アップデート詳細

Last-modified: 2023-05-10 (水) 22:34:47

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アップデート詳細

0.13.0.3
プレイヤーグループのシステムを刷新

  • メインメニューからグループに仲間を集めることができるようになりました。またリーダーがレイドの準備をしている間、他のメンバーは自由に自分のスタッシュやハイドアウトを使用できます。
  • マップ、ゲームモード、時間帯をグループメンバーが選択する必要がなくなりました。すべての設定は、グループリーダーが行います。
  • グループリーダーの設定が完了すると、メンバー全員にレイドへの招待が届きます。メンバーの準備ができていない場合は、招待をキャンセルすることもできます。
  • Co-opプラクティスモードでは、マップによりますが、最大20人までグループとして集めることができます。
  • レイド終了後もグループのメンバーは維持されますが、Co-opプラクティスモードで5名以上の参加者がいる場合、最初に参加した5名だけがグループに残ります。

クエスト報酬のスキル計算を変更

  • 0.13.0.0以前のように、報酬として表示されている数字の分のスキルレベルがそのままプレイヤーに付与されるようになります。

修正一覧

  • レイド中に透明なプレイヤーやAIの敵が発生してしまう不具合を修正しました。
  • Oculus Audioの構成要素のうち、音の発生する位置が誤っていたり、メモリリークやパフォーマンス低下の原因となっていた一部の不具合を修正しました。今回の修正は最終バージョンではありません。サウンドシステムの改善やマップ内での音の発生位置等の改善は今後も継続していきます。
  • The Labでの立体的なサウンドポジショニングを調整しました。
  • 薬品などの消耗品を使用する際に、キャラクターの手がフリーズする不具合を修正しました。
  • Streets of Tarkovの光源のビジュアルを調整、最適化しました。
  • Zryachiyと彼の護衛が敵対するプレイヤーを近距離で攻撃しなくなる原因となっていたAIの挙動を修正しました。
  • Glockピストル使用時に特定の胸部装備のテクスチャでクリッピングが起きていた問題を修正しました。
  • 特定の武器のアタッチメントと弾薬のアイコンが正しくなかった問題を修正しました。
  • BEARのキャラクターモデルで、腕時計のアニメーションに起きていた問題を修正しました。
  • Co-opモードをプレイすると、その後のオンラインモードでグループメンバーが異なる位置のスポーンになってしまう不具合を修正しました。
  • 無線送信機を起動した状態でも、Zryachiyがプレイヤーを攻撃してしまう不具合を修正しました。
  • Scavとしてプレイする際、Zryachiyとその護衛を殺害するとFenceの評価が下がってしまう問題を修正しました。
  • スローリーン(Alt + A or D)をするとAIの敵に感知されなくなる不具合を修正しました。
  • キャラクター選択画面とロビー画面を繰り返し切り替えると、一部のインターフェースが重なってしまう不具合を修正しました。
  • ハイドアウトでジムを使用するとエラー228が発生してしまう不具合を修正しました。
  • 特定のマップで誤った位置にエアドロップが落下する不具合を修正しました。
  • アンダーバレル・グレネードランチャーを使用すると手のアニメーションがフリーズする問題を修正しました。
  • ハイドアウトの射撃場での発砲音を室内の発砲音になるよう修正しました。
  • 他の画面に切り替える際、フリーマーケットの通貨選択のUIに起こる不具合を修正しました。
  • FSR 2.1を有効にした状態でナイトヴィジョンゴーグルを使用する際に起こる視覚的な不具合を修正しました。
  • RSh-12リボルバーのシリンダーのチェンバーの順番に起きていた不具合を修正しました。
  • RSh-12およびChiappa Rhinoリボルバーで、シングルアクションからダブルアクションに切り替えた際、空撃ちのアニメーションが表示されてしまう不具合を修正しました。
  • 一部の装備品のエルゴノミクスのペナルティが反映されていなかった不具合を修正しました。
Ver 0.13.0.0(大型アップデート)

