaced with Vendetta applies Break for 5s
    • Level 25 Talent Mind Flare AoE Radius increased from 300 to 600

Ogre Magi.pngOgre Magi

  • Innate Ability
    • Dumb Luck
      • Remains as an Innate ability. Passive, can't be leveled up
      • No longer increases Multicast Chance by default
  • Facets
    • Fat Chance
      • Multicast
      • Each point of Strength increases Ogre Magi's chance to multicast by 0.05%
    • Learning Curve
      • Ogre starts the game with 0 Ability Points, but gains 3 Ability Points at Level 2, and regular ability points for the remainder of the game
      • Level requirement for all abilities and talents is decreased by 1
  • Abilities
    • Bloodlust
      • Multicasts now prioritize Ogre Magi himself, followed by heroes, then buildings, then creeps. Still skips units that already have the buff
  • TALENTS
    • Level 20 Talent Bloodlust Attack Speed increased from +25 to +30

Omniknight.pngOmniknight

  • Innate Ability
    • Degen オーラ
      • Ability returns as an Innate. Passive, levels up with Guardian Angel
      • Degenerates the movement capabilities of enemy units that stray too near. Movement Slow: 10/20/30/40%, Radius: 300
  • Facets
    • Omnipresent
      • Degen オーラ
      • For every 0.5s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20%. Effect resets if the enemy leaves the Aura
    • Healing Hammer
      • Whenever Omniknight's abilities deal damage an enemy hero, Omniknight gains a heal over time for 5 seconds equal to 30% of the damage dealt
  • Abilities
    • Repel
      • Now upgraded with Aghanim's Shard. Grants 60% Magic Resistance to the target
      • Aghanim's Shard upgrade removed
    • Hammer of Purity
      • No longer slows affected units
      • Now is an Auto-cast ability with an on-hit effect. Cast Range bonuses don't affect it anymore. However, it's still considered as a casted spell
  • TALENTS
    • Level 20 Talent Hammer of Purity Cooldown Reduction decreased from 6s to 5s

Oracle.pngOracle

  • Innate Ability
    • Prognosticate
      • New Innate ability. Passive, can't be leveled up
      • Oracle will predict and announce to allies, where the next power rune will spawn (top or bottom).
  • Facets
    • Clairvoyant Curse
      • Spell amplification increased by 0.5% per hero level
    • Clairvoyant Cure
      • Heal amplification increased by 1% per hero level
  • Abilities
    • Purifying Flames
      • Duration increased from 9s to 10s
      • Tick Rate decreased from 1s to 0.1s
  • TALENTS
    • Level 10 Talent False Promise Armor decreased from +10 to +8
    • Level 25 Talent Instant Fortune's End replaced with Fortune's End constantly Dispels

Outworld Destroyer.pngOutworld Destroyer

  • Base Movement Speed decreased from 320 to 315
  • Base Armor decreased by 0.5
  • Innate Ability
    • Ominous Discernment
      • New Innate ability. Passive, can't be leveled up
      • Outworld Destroyer gains 2 extra mana per point of Intelligence
  • Facets
    • Obsidian Decimator
      • Essence Flux
      • When Essence Flux restores mana, it also increases Outworld Destroyer's maximum mana by 4% for 7 seconds
    • Overwhelming Devourer
      • Astral Imprisonment
      • Applies a Mana Allergy debuff, which heals Outworld Destroyer every time enemies spend mana. Mana as Heal: 100%, Debuff Duration: 5s
      • Sanity's Eclipse
      • Applies a Mana Allergy debuff, which heals Outworld Destroyer every time enemies spend mana. Mana as Heal: 100%, Debuff Duration: 7s
  • Abilities
    • Arcane Orb
      • Mana Pool to Damage decreased from 12/13/14/15% to 10/11/12/13%
    • Astral Imprisonment
      • Aghanim's Shard now allows Astral Imprisonment to deal damage in a 300 AoE
    • Sanity's Eclipse
      • No longer applies Mana Allergy debuff without Facet 2 chosen
      • Mana Cost decreased from 200/325/450 to 200/300/400
      • Cooldown decreased from 160/145/130s to 150/135/120s
  • TALENTS
    • Level 10 Talent +20 Attack Speed replaced with +250 Mana
    • Level 15 Talent +30 Movement Speed replaced with +1.5% of Current Mana as Movement Speed
    • Level 20 Talent Sanity's Eclipse Mana Difference Multiplier increased from +0.15 to +0.2

Pangolier.pngPangolier

  • Inteligence gain increased from 1.9 to 2.2
  • Agility gain increased from 2.5 to 2.8
  • Base Health Regen increased from 0.75 to 1.25
  • Innate Ability
    • Fortune Favors the Bold
      • New Innate ability. Passive, can't be leveled up
      • Whenever an enemy within 1200 units attacks Pangolier, they have their chance to proc random on-attack effects reduced by 40%
  • Facets
    • Double Jump
      • Shield Crash
      • Pangolier can double jump, activating Shield Crash again while in mid-air, increasing the damage dealt and resulting barrier by up to 30%, based on the total amount of time spent in the air
    • Thunderbolt
      • Rolling Thunder
      • Increases Roll speed by 115 and improves turn rate
      • Duration decreased from 10s to 8s
  • Abilities
    • Swashbuckle
      • Slash Range decreased from 1000 to 700
      • Cast Point increased from 0s to 0.15s
      • Cast Range decreased from 400/550/700/850 to 400/500/600/700
      • Cooldown increased from 20/16/12/8s to 21/18/15/12s
    • Lucky Shot
      • Armor Reduction increased from 2/4/6/8 to 3/5/7/9
      • Debuff Duration increased from 2.5/3/3.5/4s to 3.5/4/4.5/5s
    • Rolling Thunder
      • Damage type changed from Magical to Physical
      • Damage rescaled from flat 180/260/340 to 50/100/150 + 100% Total Attack Damage
  • TALENTS
    • Level 10 Talent Lucky Shot Armor Reduction increased from +3 to +4
    • Level 15 Talent Shield Crash Barrier per Hero increased from +80 to +100
    • Level 15 Talent Rolling Thunder Duration decreased from +3s to +2s
    • Level 20 Talent +125 Shield Crash Radius replaced with +125 Shield Crash Radius and Damage
    • Level 20 Talent +15 Swashbuckle Damage replaced with +15% Attack Damage as Swashbuckle Damage

Phantom Assassin.pngPhantom Assassin

  • Base Damage increased by 2
  • Base Attack Speed increased from 100 to 110
  • Innate Ability
    • Immaterial
      • New Innate ability. Passive, improves with Phantom Assassin's level
      • Phantom Assassin starts with 15% Evasion and gets +1.5% per level
  • Facets
    • Veiled One
      • Blur
      • No longer dispelled on attack. While Blur is active, all mana costs are reduced by 30%. After Blur is dispelled, all abilities and items have no mana cost for 5s
    • Methodical
      • Coup de Grace
      • Critical Damage increased from 200/325/450% to 300/425/550%
      • No longer has random procs. Instead, triggers on the 6th attack on the same Hero or on the 4th attack on the same creep. Attack counter lasts for 6/8/10 seconds
      • Level 25 Talent +7% Coup de Grace Proc Chance replaced with -1 Attacks to Trigger Coup de Grace
  • Abilities
    • Blur
      • No longer grants evasion
      • No longer makes Phantom Assassin invisible
      • No longer allows to attack without dispelling Blur by default
      • Now enemies can see ghostly silhouette of Phantom Assassin when she's within their vision, but she is still untargetable until Blur is dispelled
      • Vanish Radius rescaled from 500 to 625/550/475/400
      • Vanish Buffer rescaled from 0.5s to 0.4/0.6/0.8/1.0s
  • TALENTS
    • Level 15 Talent Phantom Strike Cast Range decreased from +250 to +200
    • Level 15 Talent +25% Blur Evasion replaced with +15% Immaterial Evasion
    • Level 25 Talent Coup de Grace Proc chance increased from +7% to +10%

