アップデートを伴わない各種「イベント」は該当ページを参照
アップデート詳細
Ver0.16.0.0
2024/12/26
新ゲームイベント ハラヴォード (khorovod)(サークルダンス)
お祭り気分、ユニークなメカニクス、プレイヤー向けのさまざまなチャレンジを特徴とする新しいゲーム内イベント「Khorovod」が始まりました。
ゲーム内タスク
- イベントの一環として、特別なテーマのゲーム内タスク チェーンが利用可能になります。
- 特定のイベントステージを完了すると、Khorovod モードなどの新しい機能がアンロックされます。
- メインイベントのタスクを完了したプレイヤーには、ユニークな実績と特別な報酬が与えられます。
ハラヴォードモード
- ショアライン、ライトハウス、ウッズ、カスタム、リザーブ、インターチェンジの特定のイベントステージで利用可能になります。
- 目的:
- 発電機を見つけて燃料を補給します。
- 5分間保護します。
- クリスマスツリーに火を灯してステージを完成させましょう。
- 木を守ることに成功すると、プレイヤーは次の場所への移動手段のロックを解除します。
凍傷状態効果
- プレイヤーの視認性とスタミナを低下させる新しいステータス効果を追加しました。
- 避難所内、燃えている樽の近く、またはアルコールを飲むと、その効果は消えます。
冬の天候
- 冬の季節は、場所の視覚的要素と雰囲気要素を改善するために調整されました。
主な変更点: - 冬の環境の視覚効果を更新しました。
- 多様性を高めるために、さまざまなエリアに雪の吹きだまりを追加しました。
- 雪やそれに合う要素を含む、冬をテーマにした工場を追加しました。
- すべての場所にユニークな冬のサウンド デザインを追加しました。
新要素
カスタムのリワーク
- 場所の古いテクスチャとマテリアルを更新し、古いオブジェクトをより最新のものに置き換えました。
- 敷地内のいくつかの建物を完全にリワークしました。
- マップにある不透明なガラスブロックをすべて透明なものに置き換えました。
- 工業地帯に3つの建物をオープンしました。
- 爆発するプロパン シリンダーを含む新しいオブジェクトを場所に追加しました。
- 新しい興味深いポイントを追加しました。
- ショアラインへのトランジットを追加しました。
- 新しいexfilを追加しました。
プレステージ
エンドゲーム プレイヤー向けに、新しいメカニズムを追加しました。これにより、新しいユニークな報酬のセットがアンロックされ、進行状況の一部を保持したまま、タルコフの探索を新たに開始できるようになります。
- プレステージは PvP モードのプレイヤーが利用できます。
- 次のイテレーションでは、次のプレステージ レベルに進むことで獲得できる報酬の一部が、PvE と EFT: アリーナで利用可能になります。
プレステージを獲得するには、いくつかの条件を満たす必要があります。 - キャラクターレベル55に到達します。
- 特定のゲーム内タスクを進める。
- 特定のハイドアウトゾーンを構築およびアップグレードします。
- 特定のアイテムとお金を保管しておく;
- キャラクターのスキルレベルに到達します。
各プレステージ レベルは、EFT および EFT: アリーナでのプレイヤーのプロフィール進行状況をリセットしますが、実績、プレステージ レベル、アリーナ アーモリー進行状況、および EFT および EFT: アリーナでの統計情報はリセットされません。
プレステージを獲得する際、一部の装備、一定の割合のキャラクタースキル、武器のマスタリングを保持することを選択できます。
☆パッチ 0.16.0.0 では、合計 2 つのプレステージ レベルが利用可能です。今後のアップデートでは、さらに 8 つのプレステージ レベルが追加されます。
- プレステージ レベルと報酬はワイプによってリセットされず、プレイヤーに永久に残ります。
- プレステージ報酬は他の方法では獲得できません。
- プレステージレベルを獲得すると得られる報酬:
- 各プレステージ レベルのニックネームの横にある特別なアイコン:
- プレイヤーのゲーム エディション アイコンの横に追加されます。
- メインメニューの背景。
- 腕章;
- ドッグタグのスタイル。
- ハイドアウトスタイル;
- 新しい PMC ジェスチャ。
- マネキンがギアラックのためにポーズをとる。
- Hideout カスタマイズのポスター。
- 特殊近接武器。
- 追加の毎日のタスク。
- 追加の毎週のタスク。
- 各ワイプの開始時にカリスマスキルレベルが +1 増加します。
- 実績。
- 各プレステージ レベルのニックネームの横にある特別なアイコン:
- 報酬のリストは、新しいプレステージ レベルごとに拡張されます。将来的には、キャラクターの外見、ボイス、独自の戦術服 (上下)、隠れ家スタイル、射撃場ターゲット、スタッシュ拡張、Tarko フィギュアなどを追加する予定です。
新武器、装備、ルートアイテム
- RShG-2 72.5mmロケットランチャー;
- Sako TRG M10 .338 LM ボルトアクション スナイパー ライフル。
- Aklys Defense Velociraptor .300 Blackout アサルトライフル;
