| Version0.13現在の情報です |
ソース
script.on_event(defines.events.on_built_entity, function(event)
local entity = event.created_entity.direction
local player = game.players[event.player_index]
if entity==defines.direction.north then
player.print("北向き")
elseif entity==defines.direction.south then
player.print("南向き")
elseif entity==defines.direction.east then
player.print("東向き")
elseif entity==defines.direction.west then
player.print("西向き")
else
player.print(entity)
end
end)