Phantom Lancer.pngPhantom Lancer

  • Base Armor increased by 1
  • Base Health Regen decreased from 2 to 1.5
  • Base Attack Speed increased from 100 to 110
  • Innate Ability
    • Phantom Rush
      • Now is an Innate ability. Passive, can be leveled up with skill points
      • Bonus Agility rescaled from 10/20/30/40 to 5/10/20/30/40
      • Max Rush Distance rescaled from 600/675/750/825 to 525/600/675/750/825
      • Cooldown rescaled from 13/10/7/4s to 16/13/10/7/4s
  • Facets
    • Convergence
      • Doppelganger
      • Spawns an additional illusion per 25% of health that Phantom Lancer is missing
    • Divergence
      • Juxtapose
      • Illusions are uncontrollable and can spawn on any visible enemy unit in the 700 radius of the attack target, prioritizing targets without Juxtapose illusions attacking them. They can perform Phantom Rush and change targets once the original one is dead. If there are no valid targets in range, illusions disappear
      • Illusion outgoing damage increased from 18/20/22% to 24/26/28%
  • TALENTS
    • Level 10 Talent Spirit Lance Damage decreased from +40 to +35
    • Level 25 Talent Critical Strike Chance decreased from +24% to +20%

Phoenix.pngPhoenix

  • Innate Ability
    • Blinding Sun
      • New Innate ability. Passive, can't be leveled up
      • Debuffs from Icarus Dive, Fire Spirits, Sun Ray, and Supernova apply a stackable 2% miss chance per second. Lasts 5 seconds. Applying new stack refreshes the duration
  • Facets
    • Dying Light
      • Burns all enemies in 450 radius around Phoenix, dealing 6% of its missing health per second
    • Hotspot
      • Sun Ray
      • Does more damage/heal to targets near the end of the beam. Beam intensity starts increasing at half the beam length, up to 150% of base damage/heal at 1200 range. Increasing Sun Ray length to beyond 1200 range will result in more damage and healing
  • Abilities
    • Icarus Dive
      • Damage per second increased from 15/35/55/75 to 20/40/60/80
      • Cooldown rescaled from 36/34/32/30s to 40/35/30/25s
    • Sun Ray
      • No longer blinds enemies on its own
  • TALENTS
    • Level 15 Talent +500 Health replaced with +20 Health Regen
    • Level 20 Talent Supernova Stun Duration increased from +0.4s to +0.5s
    • Level 25 Talent Supernova Hit Count decreased from +3 to +2

Primal Beast.pngPrimal Beast

  • Innate Ability
    • Colossal
      • New Innate ability. Passive, can't be leveled up
      • Due to his size, Primal Beast does 40% bonus damage to buildings
  • Facets
    • Romp n' Stomp
      • Trample
      • Gains passive component that increases movement speed of Primal Beast by 4%
      • Activating Trample provides 6% movement speed bonus to all allies within 1200 radius, including Primal Beast himself
    • Ferocity
      • Uproar
      • When activated, each stack provides 10% AoE bonus
  • Abilities
    • Rock Throw
      • Cast Point decreased from 0.5s to 0.25s
      • Rock flight duration increased by 0.2s

Puck.pngPuck

  • Base Armor increased by 3
  • Base Agility decreased from 22 to 14
  • Innate Ability
    • Puckish
      • New Innate ability. Passive, can't be leveled up
      • Puck restores 2% of its max health and 2% of its max mana every time it disjoints an attack projectile. Disjointing spell projectiles restore 3x more health and mana
  • Facets
    • Jostling Rift
      • Waning Rift
      • Can knock back enemies by 75/100/125/150 units or pull them by the same amount when alt-cast is used. Forced movement happens over 0.3s and doesn't interrupt enemies' actions
    • Curveball
      • Illusory Orb
      • Is a vector targeted ability. The orb's path can be curved in any direction. Orb speed is increased by 200, and duration is up to 100% longer than a straight orb
  • Abilities
    • Illusory Orb
      • Vision linger duration decreased from 3.34s to 2.5s
      • Mana Cost decreased from 100/110/120/130 to 90/100/110/120
    • Waning Rift
      • Removed double tap cast-on-self behavior
    • Phase Shift
      • Cast Point increased from 0s to 0.01s
    • Dream Coil
      • Initial Damage increased from 150/230/310 to 175/250/325
      • Stun Duration increased from 1.4/1.9/2.4s to 1.5/2.0/2.5s
  • TALENTS
    • Level 15 Talent Waning Rift Damage decreased from +75 to +60
    • Level 20 Talent Waning Rift Cooldown Reduction decreased from 4s to 3s
    • Level 25 Talent Waning Rift Radius/Max Distance increased from +250 to +300

Pudge.pngPudge

  • Base Agility decreased from 14 to 11
  • Base Health Regen increased from 1.75 to 2.5
  • Base Armor increased by 1
  • Innate Ability
    • Flesh Heap
      • Now is an Innate ability. Passive, levels up with Dismember
      • Pudge permanently gains 1.4/1.6/1.8/2 Strength any time he kills an enemy hero or whenever an enemy hero dies within 450 radius
  • Facets
    • Fresh Meat
      • Dismember
      • When targeting heroes, Dismember increases Pudge's Strength by 3/5/7 per tick for 12s
    • Flayer's Hook
      • Meat Hook
      • Hook impact damage decreased by 50%. Enemy units take 10/15/20/25% of the distance traveled as damage while being pulled by Pudge's hook
  • Abilities
    • Flesh Heap
      • New Basic Ability
      • Pudge covers himself with a layer of flesh that blocks 8/14/20/26 damage of any type taken from any source for 5/6/7/8s. Mana Cost: 35/50/65/80. Cooldown: 20/19/18/17s.
    • Dismember
      • No longer has increased duration on creeps
  • TALENTS
    • Level 10 Talent Rot Slow decreased from +16% to +15%
    • Level 25 Talent 1.5x Flesh Heap Stack Str and Damage Block bonuses replaced with 1.5x Flesh Heap and Meat Shield bonuses

Pugna.pngPugna

  • Innate Ability
    • Oblivion Savant
      • New Innate ability. Passive, can't be leveled up
      • Pugna can use any spells and items while channeling, with the exception of ones that also require channeling
  • Facets
    • Siphoning Ward
      • Nether Ward
      • Pugna restores health and mana to equal to 25% of the damage Nether Ward deals
    • Rewards of Ruin
      • Whenever an enemy tower is destroyed, Pugna permanently gains +1.5% Spell Amplification
  • Abilities
    • Nether Blast
      • Damage decreased from 100/180/260/340 to 95/170/245/320
    • Decrepify
      • Can no longer be cast while channeling on its own
      • Enemy Increased Magic Damage decreased from 30/40/50/60% to 20/30/40/50%

Queen of Pain.pngQueen of Pain

  • Innate Ability
    • Bondage
      • New Innate ability. Passive, can't be leveled up
      • Whenever an enemy within 1200 range deals spell damage to Queen of Pain, she returns 10% of the damage dealt
  • Facets
    • Succubus
      • Gains bonus Spell Lifesteal that increases with proximity, starting with 12% at 800 range, up to 18% at 300 range
    • Masochist
      • Spell amplification increased by 15%. 22% of spell damage (including items) dealt to heroes is also inflicted upon Queen of Pain. Damage to illusions is not reflected. Damage reflected is before reduction. Damage reflected is non-lethal. Reflected damage can be negated by the Debuff Immunity
  • Abilities
    • Shadow Strike
      • No longer heals per tick
      • Duration increased from 15s to 16s
      • Mana Cost decreased from 125/135/145/155 to 125/130/135/140
    • Scream Of Pain
      • Cooldown rescaled from 7s to 7.5/7/6.5/6s
  • TALENTS
    • Level 10 Talent +10 Shadow Strike Heal Per Tick replaced with +8 Strength
    • Level 15 Talent +30 Attack Speed replaced with +40 Attack Speed against Shadow Striked units
    • Level 15 Talent Shadow Strike Damage Interval increased from -0.7s to -1s