- Saiga-12K 12ga autoatic shotgun(Saiga-12K Ver.10 12ga semi-automaticshotgun とほぼ同名だが別種でフルオート可)
- FN SCAR-H X-17 7.62x51 アサルトライフル;
- アクラプッシュダガー;
- V40ミニグレネード
- PP-19-01 Vityaz に新しいモデル、アニメーション、アタッチメントを追加しました。
- Saiga-9 に新しいモデル、アニメーション、アタッチメントを追加しました。
- SIG MPX に新しいモデル、アニメーション、アタッチメントを追加しました。
- さまざまな新しい武器アタッチメント、装備、物々交換、その他のアイテムを追加しました。
- 多数の物々交換アイテムと装備アイテムのアイコンを更新しました。
継続的な治癒
継続治癒は、医療キットを 1 回使用して体のすべての部位を治癒する能力です。
選択すると、医療キットは負傷した体のすべての部位を順番に治療し、可能であれば悪影響を除去します。
メディキット治療の優先順位:
- 出血がひどい体の部分、
- 出血が軽い体の部分、
- 骨折した体の部分、
- 体力が最も失われている体の部分、
- 頭部、
- 胸部。
☆継続的な治癒を有効にするには、次の操作を行います。
1. ゲーム設定で、標準治癒を継続的な治癒に置き換える。
2. ホットキーの医療キット ボタンを押し、マウス ホイールで「完全治療」を選択する。このスロットの設定で「リリース」ボタン タイプも選択する必要があります。
隠された脱出口
この新機能により、プレイヤーは場所を探索しながらレイドを離れる独自の方法を見つけることができます。
- 隠された脱出口は、レイドの開始時に利用可能なエクスフィルのリストに表示されません。特別なレイド内アイテムを見つけた後にのみ表示されます。
- 隠された脱出情報は、アイテムを発見したプレイヤーとそのグループのメンバーに表示されます。
- 隠された脱出がアクティブになっているエリアにいるすべてのプレイヤーは、自分のキャラクターがその脱出に関する情報を持っていなくても、そこから脱出できます。
- 隠された脱出は、PMC とプレイヤー Scavs の両方で利用できます。
隠された脱出アクティベーションのための特別なアイテムの特徴:
- 各場所の隠された脱出には、独自のアイテムが必要です。
- アイテムはレイドから持ち出すことはできません。未使用のまま残された場合はレイド終了時に削除されます。
- 一度使用すると、特別なアイテムはプレイヤーのインベントリから消えます。
隠されたエクスフィルは次の場所で使用可能です: - カスタム;
- ショアライン;
- リザーブ;
- ライトハウス;
- グラウンドゼロ;
- ファクトリー;
- ストリート オブ タルコフ;
- ウッズ。
BTRドライバーのストーリー
- BTR ドライバーのタスク ラインを追加しました:
- チェーンは、キャラクター レベル 20 のメカニックのタスク「A Helping Hand」から始まります。
- チェーンを完了すると、新しい実績と、新しいアイテムや武器、カスタマイズアイテムなどとの交換などのユニークな報酬を獲得できます。
- タスク チェーンは、クリスマス イベント後にも完了できるようになります。
- ウッズ:
- 新しい BTR 停留所「列車車庫」を追加しました。
- BTRルートを更新しました。
- BTR の出現確率を 70% から 80% に増加しました。
ハイドアウトのカスタマイズ
ハイドアウト をカスタマイズする機能と、友達のプロフィールを表示するときに友達の Hideout を訪問する機能が追加されました。
ハイドアウトの床、壁、天井、射撃場のターゲットをカスタマイズしたり、壁にポスターを貼ったり、棚やテーブルに収集品を置いたりすることができます。
- ハイドアウトのスタイルは、キャラクターのレベルを上げたり、特定のタスクを完了したり、実績を獲得したりすることでロック解除されます。
- 射撃場のターゲットは、射撃場ゾーンをレベルアップし、特定のタスクを完了することでロック解除されます。
- ハイドアウトをアップグレードすると、ポスターやアイテムをマウントする機能がロック解除されます。
- ポスターはあらゆる場所で戦利品として、またプレステージ レベルを獲得することで入手できます。
- インストール可能な収集品は、殿堂ゾーンと同じです。
- 他の人のハイドアウトを閲覧しているときは、その人の射撃場にアクセスして武器を試したり、ジムにアクセスしてスキルをレベルアップしたり、ハイドアウトの照明を切り替えることができます。他のすべてのゾーンとアイテムの作成は、他の人のハイドアウトを閲覧しているときは利用できません。
実績
新しい実績を追加しました:
- All-Wheel Drive:
- BTR ドライバーのタスク ラインを完了すると獲得できます。
- 報酬: 控えめな壁紙の壁スタイル。
- Khorovod:
- Khorovod イベントのタスク ラインを完了すると獲得できます。
- 報酬:
- BEAR 冬用上着;
- BEAR 冬物下衣;
- USEC 冬用上着;