事前パッチノート

新コンテンツ

  • Streets of Tarkov
    • Since the establishment of the special economic zone in Norvinsk region, the city of Tarkov has become the center of its development and a key location on the map, lavishly fueled by international investment. In a short time, the city grew into a large metropolis with all the respective infrastructure. One of the main investors was TerraGroup, officially a biotechnology R&D company with offices in 18 countries around the world. However, its list of interests extends much wider than claimed, and its appetite keeps growing. Most of the major enterprises in Tarkov and Norvinsk Region were in one way or another connected to this organization. The city is home to its main office, laboratories, workshops of industrial enterprises and a branch of the USEC private military company (hired by TerraGroup for security).
    • The city of Tarkov is located in northwest Russia and is part of the Norvinsk Region. It is located on the right bank of the Gulf of Finland, in the south of the Karelian Isthmus. The population of once an actively developing city was nearly one million people. In the mid-sixties of the 20th century, there were large instrumentation and electronic defense companies built before the city, which served as the basis for the development of ZATO (closed administrative-territorial formation). The ZATO status was lifted in 1994.
    • After a huge corruption scandal associated with TerraGroup, when it became clear that the situation would not settle down, the company's management gave an order to USEC operators to not allow even the government and law enforcement officials to access the facilities. PMC operatives fulfilled the task, while virtually the entire senior and middle management of TerraGroup left the city. After this, a mass evacuation of all company resources began. Chaos erupted in the city. To counter the USEC PMCs who were still defending the property of TerraGroup, a newly created PMC BEAR, officially unrelated to the government, but rumored to have a direct protectorate of the Russian authorities, was sent to the city.
    • Active fighting broke out between the two PMCs, using all kinds of weaponry. All this time, the population was actively evacuated by the city’s own resources, as well as with the help of the Russian Armed Forces and the UN peacekeeping contingent. In a short time, the chaos that was happening made the city remain frozen in the state in which its inhabitants had left it. The entire official contingent was withdrawn.Only the marginalized and criminal elements that wanted to make a profit and pillage the city decided to stay. Tarkov was cordoned off, and entering and leaving the city became impossible. A significant number of BEAR and USEC operatives have lost contact with their command, and now they have to find their own way out of Tarkov.
    • This update adds a part of the city of Tarkov, located at the intersection of Primorsky Avenue and Klimov Street. This part of the location contains an abandoned factory, Pinewood Hotel, news agency building, Concordia residential complex, car dealership, Terracot Business Center, cinema, Sparzha supermarket, and other objects of urban infrastructure. This is the first part of the work on the city and later the location will be expanded.
  • Repair kits and enhancements
    • Weapons, body armor, and plate carriers can now receive a standard or rare improvement when repaired via repair kits;
      The ability to enhance items opens at level 10 of the corresponding skill. For weapons it is Weapon Maintenance, for armor it is Light Armor and Heavy Armor;
      Rare enhancements can only be applied at the elite level of the corresponding skill;
      The chance and strength of a normal standard enhancement depends on the level of the corresponding skill;
      For body armor and plate carriers, the enhancement reduces the damage a character receives;
      Weapons can have two kinds of enhancements at the same time. The first is a decrease in malfunction chance, and the second is an accuracy increase;
      The enhancement is effective within a certain range of the item's technical condition (or armor points) and will be removed in case of another repair;
      The enhancement and its value affect the value of the item - the selling price, insurance, Flea Market fee;
      The Intelligence skill now affects the amount of repair points that will be spent on repairs;
      Now the value of the removed max durability of an item when repairing via repair kits depends on the corresponding skill. For weapons it is Weapon Maintenance, for armor it is Light Armor and Heavy Armor. For other items with durability points it is Intelligence.
  • Skills
    • Added new skill - Light Armor
  • The skill progression reduces the penalty to mobility, wear of armor when repairing, and damage from melee weapons when struck in the armor.
    • Added new skill - Heavy Armor
  • The skill progression reduces the penalty to mobility, blunt damage to parts covered by the armor, and wear of armor when repairing.
    • Reworked the Charisma skill
      This skill's progression affects the price of insurance, paid extracts, replacement of operational tasks, price of the Scav Box, and Therapist's healing services.
  • Weapons and equipment
    • Added GP-25 "Kostyor" 40mm underbarrel grenade launcher for all AK family automatic rifles with a compatible barrel mount;
    • Added M203 40mm underbarrel grenade launcher for all AR-15 rifle family with appropriate barrel length and compatible handguards;
    • Added SR-2M ”Veresk” 9x21 submachine gun 9x21 submachine gun, with an SR-2MP upgrade kit, standard-issue KP-SR2 sight, 20- and 30-round magazines;
    • Added Steyr AUG? A1 and A3 5.56x45 assault rifles, with modifications and magazines for 10, 30 and 42 rounds;
    • Added Glock 19X 9x19 with 19, 24 and 31-round magazines;
    • Added RSH-12? 12.7x55 assault revolver;
    • Added new equipment.
  • Co-Op PvE expansion
    • Added new settings to the cooperative game mode
      No energy and water drain