Razor.pngRazor

  • Innate Ability
    • Unstable Current
      • Ability returns as an Innate. Passive, improves with Razor's level
      • Increases movement speed by 1% per level
  • Facets
    • Thunderhead
      • Storm Surge
      • When Eye of the Storm is active, Storm Surge proc chance is doubled, and procs will additionally strike all enemies within the Eye of the Storm radius. Can't strike the same enemy twice per proc
    • Dynamo
      • Razor gains 1% spell amplification for every 20 points of attack damage
  • Abilities
    • Static Link
      • Aghanim's Shard Pull Speed decreased from 100 to 75
    • Storm Surge
      • No longer increases movement speed
  • TALENTS
    • Level 15 Talent Static Link Drains 1 Armor per Second replaced with -1s Storm Surge Strike Cooldown

Riki.pngRiki

  • Base Attack Damage decreased by 5
  • Innate Ability
    • Backstab
      • Ability returns as an Innate. Passive, levels up with Cloak and Dagger
      • When Riki strikes an enemy from behind, he deals bonus damage based on his Agility. Hero Damage per Agility: 0.4/0.8/1.2/1.6
  • Facets
    • Contract Killer
      • Backstab
      • Riki gets 25/150/250/350 bonus experience for kills and 25/100/100/100 bonus experience for assists, based on the current level of Backstab
    • Exterminator
      • Tricks of the Trade
      • Agility bonus is multiplied by 3 against non-hero units
  • Abilities
    • Smoke Screen
      • Now also applies its Miss Chance to enemies when they try to attack Allies that are inside the Smoke Screen
    • Tricks of the Trade
      • Agility bonus changed from 70/80/90/100% to a flat +30/50/70/90 Agility
    • Cloak and Dagger
      • Bonus damage on attack in the back moved to Innate ability
      • No longer grants Bonus XP on Kills and Assists
  • TALENTS
    • Level 15 Talent +30% Tricks of the Trade Agility Bonus replaced with +50 Tricks of the Trade Agility Increase

Rubick.pngRubick

  • Innate Ability
    • Might and Magus
      • New Innate ability. Passive, can't be leveled up
      • Spell Amplification also increases Rubick's base attack damage by 100% of its value and Magic Resistance by 50% of its value
  • Facets
    • Frugal Filch
      • Spell Steal
      • Decreases the mana cost of stolen spells by 15/30/45/60%
    • Arcane Accumulation
      • Spell Steal
      • Every time Rubick casts a spell, he gains +25 AoE Spell Radius Amplification for 20s. Multiple instances of this buff stack independently
  • Abilities
    • Fade Bolt
      • Mana Cost decreased from 120/130/140/150 to 110/120/130/140
    • Spell Steal
      • Stolen Spells will now use the facet of the hero it was stolen from

Sand King.pngSand King

  • Innate Ability
    • Caustic Finale
      • Now is an Innate ability. Passive, levels up with Epicenter
      • No longer slows enemies
      • Base Damage decreased from 50/70/90/110 to 20/40/60/80
      • Max Health as Damage decreased from 10/14/18/22% to 8/10/12/14%
      • Explode Radius decreased from 500 to 400
  • Facets
    • Sandshroud
      • Sand Storm
      • Sand Storm makes Sand King invisible. Sand Storm radius increased by 125
    • Dust Devil
      • Sand Storm
      • Sand Storm follows Sand King with a speed equal to 70% of his current movement speed. When Sand King casts Burrowstrike, Sand Storm recenters on Sand King's new location
  • Abilities
    • Burrowstrike
      • Can now be put on alt-cast to immediately cast in the desired direction, without walking until the required cast range is reached
    • Sand Storm
      • No longer makes Sand King invisible by default
      • Storm no longer follows Sand King by default
    • Stinger
      • New Basic Ability
      • Area Targeted. Sand King performs an empowered tail strike within a fixed 200 range, attacking all enemies within 225/255/285/315 radius. This attack deals 40/80/120/160 bonus damage and slows enemies by 10/12/14/16% for 4/5/6/7s. Total damage is increased by 40% for enemies within the innermost 125 area. Cast point: 0.4s. Mana cost: 30. Cooldown: 14/11/8/5s
    • Epicenter
      • Number of pulses increased from 6/8/10 to 12/16/20
      • Damage per Pulse decreased from 110/120/130 to 60/70/80
      • Radius increase per pulse decreased from 25 to 13
      • Total Epicenter Duration increased from 3s to 6s
      • Attack Slow increased from 30/45/60 to 50/55/60
      • Slow Debuff now lasts for 3s after being hit by the pulse
  • TALENTS
    • Level 15 Talent +120 Caustic Finale damage replaced with +50 Stinger Damage
    • Level 15 Talent +50 Sand Storm Movement Speed replaced with +12% Stinger Slow
    • Level 20 Talent Incremental Epicenter radius decreased from +25 to +12
    • Level 25 Talent Epicenter Pulses increased from +5 to +10

Shadow Demon.pngShadow Demon

  • Innate Ability
    • Menace
      • New Innate ability. Passive, can't be leveled up
      • Shadow Demon's attacks apply a stacking debuff that amplifies damage taken by the target by 2% per stack. Debuff duration is 8 seconds which is refreshed with every stack
  • Facets
    • Promulgate
      • Disseminate
      • When applied to an enemy, they lose 15% of their current health, regaining half of it after the effect is lifted. If the target is an ally, their current and max health are increased by 15% instead
    • Shadow Servant
      • If an enemy hero is killed by Shadow Demon or dies within 1500 range from him, an illusion of that hero is created. Illusion deals 20/25/30/35/40% damage, depending on the current level of Disruption The illusion disappears when the hero it was created from respawns or when Shadow Demon dies. No illusions are created if killed by Shadow Demon after his death
  • Abilities
    • Disruption
      • Bonus Base Damage decreased from 40/50/60/70 to 30/40/50/60
  • TALENTS
    • Level 10 Talent Strength decreased from +12 to +10
    • Level 20 Talent Demonic Purge/Cleanse Damage/Heal decreased from +200 to +150

Shadow Fiend.pngShadow Fiend

  • Innate Ability
    • Necromastery
      • Now is an Innate ability. Passive, levels up with Requiem of Souls
      • Max Souls increased from 11/14/17/20 to 20
      • Max Souls now increase by 1 with each hero kill. This bonus is reset on death
      • Damage per soul increased from 1/2/3/4 to 1/3/4/5
      • Aghanim's Scepter increases Max Souls by 5
      • No longer upgraded by Aghanim's Shard
  • Facets
    • Lasting Presence
      • Presence of the Dark Lord
      • For every enemy hero killed nearby, Presence of the Dark Lord further reduces armor by 2 for 60s
    • Shadowmire
      • Shadowraze
      • Consecutive hits apply a stacking 10% movement speed slow and 10 attack speed slow
  • Abilities
    • Shadowraze
      • No longer reduces movement speed by default
      • Cooldown decreased from 10s to 9s
      • Now upgraded with Aghanim's Shard
      • Reduces cooldown by 2s per enemy hero hit
    • Feast of Souls
      • New basic ability
      • Shadow Fiend gains 40/50/60/70 Attack Speed for 8 seconds. After the effect is done, 5 souls are consumed. Shadow Fiend should have 5 souls to cast Feast of Souls. Mana Cost: 75. Cooldown: 16s
    • Presence of the Dark Lord
      • No longer gets stronger with enemy kills by default
  • TALENTS
    • Level 10 Talent +25 Attack Speed replaced with +30 Feast of Souls Attack Speed
    • Level 10 Talent Shadowraze Stack Damage increased from +25 to +30
    • Level 15 Talent Shadowraze Base Damage increased from +115 to +120
    • Level 20 Talent Necromastery Damage Per Soul decreased from +3 to +2
    • Level 25 Talent -5s Shadowraze Cooldown replaced with Feast of Souls Grants +40% Cast Speed