- USEC冬用下衣。
報酬の変更:
- Fatal Outcome:
- 報酬: Prapor LL4 の Saiga-12K 12ga 自動ショットガン。
- Complete Remission:
- 報酬: Jaeger LL4 の Saiga-12K 12ga 自動ショットガン。
既存の実績に報酬を追加しました:
- Ready for Anything:
- 報酬: 「青いペイント」隠れ家の壁スタイル。
- Jack of All Trades:
- 報酬:「小さなタイル」隠れ家フロアスタイル。
- Hammer and Scythe:
- 報酬: 「工場の壁」隠れ家の壁スタイル。
- Make a Notch:
- 報酬: 「工場フロア」隠れ家フロアスタイル。
- What Not To Wear:
- 報酬: 「工場の天井」隠れ家の天井スタイル。
- Snowball:
- 報酬: USEC プレデター上着。
タスク Overseas Trust - パート 1 と 2 がゲームから削除されました。
- 報酬: USEC プレデター上着。
トレーダーの評判、キャラクターのレベル、衣服の金銭的価値などの追加要件は同じままです。
リストされている実績を以前に達成したプレイヤーは、ゲームにログインすると報酬を受け取ります。
キャラクターのカスタマイズ
ゲーム内イベントの完了報酬として入手できるBEARとUSECの冬服キットと、新しいユニークなキットが「拡張」セクションで購入可能になりました。:
また、EFT: アリーナの冬の無料ウィークエンド中に入手可能だったスノーマン T シャツも追加しました。
変更点と改善点
技術的な変更
ゲームエンジンのバージョンをUnity 2022.3.43f1に更新しました。
禁止されたサードパーティ製ソフトウェアの使用に対抗するためにシステムを改善しました。
オーディオ
Meta XR Audio のバージョンを 69.0.0 に更新しました。
移動速度と種類に応じて、移動音の聴覚半径を動的に変化させる機能を実装しました。音源の垂直位置に応じて減衰曲線とサウンド フィルタリングを改善しました。
すべての場所に新しいリバーブ システムを追加しました。実際の環境ジオメトリの計算に基づいた物理モデルにより、新しい没入感を実現し、サウンドの空間化を改善します。
ゲーム設定でバイノーラルオーディオを選択するオプションを削除しました。
ビジュアルリコイルの変更
武器の反動の視覚的な要素を改良し、射撃の認識を改善して、よりリアルで詳細な射撃を実現しました。
新しいエフェクト:
ランダムな武器の揺れと水平回転を追加しました。
ボルトがレシーバーに当たる視覚効果を実装しました。
銃床が肩に当たる様子を映し出すカメラの揺れ効果を追加しました。
ピストルにわずかな銃身の揺れ効果を追加しました。
ショットガンに慣性と口径パワーの効果が加わりました。
3人称視点の照準アニメーションを更新しました。
反動バランスの変更:
すべての武器でフルオート射撃中のカメラ上昇振幅を減少しました。
DSA SA58 および FN SCAR-H の反動バウンスを軽減しました。
AIの変化
パルチザン、レイダー、ローグ、通常のボットがアンダーバレル グレネード ランチャーを使用できるようになりました。
AI の戦闘動作が改善され、側面攻撃、制圧射撃、攻撃モードへの切り替えの機能が追加されました。
PVE ゾーンで戦利品を探しているときの AI PMC の動作を改善しました。
いくつかの AI の動作と操作の問題を修正しました。
手榴弾のダメージメカニクスの改良
手榴弾の爆発ダメージの伝播の仕組みを調整しました。破片と爆発ダメージは、プレイヤーと手榴弾の爆発の中心間の環境ジオメトリの弾道設定を考慮します。
優先ウィンドウの選択
レイド外にいるときに、キャラクターのインベントリ、セキュア コンテナ、リグ、バックパック、ソート テーブルを操作するときに、優先ウィンドウを選択できる機能を追加しました。
デフォルトでは:
コンテナ/ソートテーブルウィンドウは、開かれたときに優先されます:
別のウィンドウが開かれると、優先順位はそのウィンドウに移ります。
別のウィンドウ、キャラクター インベントリ、スタッシュなどのアイテムで Ctrl + LMB を押すと、アイテムは優先ウィンドウに移動されます。
別のウィンドウ(別のウィンドウの項目、タイトルバー、または別のウィンドウを移動しているとき)で LMB または RMB を押すと、そのウィンドウが優先ウィンドウになります。
他のウィンドウが開いていない場合は、Stash がデフォルトの優先ウィンドウになります。
スタッシュ ウィンドウに「優先ウィンドウ」ボタンを追加しました:
押すと、スタッシュが優先ウィンドウになります。
この機能は、メール、フリーマーケット、取引、装備プリセット、Scav アイテム転送画面、殿堂 / 武器ラック / ギアラック / Cutist Circle ゾーン ウィンドウでは動作しません。
ゲーム設定では、次のことができます。
ウィンドウの自動優先順位を有効にします (デフォルトで有効)。
ウィンドウの手動優先順位を有効にします。
機能を完全に無効にします。
手動の優先順位を選択した場合:
スロットを含むウィンドウに「このウィンドウを優先する」ボタンを追加しました。
ボタンを押すと、選択されているウィンドウが優先ウィンドウになります。
ボタンをもう一度押すか、ウィンドウを閉じるか、別のウィンドウを優先として割り当てることで、優先順位を削除できます。
ウィンドウを閉じても、優先順位は別のウィンドウに引き継がれません。
その他のロジックは自動優先順位と同じです。
ドッグタグスタイルの選択
キャラクター画面でドッグタグのスタイルを選択できるようになりました:
標準ドッグタグはすべてのプレイヤーが利用できます。
EoD エディション ドッグタグは、Edge of Darkness エディションを所有しているプレイヤーと、Edge of Darkness エディションから The Unheard エディションにアップグレードしたプレイヤーが利用できます。
The Unheard Edition ドッグタグは The Unheard Edition を所有するプレイヤーが利用できます。
プレステージ ドッグタグは、対応するプレステージ レベルを獲得すると、どのエディションの所有者でも PVP で利用できるようになります。
QoLの改善
メインメニューにPVE/PVPゾーン切り替えの確認ポップアップを追加しました。
タスクアイテム転送ウィンドウでスクロールする機能を追加しました。
キャラクター作成画面を更新しました。キャラクターのニックネーム、音声、外観設定がすべて同じ画面に表示されるようになりました。
バランス調整の変更
Refの武器ビルドを更新しました:
シモノフOP-SKS;
SIG MPX;
カラシニコフAKM。
カラシニコフAK-105;
KAC SR-25;
HK MP7A2;
ライフルダイナミクスRD-704;
SIG MCX;
B&T MP9-N;
HK MP5;
FN SCAR-L(FDE);
CMMG Mk47 ミュータント;
カラシニコフAK-12。
レミントン R11 RSASS;
カラシニコフAK-74N。
DSアームズSA58;
コルトM4A1;
DT MDR 7.62x51;
AS VAL;
SIG MCX-スピア;
FN SCAR-H;
ソードインターナショナルMk-18。
PvP フリーマーケットへの出品は、パッチ 0.16.0.0 のインストール終了後 2 週間から利用可能になります。
ハイドアウトゾーンの構築とアップグレードには、ゲーム内通貨を除き、「in raid」マークの付いたアイテムが必要になりました。
ルーブルの最大スタックサイズを 1,000,000 に増加しました。
GP コインの最大スタック サイズを 100 に増加しました。
レイドに持ち込めるルーブルの制限を 500,000 に引き上げました。
レイド中の拾得ルーブルの制限を 1,000,000 に増加しました。
Ref でのグラフィック カードのコストが 100 GP コインに増加しました。
CPC MOD.1 プレート キャリアの Ref でのコストを 32 GP コインに引き上げ、オファーを LL4 に移動しました。
以下のバイポッドの人間工学と反動制御の値を調整しました:
BT10 V8 アトラス バイポッド;
ハリス S-BRM 6-9" バイポッド;
HK G36 バイポッド;
M60 バイポッド;
PKバイポッド;
RPD バイポッド;
SV-98 バイポッド。
以下のルート箱のアイテムに「in raid」ステータスが付きました:
ロック解除された装備品箱(レア)
ロック解除された貴重品箱(レア)
ロック解除された補給箱(レア)
ロック解除された武器箱(レア)。
修正点
特定のジェスチャのローカリゼーションが欠落していた問題を修正しました。
ハイドアウトでマネキンを装備しようとするとソフトロックが発生する問題を修正しました。
デイリータスクを同じトレーダーからの新しいタスクに置き換えるときにインターフェイスがフリーズする問題を修正しました。
プレイヤーが PvE AI ボットを倒して実績を獲得した場合、PvE AI ボットが死亡後にフリーズする問題を修正しました。
レイドでアンパック可能なコンテナを略奪する際のウィッシュリスト通知を修正しました。
レイドで弾薬スタックを分割する際の注意スキルポイント獲得を修正しました。
カルティストサークルに修飾アイテムを配置するための欠落したスロットを修正しました。
レイド中に弾薬をマガジンに装填するためのコンテキスト メニューが利用できない問題を修正しました。
レイド中に弾薬をマガジンに素早く装填する機能を修正しました。
ライトキーパーのタスク「Getting Acquainted」を完了する際の問題を修正しました。
ボディアーマーを着用したプレイヤーに対する手榴弾のダメージ計算が誤っていた問題を修正しました。
カルティストサークルで儀式を完了したときに報酬が無くなることのある問題を修正しました。
オブザーバーのマウントポイントで武器がフリーズする問題を修正しました。
ブラインドファイアモードで手榴弾を投げようとしたときのソフトロックを修正しました。
ビジュアル、場所のジオメトリ、環境の弾道に関するいくつかの問題を修正しました。
武器アタッチメントの依存関係と互換性のシステムにおけるいくつかの問題を修正しました。