      By checking "Disable water and energy consumption", the player will not lose energy and hydration over time, except from consuming items. With zero energy and hydration, there will be no exhaustion or dehydration negative effects.
    • Bot configuration
      Option to adjust the amount (including full absence) and difficulty of bots from the solo offline mode is now available in co-op.
    • Spawn point selection options
      Players now have three options for selecting a spawn point
      • All in one place - all players in a group will appear together in the center of the map
      • As online - all players in the group will spawn at the edges of the map, each at their own position
      • 2 teams - players in the group will be divided into two teams (according to the order in which they enter the group) and spawned as different teams in two different parts of the map
    • Weather condition options
      It is now possible to fine-tune the weather. Adjustment options include:
    • Clouds
    • Fog
    • Rain
    • Wind
  • Time configuration
    • Added the ability to set a specific time of day for the raid. When selecting the desired value, the time flow will be stopped and will always correspond to the selected hour. It is also possible to leave the time as in an online raid.
      This is the first stage of improving the cooperative mode features. Later, the functionality will be refined, some of the planned improvements can already be seen in the interface, such as Time flow, Health configuration, Disabled overload, and others.
  • Hideout
    • Added two new upgrade levels for the shooting range. The new levels allow you to set up a variety of shooting targets, including moving targets, and use the training program to improve your shooting accuracy.
  • Added 5 new stimulants
    • Obdolbos 2
      A syringe with a homemade drug, developed by Sanitar. A new version of the old classic. Looks like TerraGroup Labs' experiments did not end with the closure of TerraGroup Labs itself.
    • SJ12 TGLabs
      Developed for the operatives of special units. Slows down some functions of the body and they temporarily start working with energy regeneration. The drug forces the release of vasopressin in the hypothalamus, which leads to a change in the work of the adrenal glands, lowers body temperature and increases perception. After the end of the action, there is usually a jump in temperature to 40-42 degrees as a compensation for the incorrect functioning of the body systems.
    • Perfotoran (Blue Blood)
      A blood substitute with the function of oxygen transfer, used as a powerful antidote capable of relieving toxins, poisons, and radiation damage. It was developed by Soviet scientists in the 1980s. It is a submicron emulsion based on PFO compounds. Once in the blood, it temporarily speeds up the metabolism and regenerates tissues. Negatively affects health in case of overdose or rejection.
    • Trimadol
      An opioid synthetic analgesic developed for special forces operatives. It has a central and spinal cord action (promotes opening of K+ and Ca2+ channels, causes hyperpolarization of membranes and inhibits conduction of pain impulses). In addition to the analgesic effect, it increases combat characteristics. Overdose leads to exhaustion of the body after the effects wear off.
    • PNB (Product 16)
      A combat stimulant. Developed by TerraGroup Labs, labeled PNB. Allows a short-term activation of the inner muscles, bringing them into a state of hypertonicity, which in turn reduces the received damage. At the same time there is an active synthesis of proteins for accelerated tissue regeneration. Used for the expansion of the organism abilities at the key moment of the combat. Allowed for use by Special Forces. Has some side effects.
  • Voicelines:
    • Added new voices for Bosses:
      • Killa
      • Tagilla
      • Knight
      • Birdeye
      • Big Pipe
  • List of changes:
    • Rebalanced weapon mastering progression;
    • Rebalanced trading and prices, added new barter items;
    • Rebalanced conditions and rewards in the old quests, as well as added new ones;
    • Some quests in chains can now become available after a period of time after the completion of the previous one;
    • Various improvements and changes in the Hideout;
    • The spawn points of some quest items have been changed, the item will be in one of the random places located near each other;
    • Some recipes for crafting in the Hideout will become available as a reward for completing specific quests;
    • A new type of extraction is available on Streets of Tarkov, to activate it you will need to fire a green flare cartridge in the area before the exit, otherwise you will be shot by snipers when approaching the exit;
    • Added the ability to add a craft to your favorites, as well as a search by name in the craft list;
    • Added weapon malfunctions for bots;
    • Improved the behavior of Rogue Bosses.
  • Added complete up-to-date localization for Chinese, Czech, Italian, and Polish languages
  • Graphics and sound
    • FSR 2.1
      Added support for FSR 2.1 - a picture scaling technology developed by AMD that upscales lower image resolution to higher resolutions in real time for display on higher quality monitors.
      • Optimized the draw distance of various types of glass
      • Optimized the rendering of decals
      • Optimized the rendering of trees at long distances
  • Reworked the sound mechanics
    • Steam Audio has been completely removed from the project and replaced with Oculus Audio. The sound positioning system changes will be noticeable regardless of the binaural sound setting, but we recommend enabling binaural audio for the best experience.
      In the current implementation, the sound positioning system handles a much larger number of conditions to form the final sound in relation to the player's position.
      The final adjustment of the positioning is available on Factory, Customs, Woods, Streets of Tarkov. Other locations will have the quality of sound positioning gradually improved in the upcoming updates.