Shadow Shaman.pngShadow Shaman

  • Innate Ability
    • Fowl Play
      • New Innate ability. Passive, can't be leveled up
      • Whenever Shadow Shaman takes lethal damage, he survives as a 1 HP chicken with movement speed increased by 10%. Applies Strong Dispel upon transformation and provides 0.75s protection from all damage. Hex Duration: 3s. Cooldown: 90s. Cooldown is reset upon dying
  • Facets
    • Cluster Cluck
      • Hex
      • Can be cast on allied heroes. After a 0.1 second invulnerability period, transform them into a chicken with 10% bonus movespeed, and create 3 chicken images that take 300% damage and provide no bounty. Chicken images are uncontrollable and try to confuse enemies: 1 chicken always stands still, 1 chicken always scatters, and the other chicken will either stand still or scatter. Illusion duration: 2s
      • Fowl Play
      • Adds the 0.1s invulnerability period and creates 3 uncontrollable illusions on proc
    • Massive Serpent Ward
      • Mass Serpent Ward
      • 10 Mass Serpent Wards are combined into one Massive Serpent Ward with 10x Damage and Bounty values, while Health is multiplied by 7.5x
  • TALENTS
    • Level 20 Talent Serpent Wards Max HP changed from +1 to +50%
    • Level 25 Talent Serpent Wards Attack Damage changed from +25 to +20%

Silencer.pngSilencer

  • Innate Ability
    • Brain Drain
      • New Innate ability. Passive, can't be leveled up
      • Silencer permanently steals Intelligence from enemy heroes he kills or that die nearby. Intelligence Stolen: 2, Steal Radius: 925
      • Aghanim's Shard increases Intelligence Stolen to 4
  • Facets
    • Irrepressible
      • Silencer cannot be silenced
    • Reverberating Silence
      • Global Silence
      • Duration is decreased, but the first time it ends on an enemy for any reason it is applied on them again. First Silence Duration: 3/3.5/4s. Second Silence Duration: 1.5/1.75/2s
  • Abilities
    • Arcane Curse
      • Ability Reworked
      • Curses the target area, causing enemy heroes to take 16/24/32/40 damage per second (First instance applies immediately) and slowing their movement speed by 10/15/20/25%
      • If a target casts a spell, they are silenced for 2 seconds. The duration is paused as long as the target is silenced for any reason, but the damage and slow are still in effect
      • Area Radius: 350. Duration: 6s. Mana Cost: 130/135/140/145. Cooldown: 22/20/18/16s
    • Glaives of Wisdom
      • Ability Reworked
      • Activate to throw an enchanted glaive that will steal 1/2/3/4 Intelligence from the target for 20/25/30/35s and deal 20/40/60/80% of Silencer's Intelligence as additional damage. Landing 4 Glaives on the same target will silence them for 2.5s. Mana Cost: 20 per attack
      • Aghanim's Shard increases temporary Intelligence Steal by 1 and Steal Duration by 50s
      • Attack counter resets after 3/4/5/6 seconds without reapplying. Stacks cannot be applied to an enemy who's currently suffering from Glaives of Wisdom's Silence
    • Last Word
      • Ability Reworked
      • Passive aura. Enemies within 1200 range of Silencer are slowed by 6/9/12/15% and take 20/30/40/50 damage per second for each Silence debuff they currently suffer from
    • Global Silence
      • Now upgraded with Aghanim's Scepter
      • Causes Global Silence to apply Arcane Curse to enemy heroes
  • TALENTS
    • Level 15 Talent +0.8x Last Word Int Multiplier replaced with +20/5% Last Word Damage/Slow
    • Level 25 Talent Last Word Mutes replaced with 2 Arcane Curse charges

Skywrath Mage.pngSkywrath Mage

  • Base Mana Regen increased from 0 to 0.25
  • Innate Ability
    • Ruin and Restoration
      • New Innate ability. Passive, levels up with Mystic Flare
      • Passively provides Skywrath Mage with 20/30/40/50% Spell Lifesteal
  • Facets
    • Shield of the Scion
      • Grants a second Innate ability: Shield of the Scion
      • Shield of the Scion
      • Whenever Skywrath Mage damages an enemy hero with any of his abilities, each instance of magical damage grants him a stack of magical damage barrier. Each stack protects from 10 magical damage + 1 per Skywrath Mage's level. Each stack has its own duration. Barrier Stack Duration: 15s
    • Staff of the Scion
      • Grants a second Innate ability: Staff of the Scion
      • Staff of the Scion
      • Whenever Skywrath Mage damages an enemy hero with any of his abilities, each instance of magical damage reduces all of his ability cooldowns by 0.1s
  • Abilities
    • Arcane Bolt
      • No longer applies a Spell Lifesteal debuff
      • Upgrade moved from Aghanim's Scepter to Aghanim's Shard and decreased from +2 to +1
    • Mystic Flare
      • Now instantly kills illusions
  • TALENTS
    • Level 10 Talent +8 Intelligence replaced with +0.5x Arcane Bolt Int Multiplier
    • Level 10 Talent +200 Health replaced with +1.5 Mana Regen
    • Level 15 Talent +25% Arcane Bolt Lifesteal replaced with +15% Ruin and Restoration Lifesteal

Slardar.pngSlardar

  • Innate Ability
    • Seaborn Sentinel
      • New Innate ability. Passive, levels up with Corrosive Haze
      • Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle or river. Health Regen: 2/4/6/8, Bonus Armor: 1/2/3/4, Bonus Movespeed: 18%, Bonus Damage: 8/16/24/32
      • Aghanim's Scepter increases Health Regen by 22, Bonus Armor by 11 and provides 40% Status Resistance
  • Facets
    • Leg Day
      • Guardian Sprint
      • Grants a 2s speed burst on cast during which Slardar gains additional 8% speed bonus and 100% slow resistance, both of which then gradually fade out for another 3s, reaching normal ability values
    • Brineguard
      • Corrosive Haze
      • Any active debuff on enemy hero provides 40% of the reduced armor to Slardar
  • Abilities
    • Guardian Sprint
      • River-based bonuses and Aghanim's Scepter upgrade moved to Innate ability
    • Slithereen Crush
      • Aghanim's Shard no longer increases AoE by 75
      • Aghanim's Scepter Puddle Duration decreased from 25s to 15s
    • Bash of the Deep
      • Bonus damage in water moved to Innate ability

Slark.pngSlark

  • Base Health Regen decreased from 1.75 to 0.25
  • Innate Ability
    • Barracuda
      • New Innate ability. Passive, levels up with Shadow Dance
      • When not visible to the enemy team, Slark gains bonus +4/24/36/48% Movement Speed and +8/60/90/120 Health Regen
  • Facets
    • Leeching Leash
      • Pounce
      • Applies 1/2/3/4 Essence Shift stacks to enemy heroes caught by Pounce
    • Dark Reef Renegade
      • Barracuda
      • When revealed by enemies, Barracuda effect lingers for 0.5/1/1.5/2s when Slark is not within 1200 units of any allied heroes
  • Abilities
    • Pounce
      • No longer applies Essence Shift stacks by default
      • Aghanim's Scepter range decreased from 1000 to 900
    • Shadow Dance
      • Passive Movement Speed and Regen bonuses moved to Innate ability
      • Mana Cost decreased from 120 to 100
      • Cooldown decreased from 75/60/45s to 60/50/40s
    • Depth Shroud
      • No longer stacks with Shadow Dance
  • TALENTS
    • Level 15 Talent +50 Shadow Dance Regen replaced with +50 Barracuda Regen