フェンスやネットに当たったときの手榴弾の誤った動作を修正しました。
出血を治療した後、脚が壊死したときに移動速度の低下が失われる問題を修正しました。
BTR インタラクション インターフェースの問題を修正しました。
Lighthouse での昼間と夜間のサウンドの同時再生を修正しました。
Woods と Reserve の一部の壁を透視できる機能を修正しました。
特定のケースで不具合を修正した後に、弾丸ダメージが失われる問題を修正しました。
フリーマーケットで条件によってキーをフィルタリングできない問題を修正しました。
特定のケースでレイド経験値の計算が誤っており、その結果「サバイブ」ではなく「ランスルー」ステータスになる問題を修正しました。
スムーズズーム使用時の光学ズーム書き込み形式を修正しました。
フリーマーケットでのリンク検索使用時のエラーを修正しました。
他のプレイヤーと同時にアイテムを拾ったときにインベントリがフリーズする問題を修正しました。
0.16.0.0 Patch Note
v0.15.5.0
[マッチング中のインベントリ操作]
- マッチングの初期段階で、スタッシュ、プロフィール、フリーマーケットの操作が利用できるようになりました。この機能は、サーバーの検索期間に限定されています。
- 以下の機能を追加しました:
- スタッシュ内のアイテムを移動および並べ替えます。
- フリーマーケットでの販売オファーを追加します。
- たとえば、タスクなどのキャラクター メニュー タブで利用可能な情報を表示します。
- マッチング中にグループ内のプレイヤーの装備と体力ステータスを表示する機能を追加しました。この機能は Scavs にも適用されます。
[実績報酬] - 特定の実績に報酬が付与されるようになりました。
- これらの報酬は、グローバルまたは個人のワイプ(Web サイト経由)では消えません。実績に対して受け取ったアイテムは、ゲーム内メッセージを通じて送信され、保存期間は無制限です。
- The Tarkov Mystery イベントで複数の実績を獲得したプレイヤーは、実績ごとに報酬を受け取ります。
- キャラクター画面の実績アイコンにマウスを合わせると、実績報酬を表示できます。
[実績 INVOLVED IN PEACE / Local Strong Man / Cardinal Richelieu:]
- The Tarkov Mysteryで入手可能だった
- 報酬:Mr Kerman's cat hologram
- 実績 Master of ULTRA:
- 報酬:Adik Tracksuit 上着
- 以前はThe Stylish Oneクエスト報酬
- The Stylish One クエストは削除されました
- 今季タスクを完了したプレイヤーは、現在のワイプが終了するまで報酬を失うことはありません。
- Adik Tracksuit の上着を入手するのに、Ragman LL3 3UL、レベル 48 のキャラクター、The Stylish One タスクの完了は不要になりました。
[アイテムをスタッシュにピン留め機能]
アイテムのピン留めとロック機能を追加しました:
- ピン留め機能:
- ピン留めされたアイテムは自動的に並べ替えられませんが、手動で移動できます。
- アイテムをピン留めするには、次の方法があります。
- 右クリックのコンテキストメニューから;
- スタッシュ内のアイコンをクリックするか、設定で変更できる「P」ホットキーを押すことでアクティブになる「ピン留め」モードを介して。
- アイテムをインベントリに移動するかレイドを開始すると、「ピン留め」ステータスは失われます。
- ロック機能:
- ロックされたアイテムは削除、販売、移動、使用することはできません(コンテナを開く場合を除く)。
- ロックすると、アイテムが作成、アップグレード、販売、物々交換、武器のビルドに使用されなくなります。
- アイテムをロックするには、次の方法があります。
- 右クリックのコンテキストメニューから;
- 「ロック」モードは、スタッシュ内のアイコンをクリックするか、「L」ホットキーを押すことで有効になります。設定で変更できます。
- コンテナの相互作用:
- 固定またはロックされたアイテムはコンテナー内に保存でき、コンテナーを移動してもそのステータスは保持されます。
- ロックされたアイテムがコンテナ内にある場合、そのアイテムを削除したり、スタッシュからインベントリに移動したりすることはできません。
[天候の季節]
- ゲーム内の季節が秋に変更されました。晩秋のカレンダー シーズンは後日有効になります。
[マップ間移動] - 特定の場所の遷移ゾーンを調整しました。
- 次の場所にロードした後、プレイヤーは対応する遷移ゾーンに可能な限り近い位置にスポーンされるようになりました。
[武器] - MPS Auto Assault-12 Gen 1 および Gen 2 自動ショットガンを追加しました。
より多くの武器にバイポッドを設置できるように新しいマウントを追加しました:
- Magpul M-LOK バイポッドマウント
- Odin Works K-Pod KeyMod バイポッド アダプター
- AI AXMC KeySlot Harris バイポッドマウント