アップデート詳細ログ
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コメント

  • 更新 -- 2023-02-23 (木) 22:33:57
  • 近距離での銃撃戦におけるネットワークの安定性を改善 ←こんな限定的なことができるのか? -- 2022-10-18 (火) 03:44:31
    • シージとか別ゲーのラグ対策でもたまに書いてるよ。近距離であればあるほど同期の精度を高めるようにできてるから -- 2022-10-18 (火) 06:58:36
  • 更新しました Yuu -- 2022-10-12 (水) 18:04:16
    • メニューバーも更新しました。 -- 2022-10-12 (水) 21:16:00
  • サイレントで一部武器がフリマ出品できなくなってます -- 2022-08-15 (月) 17:58:39
  • これはgoggle翻訳のコピペですよね? -- 2022-08-12 (金) 00:11:24
    • 修正しました。 Yuu -- 2022-08-13 (土) 16:53:35
    • 機械翻訳を微修正の上で比較、修正できるように原文も掲載しています。エミッサリーの公式翻訳でも「問題の修正」で内容が削られているところもあるので、wiki独自に具体的な内容の追加や関連内容の統一もしています。 内容の確認を優先して文体の細かな修正を後回しにすることもあるので、皆様も更新に協力をお願いします。 45 -- 2022-08-13 (土) 20:44:05
      • すみません。差があることまで見てませんでした。 Yuu -- 2022-08-13 (土) 21:34:55
  • Gingys keyの所在等知ってることあれば教えて欲しいです🙏 -- 2022-07-19 (火) 22:08:01
  • 今のローグ出現イベの確率30%とかまゆつばネタ見たけどそれくらいは遭遇して邪魔な上に殺されるからすっげぇイラッとするわ、倒せる人達からしたらカモだろうからおいしいんだろうけどなぁcustomsが生き辛い -- 2022-05-08 (日) 14:52:30
  • 慣性の項目, more your equipment weighs and the lower the Strength skill level is → 「装備品が重いほど,また,Strengthスキルレベルが低いほど...」 かな.おそらくその前の文章で「...慣性の影響が大きくなります.」的な流れだと思う. -- 2022-01-09 (日) 11:02:52
  • ワイプ後初グレネード使ったけど忘れててすげぇ萎えるやられ方したわ、いるか?このアプデ -- 2021-12-14 (火) 16:43:38
    • エレベーター内で投げるとお通夜になるから…とはいえ設定で決めれるようにはしたいね -- 2021-12-14 (火) 17:43:49
    • グレネードって、なにか変わったんですか? -- 2021-12-14 (火) 18:20:49
      • このページに書いてありますよ -- 2021-12-14 (火) 19:08:11
      • グレネード"使った"って書いてあるからグレネード自体の性能が変わったてたせいでやられちゃったように見えたんじゃない?木主は「グレを投げようとしたけどグレ取り出しただけで投げられずに倒されちゃった」ってことだよね、たぶん -- 2021-12-16 (木) 13:02:16
    • まあでも前の仕様でインパクトグレ投げれたら、安価グレポンと変わらん。 -- 2022-01-26 (水) 17:41:06
  • USECローグの英文、"They have similar interests to the Raiders’ ones, but have united around a shared military past."は「彼らはレイダーに似た勢力を有していますが、元軍人(元USEC?)のみで構成されています」が分かりやすいかなと思う -- 2021-12-13 (月) 10:06:03
    • 投稿しちゃった後に思ったけど、前半「彼らはレイダーのような勢力ですが」の方がナチュラルな口語っぽくて良いな -- 2021-12-13 (月) 10:10:08