Snapfire.pngSnapfire

  • Base Damage increased by 4
  • Base Attack Range decreased from 500 to 400
  • Base Attack Time increased from 1.6s to 1.8s
  • Innate Ability
    • Buckshot
      • New Innate ability. Passive, can't be leveled up
      • Snapfire's attacks deal 25% more damage, but they have a 25% chance of making a glancing shot that will deal 50% less damage
  • Facets
    • Ricochet II
      • Whenever Snapfire's attack misses or glances, 2 ricochet attacks that can't miss and deal 75% of the damage will bounce towards nearby enemies
    • Full Bore
      • Scatterblast
      • Shoots in a more narrow cone with range increased to 1400. Also reverses the point-blank rules, applying them to enemies that are further than 650 units away
  • Abilities
    • Firesnap Cookie
      • Aghanim's Shard no longer increases jump distance and air time
      • Aghanim's Shard now heals target by 200 Health
    • Lil' Shredder
      • Now also deals 25% of Snapfire's base attack damage
      • Base Damage per shot decreased from 35/55/75/105 to 15/30/45/60
      • Bonus Attack Range increased from 75/150/225/300 to 160/240/320/400
  • TALENTS
    • Level 10 Talent Firesnap Cookie Restores 175 Health replaced with +20 Mortimer Kisses Debuff DPS

Sniper.pngSniper

  • Innate Ability
    • Keen Scope
      • New Innate ability. Passive, levels up with Assassinate
      • Increases Sniper's attack range by 100/200/300/400
  • Facets
    • Ghillie Suit
      • Take Aim
      • While active, Sniper isn't revealed in Fog of War when attacking enemies
    • Scattershot
      • Shrapnel
      • Duration decreased to 1s, but the damage is multiplied by 4 and movement slow is multiplied by 2
  • Abilities
    • Headshot
      • Now knockback distance increases with the proximity of the target to Sniper. Max knockback distance increased to 50
    • Take Aim
      • Passive Attack Range bonus moved to Innate ability
      • Now provides 5/10/15/20 bonus armor for the duration
      • Self-slow increased from 45/40/35/30% to 65%
  • TALENTS
    • Level 10 Talent +1s Take Aim Duration replaced with +10% Shrapnel Movement Slow
    • Level 15 Talent +15% Shrapnel Slow replaced with +1s Take Aim Duration
    • Level 20 Talent +25 Shrapnel DPS replaced with +100 Attack Range
    • Level 20 Talent +25 Headshot Knockback Distance replaced with +15 Take Aim Armor
    • Level 25 Talent +100 Attack Range replaced with +50 Max Headshot Knockback Distance
    • Level 25 Talent +6 Shrapnel Charges replaced with -25s Shrapnel Charge Restore time

Spectre.pngSpectre

  • Innate Ability
    • Spectral
      • New Innate ability. Passive, can't be leveled up
      • Spectre and her illusions permanently have phased movement
  • Facets
    • Forsaken
      • Desolate
      • Deals 40% of damage if the target has only non-hero allies within range
      • Ability's damage is applied to Spectral Dagger
    • Twist the Knife
      • Reality
      • Casts Spectral Dagger of the current level on the Haunt's target and decreases Reality cooldown to 1s. Also makes illusions persist even after their target dies
  • Abilities
    • Spectral Dagger
      • No longer applies Desolate damage by default
    • Desolate
      • Damage rescaled from 21/34/47/60 to 20/35/50/65
    • Dispersion
      • Aghanim's Shard changed from increasing Reflected Damage by 100% to increasing Absorbed and Reflected by 50%
    • Reality
      • No longer casts Spectral Dagger by default

Spirit Breaker.pngSpirit Breaker

  • Base Attack Range increased from 150 to 170
  • Innate Ability
    • Herd Mentality
      • New Innate ability. Passive, can't be leveled up
      • Provides the hero in your team with the least Experience points with a buff, that increases their Experience gain by 50% until they reach the level to match the second least. Can apply to Spirit Breaker as well
  • Facets
    • Bull Rush
      • Charge of Darkness
      • Makes Charge Bonus Speed fade out over a short duration after the charge ends, based on how long the charge lasts. Max Linger Duration: 3s. Min Linger Duration: 0.5s. Charge Time for Max Linger Duration: 5s
    • Imbalanced
      • Nether Strike
      • Enemy receives a debuff that increases the distance of forced movement applied to them by Spirit Breaker and his allies by 100% for 6s
  • Abilities
    • Charge of Darkness
      • Now pierces Debuff Immunity by default
      • Aghanim's Shard now grants +100 Movement Speed Bonus
    • Greater Bash
      • No longer deals bonus damage to creeps
    • Nether Strike
      • Bonus Damage rescaled from 175/250/325 to 150/250/350
    • Planar Pocket
      • Is now granted by Aghanim's Scepter
      • No longer stops working after blocking 1 spell
  • TALENTS
    • Level 25 Talent +200 Charge of Darkness Bonus Speed replaced with -4s Charge of Darkness Cooldown

Storm Spirit.pngStorm Spirit

  • Innate Ability
    • Galvanized
      • New Innate ability. Passive, can't be leveled up
      • Storm Spirit gains a charge of 0.2 Mana Regen any time he kills an enemy hero or whenever an enemy hero dies within 1200 range. Gains 5 charges on leveling up Ball Lightning. Loses 3 charges on death
      • Every time Storm Spirit gains a charge he also permanently gains +0.1 Mana Regen
  • Facets
    • Shock Collar
      • Electric Vortex
      • Applies a debuff on affected enemies, making them trigger an Overload explosion on them if they attack within the next 6s
    • Static Slide
      • Static Remnant
      • Becomes point targeted ability with 800 cast range. Static Remnant moves in the targeted point at 325 speed. Can be self-cast to cast in place
      • Vision Radius decreased from 500 to 100
  • Abilities
    • Electric Vortex
      • Duration rescaled from 0.9/1.3/1.7/2.1s to 1.1/1.4/1.7/2s
  • TALENTS
    • Level 15 Talent Static Remnant Damage increased from +50 to +60
    • Level 25 Talent 2x Overload Attack Bounce attacks now deal 65% damage

Sven.pngSven

  • Innate Ability
    • Vanquisher
      • New Innate ability. Passive, can't be leveled up
      • Sven's attacks deals 15% more damage to stunned enemies
  • Facets
    • Heavy Plate
      • Warcry
      • Creates a 50/100/150/200 physical damage barrier on all affected heroes
    • Wrath of God
      • Base Damage decreased by 25
      • Sven passively receives an additional 0.4/0.5/0.6/0.7 damage per point of Strength, depending on the current level of God's Strength

Techies.pngTechies

  • Base Attack Range decreased from 700 to 550
  • Innate Ability
    • Minefield Sign
      • Remains as an Innate ability. Active, can't be leveled up
  • Facets
    • Squee's Scope
      • Techies gains 1 attack range for each point of attack speed
    • Spleen's Secret Sauce
      • Blast Off!
      • Damage and Self-Damage is increased by 15% of Techies' Max Health
      • Self-Damage is now Pure
    • Spoon's Stash
      • Techies can use and benefit from backpack items as if they were in their inventory