- SCAR、G36、AUG アサルトライフル用の新しいアタッチメントを追加しました。
[修正点] - DLSS 使用時のファクトリー地下室の水の視覚表示アーティファクトを修正しました。
- フリーマーケットから切り替えたときの武器ビルド画面の重量表示を修正しました。
- 2 人のプレイヤーが同時にコンテナ内の武器を操作すると発生するソフトロックを修正しました。
- いくつかの場所におけるジオメトリとテクスチャの問題を修正しました。
- 武器ビルドを使用する際にコンテナからのアイテムを使用できない問題を修正しました。
- プレイヤーが一発の射撃で殺された場合に、ドッグタグのキラーの名前表示が変になっていた問題を修正しました。
- 未探索のバックパックを装備した際のプレイヤーの重量の計算が誤っていた問題を修正しました。
- プレイヤー Scavs が出現する前に短時間ランダムな場所に出現する問題を修正しました。
- BTR 内に座っているプレイヤーに対する AI の攻撃性を修正しました。
旧パッチデータ
2024/8/20
このアップデートではPvPサーバー・Arenaのプロフィールデータがワイプされます。
- 新しいコンテンツ
- ファクトリーマップリワーク Factory rework
All textures and geometry of the plant building, its interior rooms, cellars, structures and machinery have been completely redesigned while maintaining the general dimensions and layout of the original location;
Rooms, basements and workshops have been refined while maintaining the large-sized objects of the original location;
全てのテクスチャと地形データー・室内のインテリア、地下エリア、構造、機械類が完全にデザインし直されました。
Some areas of the plant and the cellar area that connects all four workshops have been expanded. Added outdoor areas around the plant;
Added several new crosswalks at dead-end locations;
Improved the upper level area in the workshops for easier accessibility;
Adjusted the spawns and extracts for PMCs and Scavs to match the expanded areas;
Improved the AI behavior for all location layout changes;
Redistributed the loot and containers throughout the location;
Added new tasks to the location.
New Boss, Partisan
Added a new Boss called Partisan.
- ファクトリーマップリワーク Factory rework
Not much is known about his background. People say that he is a combat veteran and has been obsessed with tripwires and booby-trapping since those days. He is on good terms with Jaeger, their goals and moral compasses seem to be aligned, or perhaps it's their military past that binds them together.
Partisan holds firm to his principles in Tarkov, going after people he believes to be honorless and hunting them down, whether they be PMCs or Scavs. He has no ties to other local Bosses and tries not to cross paths with them. His view on traders is similarly negative, with the exception of Jaeger. Your standing with Fence has no effect on Partisan's attitude towards you, and it cannot be increased or decreased by helping or killing him.
The Boss appears in forest-type locations. He is more likely to appear in a raid with low karma PMCs. In this case, Partisan will hunt those players down. If there are Scavs with low karma in the raid, they will also become his targets. However, any player has to be ready for the traps and expect a firefight when encountering this Boss, regardless of their karma.
Partisan prefers a stealthy approach, taking advantage of the terrain, setting traps in advance, and only then engaging in open combat. The process of preparing and exploring a location takes up most of his time, while open confrontations are less frequent. When fighting against multiple opponents, he can lure one of the players to his booby-traps which he sets up beforehand.
The Boss acts alone. He installs tripwires, actively uses grenades, can move quietly through the terrain and track his target for a long time across the whole location.
Karma
Added a new hidden parameter “Karma”.
The karma value changes depending on the player's actions. Generally, it can be increased by adhering to a more “open” play style, and decreased for a “dishonest” play style.
The number of triggers that change the value of karma will always be increasing, and the triggers themselves will be adjusted and balanced further.
In some cases, karma changes can be tracked by a distinctive sound notification.
Map to map travel
New game event “Marathon”:
During the Marathon event, location transits will only be available in the corresponding game mode;
Marathon is available only in PvP mode;
Players will receive a unique achievement for completing the Marathon event;
After the event is over, all location transits will become available in all raids.
Added the ability to travel from one location to another:
To move to another location, the player must enter the transit zone and select the appropriate option in the context menu;
Location transits are available after 7 minutes from the start of the raid;
During the transit, the player will be able to transfer some of the items found in the raid, which will be moved to stash for a certain price;
After transferring the items, the transit timer will begin. When activating the transit and transferring items, the ability to exit the current location will become unavailable, and the player will be forced to use the transit;
When attempting to transit in a group, players can use the transit only if all living members of the group are in the transit zone;
If several players who are not in the same group use the transit at the same time, they will be transferred to the next location together. Solo players can join a group and also transit to the next location together;
The available transit directions are marked with a dotted line on the location selection screen;
Added the “Marathon” achievement for visiting all locations in one raid.
Tripwires
Added the tripwire installation feature:
A single-use consumable item, the “Tripwire installation kit”, is required to install the tripwire:
The item cannot be found in raid or bought on the Flea Market: the kit will be available for purchase after completing Jaeger's task chain.
When the item is in the inventory, the player gets access to the tripwire mode by using the “B” key on appropriate grenades. The grenade must be in the hands to switch to tripwire mode;
The tripwire has a minimum and maximum installation length. It can be placed on any flat or slightly inclined surface;
Tripwires can be activated in a number of ways:
By shooting the wire from a short distance;
By hitting the wire with explosion shrapnel;
By hitting the wire with any physical object, including players, bots, items.
During activation, the tripwire does not explode instantly, but with the fuze delay specified in the grenade's description;
Tripwires can be disarmed: to do so, approach the booby-trapped grenade and disarm it through the context menu. Disarming takes a certain amount of time. Having a multitool in your inventory significantly reduces the disarming time;
After disarming, you can pick up the grenade used in the tripwire;
Tripwires disarm on their own after a certain amount of time.
Bipods and weapon mounting
Added the ability to mount weapons and use bipods:
To mount a weapon, the player must aim at a suitable horizontal or vertical surface and press the “Mount weapon” key (“V” key by default);
The recoil and stamina consumption is reduced when firing a mounted weapon;
To mount the weapon on a bipod, press the “Toggle bipod” key (“Ctrl + V” combination by default), then point at a suitable horizontal surface and press the “Mount weapon” key;
The recoil, stamina consumption, and weapon sway is greatly reduced when firing a bipod-mounted weapon;
Mounting the weapon while prone is only available if the bipods are installed and deployed on the weapon;
The icon in the corner of the screen shows whether the weapon is mounted or signals that the given surface is not suitable for mounting.
New Hideout zone, Gear Rack
The Gear Rack zone is added to the extended part of the Hideout and has 3 upgrade levels.
Each level adds a mannequin which can be used to display any gear equippable on your PMC;
You can equip gear from the mannequin or exchange the gear already equipped by your PMC for the mannequin's gear;
Pouch items and special slot items do not apply to equipping and exchanging;
Mannequin gear is displayed in the “list of kits” window, you can equip a kit from a mannequin there.
New Hideout zone, Cultist Circle
The new Cultist Circle is located outside the main Hideout.
You can sacrifice up to 5 items to the Cultist Circle;
The value of each sacrificed item is added up;
This total determines the value of items received as a Gift from the cultists;
The cultists cannot deliver items while you are in the Hideout.