Templar Assassin.pngTemplar Assassin

  • Base Health Regen increased from 0.25 to 1
  • Base Attack Time improved from 1.7s to 1.6s
  • Attack Range increased from 200 to 250
  • Attack Projectile Speed increased from 900 to 1000
  • Innate Ability
    • Psi Blades
      • Now is an Innate ability. Passive, can be leveled up with skill points
      • Bonus Attack Range rescaled from 80/130/180/230 to 0/50/100/150/200
      • Psi Blade Range rescaled from 600/650/700/750 to 550/600/650/700/750
      • Spill Damage is no longer reduced for each unit it connects with
      • Spill Damage decreased from 100% to 80/85/90/95/100%
  • Facets
    • Voidblades
      • Psi Blades
      • Spilled enemies have their movement slowed by 5/10/15/20/25% for 3s
    • Refractor
      • Refraction
      • Grants a damage instance every time a shield instance gets consumed
  • Abilities
    • Refraction
      • No longer grants Damage block instances
      • Now grants multiple instances of a 30/40/50/60 Health barrier. Whenever a barrier is fully consumed, the amount of shield instances will decrease by 1 and a new full barrier will appear as long as there are instances left. Any damage that would reduce a barrier to less than 0 health is fully absorbed
      • Instances decreased from 3/4/5/6 to 2/3/4/5
    • Psionic Trap
      • Aghanim's Scepter now increases total trap damage by 100
    • Psionic Projection
      • Bonus Damage increased from 200 to 300
      • Channel Time increased from 1.5s to 2s
  • TALENTS
    • Level 10 Talent +110 Psionic Trap Damage replaced with +5% Psionic Trap Slow
    • Level 15 Talent Psi Blades Attack and Spill Range decreased from +120 to +100
    • Level 20 Talent Meld Dispels replaced with Refraction Dispels
    • Level 25 Talent Refraction Instances decreased from +7 to +5

Terrorblade.pngTerrorblade

  • Innate Ability
    • Dark Unity
      • New Innate ability. Passive, can't be leveled up
      • Illusions under Terrorblade's control that are within range receive a damage bonus. Illusions outside of the range receive a damage penalty. Range: 1200, Bonus Damage: 25%, Damage Penalty: 50%
  • Facets
    • Condemned
      • Sunder
      • Removes Minimum Health threshold for enemies
    • Soul Fragment
      • Conjure Image
      • Illusions always spawns with full health, but the ability also costs 20% of the current Health
  • Abilities
    • Metamorphosis
      • Attack Range rescaled from 490/510/530/550 to 450/490/530/570
      • Cooldown rescaled from 150s to 155/150/145/140s
    • Demon Zeal
      • Now also provides 20 HP regeneration per second
    • Terror Wave
      • Now also deals 200 magical damage to enemies

Tidehunter.pngTidehunter

  • Innate Ability
    • Blubber
      • New Innate ability. Passive, can't be leveled up
      • Tidehunter removes negative status effects if he takes more than 500 damage from player-controlled sources. Dispel type: Strong. Damage counter resets after 7s
  • Facets
    • Kraken Swell
      • Base Strength is 27
      • Strength Gain is 3.5
      • Kraken Shell
      • Damage Block permanently increases by 1/2/3/4 each time an enemy hero dies under the effects of Anchor Smash. Tidehunter doesn't get stacks if he is dead
    • Krill Eater
      • Base Strength is 22
      • Strength Gain is 4
      • Base Attack Range decreased by 50
      • Attack Range is increased by 5 every hero level
      • Anchor Smash
      • Radius decreased by 50
      • Radius is increased by 5 every hero level
  • Abilities
    • Kraken Shell
      • Dispel on damage moved to Innate ability
  • TALENTS
    • Level 10 Talent Anchor Smash Damage decreased from +50 to +40
    • Level 20 Talent +4 Kraken Shell Damage Block per Anchor Smash Kill replaced with +4 Gush Armor Reduction

Timbersaw.pngTimbersaw

  • Now is a Strength Hero
  • Base Damage increased from 4-8 to 23-27
  • Agility gain increased from 1.3 to 1.6
  • Damage on level 1 not changeed: 50 - 54
  • Damage gain per level decreased from +5.25 to +3.5
  • Innate Ability
    • Exposure Therapy
      • New Innate ability. Passive, levels up with Chakram
      • Timbersaw restores 3/4/5/6 mana every time he destroys a tree
  • Facets
    • Shredder
      • Timber Chain
      • When Timbersaw collides with the target tree, it shatters, sending 10 splinters in all directions, up to 700 distance. If a splinter hits an enemy, they take 20/40/60/80 damage and are slowed by 30/40/50/60% for 0.75s
    • Twisted Chakram
      • Grants Twisted Chakram ability when leveling up Chakram
      • Twisted Chakram
      • Launches a smaller uncontrollable Chakram which flies in an infinity sign in the selected direction. It deals 110/155/200 pure damage to any enemies on its way, slowing their movement by 5% for each 5% of their missing health
      • Slow Duration: 2s. Chakram width: 125. Cast Range: 600. Flight Range: 1200. Mana Cost: 100. Cooldown: 20/16/12s
  • Abilities
    • Whirling Death
      • Mana Cost increased from 80/85/90/95 to 100
  • TALENTS
    • Level 20 Talent Chakram Slow increased from +4% to +5%
    • Level 25 Talent +1125 Timber Chain Cast Range replaced with +75% Timber Chain Range/Projectile Speed
    • Level 25 Talent Second Chakram replaced with +75 Whirling Death Tree Bonus Damage

Tinker.pngTinker

  • Base Movement Speed increased from 290 to 310
  • Heat-Seeking Missile ability replaced by March of the Machines
  • Innate Ability
    • Eureka!
      • New Innate ability. Passive, can't be leveled up
      • Tinker gains 1% item cooldown reduction per 4 Intelligence, up to 60%
  • Facets
    • Repair Bots
      • March of the Machines
      • Applies a non-stacking heal over time when robots pass through allied heroes. Heal per second: 8/12/16/20. Heal duration: 4s
    • Translocator
      • Defense Matrix
      • When the barrier is fully absorbed on Tinker, he blinks in a random forward direction for 300 range
  • Abilities
    • Laser
      • Cast range increased from 450 to 600
      • No longer has an AoE by default
      • Blind now affects all enemies in the radius when the AoE talent is picked
      • Creep Blind duration is now the same as Hero Blind duration
      • Mana Cost decreased from 95/110/125/140 to 95/105/115/125
      • Aghanim's Scepter no longer provides bonus cast range
      • Aghanim's Scepter now can shrink creeps
    • March of the Machines
      • Returning ability
      • Calls for an army of robotic minions to damage enemy units in an area around Tinker. Damage: 16/24/32/40, Duration: 6s, Radius: 900, Cast Range: 300, Mana Cost: 110/130/150/170, Cooldown: 35s
    • Defense Matrix
      • Cooldown increased from 12s to 20s
    • Rearm
      • No longer resets cooldowns of items
      • No longer grants Magic Resistance on its own
      • Channel Time decreased from 3.25/2.25/1.25s to 2.75/2/1.25s
      • Mana Cost decreased from 140/195/250 to 125/175/225
    • Keen Conveyance
      • Channel time decreased from 4.5/4/3.5s to 4/3.5/3s
      • Outpost channel time now matches those from Town Portal Scroll
    • Warp Flare
      • Damage increased from 50 to 150
      • Duration decreased from 3s to 2s
  • TALENTS
    • Level 10 Talent +50 Laser AoE replaced with +1s March of the Machines Duration
    • Level 15 Talent +1 Heat-Seeking Missile Count replaced with 250 AoE Laser
    • Level 20 Talent Defense Matrix Grants 25% Cooldown Reduction replaced with +10% Defense Matrix Status Resistance
    • Level 25 Talent +0.2s Heat-Seeking Missile Ministun replaced with Rearm Grants 50% Magic Resistance for 4s

Tiny.pngTiny

  • Base Health Regen increased from 1.5 to 2.0
  • Innate Ability
    • Craggy Exterior
      • Ability returns as an Innate. Passive, levels up with Grow
      • Enemies that attack Tiny get a stacking debuff that decreases their attack damage by 2/3/4/5% per stack. Max Stacks 10. Debuff Duration: 5s. Each stack refreshes duration. Debuff Immune enemies aren't affected and don't receive stacks
  • Facets
    • Crash Landing
      • Toss
      • Increases landing radius from 275 to 450. Landing deals 25/30/35/40% more damage to enemies in the target area and slows their attack speed by 25/30/35/40 and their movement speed by 20/25/30/35%. Slow duration: 2.5s. This effect does not apply to the Tossed unit itself
    • Insurmountable
      • Tiny receives 25% of his Strength as Slow Resistance and 10% of his Strength as Status Resistance
  • Abilities
    • Tree Grab
      • Bonus Damage rescaled from 14/21/28/35 to 10/20/30/40
    • Grow
      • No longer provides Slow Resistance
      • Now provides +10/20/30 Movement Speed
      • Bonus Damage increased from 50/110/170 to 60/120/180
  • TALENTS
    • Level 10 Talent +20 Movement Speed replaced with +200 Avalanche Cast Range
    • Level 15 Talent +10% Status Resistance replaced with -10% Grow Attack Speed Reduction
    • Level 20 Talent 40% Bonus Damage with Grow and Tree replaced with +70 Tree Grab Bonus Base Damage

Treant Protector.pngTreant Protector

  • Innate Ability
    • Nature's Guise
      • Remains as an Innate ability. Passive, can't be leveled up
  • Facets
    • Primeval Power
      • Treant gains +5 base attack damage per hero level
    • Sapling
      • Leech Seed
      • Can be ground targeted, planting a tree and damaging and healing all enemies in the effect radius for the duration of the ability. Damage and healing is halved for creeps when the ability is ground targeted. If the tree is cut down, it re-grows again with the next pulse

Troll Warlord.pngTroll Warlord

  • Innate Ability
    • Berserker's Rage
      • Now is an Innate ability. Togglable, can be leveled up with skill points
      • Bonus Movespeed rescaled from 15/25/35/45 to 5/15/25/35/45
      • Bonus Armor decreased from 4/5/6/7 to 1/2/3/4/5
      • Ensnare Chance increased from 14/16/18/20% to 20%
      • Ensnare Duration rescaled from 0.8/1.2/1.6/2s to 0.4/0.8/1.2/1.6/2s
  • Facets
    • Insensitive
      • Fervor
      • Each stack grants 1 Armor when Troll Warlord is in melee form
    • Bad Influence
      • Battle Trance
      • Grants 30% of its attack speed bonus to all allied heroes globally
  • Abilities
    • Whirling Axes (Melee)
      • Aghanim's Scepter Dispel now always pierces Debuff Immunity
    • Whirling Axes (Ranged)
      • Aghanim's Scepter Dispel now always pierces Debuff Immunity
    • Fervor
      • Aghanim's Shard Base Proc chance decreased from 20% to 18%
  • TALENTS
    • Level 15 Talent Whirling Axes Damage increased from +90 to +100
    • Level 20 Talent Berserker's Rage Armor decreased from +10 to +8
    • Level 20 Talent +20% Battle Trance Movement Speed replaced with +50% Battle Trance Slow Resistance

Tusk.pngTusk

  • Innate Ability
    • Bitter Chill
      • New Innate ability. Passive, levels up with ability of selected Facet
      • Passively slows the attack speed of all enemies in 350 radius by 10/20/30/40/50
  • Facets
    • Tag Team
      • Tag Team
      • Tusk's third basic ability when the facet is picked
      • Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Duration: 5s. Damage: 20/45/70/95. Cooldown: 24/21/18/15s
      • Level 10 Talent is +25 Tag Team Damage
    • Drinking Buddies
      • Drinking Buddies
      • New Tusk's third basic ability when the facet is picked
      • Tusk reaches out to tag a targeted allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain increased movement speed and bonus attack damage for 5s. Cast Range: 900. Bonus Movespeed: 25%. Bonus Damage: 20/45/70/95. Cooldown: 24/21/18/15s
      • Level 10 Talent is +25 Drinking Buddies Bonus Damage
  • Abilities
    • Walrus PUNCH!
      • Now is affected by Spell Blocks (i.e. Linken's Sphere, Counterspell, etc.)
      • Bonus Damage increased from 50 to 50/75/100
      • Critical Damage decreased from 200/275/350% to 200/250/300%
      • No longer slows target's movement speed by 40% after they land

Underlord.pngUnderlord

  • Innate Ability
    • Atrophy オーラ
      • Now is an Innate ability. Passive, can be leveled up with skill points
      • Damage Reduction rescaled from 6/14/22/30% to 0/6/14/22/30%
      • Bonus Damage per creep rescaled from 3/5/7/9 to 1/3/5/7/9
      • Bonus Damage per hero rescaled from 30/35/40/45 to 25/30/35/40/45
      • Duration rescaled from 35/45/55/65s to 25/35/45/55/65s
  • Facets
    • Demon's Reach
      • Atrophy オーラ
      • When Underlord has bonus damage from Atrophy Aura, his attacks start cleaving, dealing 35% damage. The cleave distance is equal to 100 + 5 per each point of bonus damage
    • Abyssal Horde
      • Fiend's Gate
      • Whenever Underlord teleports with Fiend's Gate, he will bring forth uncontrollable Warriors and Archers to fight for him. The first underlings are summoned together for the closest visible enemy unit within 1200 range from the Gate Underlord teleported to, then they are summoned one by one in 2s intervals. All summons die once the Gates close. Summons level depends on the level of Fiend's Gate.
      • Warrior has 400/600/800 health and 20/35/50 attack damage. Burns 10/20/30 mana on every hit, and deals 300/400/500 magical damage to whoever kills it. Gold and Experience Bounty: 20/30/40
      • Archer has 400/600/800 health and 30/45/60 attack damage. Has a passive aura that increases movement speed by 5/7/9%. Gold and Experience Bounty: 20/30/40
  • Abilities
    • Pit of Malice
      • Root Duration increased from 1.2/1.4/1.6/1.8s to 1.5/1.6/1.7/1.8s
      • Mana Cost increased from 80/100/120/140 to 110/120/130/140
      • Cooldown increased from 21/19/17/15s to 30/25/20/15s
    • Fiend's Gate
      • Cast Point decreased from 0.2s to 0.0s
      • Minimum Distance decreased from 2000 to 1500
      • Aghanim's Scepter now also reduces Cooldown by 20 seconds
  • TALENTS
    • Level 10 Talent +5 Armor replaced with +10% Fiend's Gate Movement Bonus/Damage Reduction
    • Level 20 Talent +15% Atrophy Aura Attack Damage Reduction replaced with +10% Atrophy Aura Damage Reduction/Gain
    • Level 25 Talent +50% Atrophy Allied Hero Bonus replaced with Fiend's Gates deal 100 DPS in a 700 radius

Undying.pngUndying

  • Innate Ability
    • Ceaseless Dirge
      • New Innate ability. Passive, can't be leveled up
      • When Undying dies he will automatically respawn in the fountain. Begins the game on cooldown. Cooldown: 480s
  • Facets
    • Rotting Mitts
      • Flesh Golem
      • While Flesh Golem is Active Undying's attacks will spawn a zombie chasing the attack target for 15s (does not work on Roshan)
    • Ripped
      • Soul Rip
      • When Soul Rip is cast on an allied hero, they gain 10% of Undying's current Strength for 10s
  • Abilities
    • Tombstone
      • Zombie vision range decreased from 1400 to 900
      • Mana Cost increased from 120/140/160/180 to 125/150/175/200
      • Aghanim's Shard time restraint to leave or re-enter decreased from 3s to 2s
    • Flesh Golem
      • Slow Duration decreased from 4s to 3s

Ursa.pngUrsa

  • Strength gain decreased from 2.6 to 2.4
  • Innate Ability
    • Maul
      • New Innate ability. Passive, can't be leveled up
      • Ursa gains 1.5% of his current Health as damage
  • Facets
    • Grudge Bearer
      • Enrage
      • 5% of Damage absorbed during Enrage is converted to damage. Buff lingers for 5 seconds after Enrage expires
    • Bear Down
      • Duration of all debuffs applied by Ursa is increased by 20%
  • Abilities
    • Overpower
      • Mana Cost increased from 30/40/50/60 to 45/50/55/60

Vengeful Spirit.pngVengeful Spirit

  • Innate Ability
    • Retribution
      • New Innate ability. Passive, can't be leveled up
      • Whenever an enemy hero kills Vengeful Spirit, they get a debuff until their next death, causing Vengeful Spirit to deal 10% bonus damage to them
  • Facets
    • Avenging Missile
      • Base Attack Time is 1.7s
      • Magic Missile
      • Damage is increased by 0.75 for every last hit or deny the target enemy has
    • Soul Strike
      • Base Attack Time is 1.5s
      • Vengeful Spirit's attacks fire traces of her soul that punch the enemy on contact, making her attacks have melee behavior
  • TALENTS
    • Level 10 Talent Magic Missile Cast Range decreased from +125 to +100
    • Level 10 Talent Nether Swap Enemy Damage decreased from +200 to +150
    • Level 15 Talent -2s Magic Missile Cooldown replaced with +0.3s Magic Missile Stun Duration
    • Level 20 Talent +200 Magic Missile Damage replaced with -2s Magic Missile Cooldown

Venomancer.pngVenomancer

  • Latent Toxicity ability removed
  • Poison Nova ability removed
  • Innate Ability
    • Poison Sting
      • Now is an Innate ability. Passive, can be leveled up with skill points
      • Movement Slow rescaled from 8/10/12/14% to 3/6/9/12/15%
      • Damage per second rescaled from 8/16/24/32 to 2/6/14/22/30
      • Duration rescaled from 6/9/12/15s to 3/6/9/12/15s
      • Now upgraded by Aghanim's Scepter. Venomancer's Attacks deal 15% damage of his base damage per each of his debuffs on the target
  • Facets
    • Patient Zero
      • Noxious Plague
      • The plague spreads 2 times, but the initial damage for all spreads after the first one is reduced by 100%
    • Plague Carrier
      • Plague Ward
      • Can be cast on allies, attaching a ward onto them. While attached, wards are untargetable and die one at a time whenever the unit they are attached onto receives 100/150/200/250 damage. Wards attack the same target their attached unit is attacking
  • Abilities
    • Venomous Gale
      • Impact Damage decreased from 50/75/100/125 to 25/50/75/100
      • Damage per tick decreased from 15/45/75/105 to 10/40/70/100
      • Now upgraded with Aghanim's Shard
      • If Venomous Gale is dispelled from an enemy, they take 300 damage and are stunned for 1.6s
    • Noxious Plague
      • If an enemy already infected with the plague gets hit again, no impact damage is done and the debuff duration is refreshed
  • TALENTS
    • Level 15 Talent Poison Sting Slow decreased from +6% to +5%
    • Level 20 Talent Noxious Plague Max HP Damage decreased from +1.5% to +1%

Viper.pngViper

  • Innate Ability
    • Corrosive Skin
      • Now is an Innate ability. Passive, can be leveled up with skill points
      • Attack Speed Slow rescaled from 8/16/24/32 to 3/6/14/22/30
      • Damage per second rescaled from 8/16/24/32 to 3/6/14/22/30
      • Bonus Magic Resistance rescaled from 10/15/20/25% to 5/10/15/20/25%
      • Aghanim's Scepter no longer multiplies damage
      • Aghanim's Scepter Attack Slow Multiplier increased from 2x to 4x
  • Facets
    • Poison Burst
      • Poison Attack
      • After the debuff expires, all enemies around the target in a 300 radius take damage equal to 100% of the magic damage dealt by Poison Attack
    • Caustic Bath
      • Corrosive Skin
      • Damage per second and Magic Resistance are increased while Viper is in Nethertoxin's area of effect up to 100% after 4s
  • Abilities
    • Poison Attack
      • Cast Range decreased from 600/640/680/720 to 600
    • Nosedive
      • No longer Disarms
      • Corrosive Skin Splatter Radius decreased from 1200 to 500
      • Cast Range increased from 475 to 700
      • Dive Speed increased from 500 to 700
  • TALENTS
    • Level 10 Talent Corrosive Skin Damage Per Second increased from +18 to +20
    • Level 15 Talent +15% Corrosive Skin Magic Resistance replaced with +20 Corrosive Skin Attack Speed Slow

Visage.pngVisage

  • Base Armor increased by 1
  • Innate Ability
    • Gravekeeper's Cloak
      • Now is an Innate ability. Passive, can be leveled up with skill points
      • Damage Reduction per Layer rescaled from 8/12/16/20% to 4/8/12/16/20%
      • Layer Recharge Time rescaled from 6/5/4/3s to 7/6/5/4/3s
  • Facets
    • Sepulchre
      • Grave Chill
      • Affects all enemies within 300 units from target. Gains only 25% of its bonuses from each secondary target
    • Faithful Followers
      • Summon Familiars
      • Familiars always follow Visage and cannot receive direct attack or movement commands. They will attack the target Visage tried to attack last, and will return if that target is out of Visage's attack range, or Visage issues the stop or hold position commands. Can still be ordered to cast Stone Form from the hero or individually. Familiars will search for a nearby valid target within 300 range if the target they were previously attacking dies and no additional orders are issued. If Familiars got way too far away (3500 range), they will teleport to Visage within 4 seconds
      • Movement Speed increased by 40
      • Can be put on Auto-Cast to make Familiar immediately return to Visage. They can't attack while Auto-Cast is on
      • Stone Form
      • Has a cast range of 1200
  • Abilities
    • Summon Familiars
      • Familiars now upgrade if they were already summoned when leveling up the ability
      • Now can be alt-cast to recall Familiars, teleporting them to Visage after 4s preparation. Familiars can't act during this preparation and it won't start if they're currently in a Stone Form
    • Stone Form
      • Familiars' version is now point-targeted. Will instruct the Familiar to cast Stone Form in the selected location. Can be either self-cast or alt-cast to use it at the current location
      • Visage's version is now point-targeted. Will instruct the Familiar closest to the cast location to travel there and cast Stone Form. Can be either self-cast or alt-cast to instruct the Familiar closest to Visage to cast Stone Form at its current location

Void Spirit.pngVoid Spirit

  • Innate Ability
    • Intrinsic Edge
      • New Innate ability. Passive, can't be leveled up
      • Void Spirit gains 33% more secondary bonuses from Primary Attributes
  • Facets
    • Sanctuary
      • Resonant Pulse
      • Barrier absorbs all damage types
    • Symmetry
      • Void Spirit gains a physical damage shield equal to 40% of magic damage dealt to enemy heroes, Buff duration 20s
      • Resonant Pulse
      • No longer creates a physical damage barrier of its own
  • Abilities
    • Dissimilate
      • Mana Cost decreased from 130 to 120