If the value of a single sacrifice is above a certain threshold, there is a 25% chance to receive items needed for active tasks and unfinished Hideout zones.
The value of the sacrificed items is further increased by the bonuses from:
Sacred Amulet
Hideout Management skill
Players who have purchased The Unheard Edition will have the Cultist Circle built instantly.
AI enemy reaction system
Added variation in AI behavior when spotting another AI or player in PvE mode. Behavior model is chosen depending on the lore relationship between the factions.
Possible reactions:
Instant aggression and attack;
Friendly unless shown aggression;
Total friendliness;
Warning and attacking if not obeyed;
Neutral unless shown aggression.
The choice of whether to be aggressive depends on the “mood” of the bot and the faction of the target. For example, if an AI BEAR encounters an AI USEC, they are more likely to engage them (but not necessarily 100%) than they would be if they encountered another AI BEAR.
The decision whether to be aggressive or peaceful is made for both Players Scavs and Player PMCs.
The chance of meeting a more aggressive AI PMC varies depending on the location. For example, on Ground Zero (under level 20) the bots are more friendly, and in The Lab, they are the most aggressive.
Faction interactions will be implemented and balanced further in both PvE and PvP modes.
New weapons, equipment, loot
New weapons:
IWI UZI 9x19 submachine gun;
IWI UZI PRO Pistol 9x19 submachine gun;
IWI UZI PRO SMG 9x19 submachine gun;
SR-3M 9x39 compact assault rifle;
Magnum Research Desert Eagle Mk XIX .50 AE pistol;
Magnum Research Desert Eagle L5 .50 AE pistol;
Magnum Research Desert Eagle L5 .357 pistol;
Magnum Research Desert Eagle L6 .50 AE pistol;
Magnum Research Desert Eagle L6 .50 AE pistol (WTS);
U.S Ordnance M60E4 7.62x51 light machine gun;
U.S Ordnance M60E6 7.62x51 light machine gun;
U.S Ordnance M60E6 7.62x51 light machine gun (FDE).
Updated weapon models:
AS VAL 9x39 special assault rifle;
VSS Vintorez 9x39 special sniper rifle;
PP-91-01 Kedr-B 9x18PM submachine gun;
PP-91 Kedr 9x18PM submachine gun;
PP-9 Klin 9x18PMM submachine gun.
New caliber
.50 Action Express.
New ammo
.50 AE FMJ;
.50 AE JHP;
.50 AE Copper Solid;
.50 AE Hawk JSP.
Other weapon improvements:
New weapon attachments;
Adjusted the functionality for pistol grips on the Makarov PM pistol. If there is a quick drop button on the grip, the interaction animation with the pistol is changed;
Improved the AUG A1 and AUG A3 visuals: updated the grip animation, added a visually operating gas piston;
Added some animation variations depending on the installed attachments for new and updated weapons;
Updated the grenade animations.
Added new types of equipment, armor, helmets, loot. New options for character customization.
QoL improvements
Optics zoom adjustment
Added the ability to smoothly adjust zoom for the following optics:
Burris FullField TAC30 1-4x24 30mm riflescope;
EOTech Vudu 1-6x24 30mm riflescope;
Leupold Mark 4 LR 6.5-20x50 30mm riflescope;
March Tactical 3-24x42 FFP 30mm riflescope;
Vortex Razor HD Gen.2 1-6x24 30mm riflescope;
Schmidt & Bender PM II 1-8x24 30mm riflescope;
SIG TANGO6T 1-6x24 30mm riflescope;
Hensoldt FF 4-16x56 34mm riflescope;
Nightforce ATACR 7-35x56 34mm riflescope;
Schmidt & Bender PM II 3-20x50 34mm riflescope;
Schmidt & Bender PM II 5-25x56 34mm riflescope;
NcSTAR ADO P4 Sniper 3-9x42 riflescope;
KMZ 1P59 3-10x riflescope;
KMZ 1P69 3-10x riflescope.
Default hotkeys for smooth zoom adjustment are “Alt + ScrollUp/ScrollDown”.
Selecting grenade with G
A new icon with hotkey “G” is available on the quick access bar: it will display a grenade the player will equip first. You can select the specific grenade by holding G;
The drop-down list displays only unique grenades with their respective quantities.
Flashlight and tactical device operation mode
Added the ability to activate tactical devices and flashlights by pressing or holding a hotkey.
Manual value entry in game settings
Added the ability to manually enter values in the game settings. For example, when adjusting mouse sensitivity.
Hotkey adjustments
Updated the sorting order of hotkeys in the controls settings.
Action “Melee weapon” has been reassigned to “U”. “Melee attack” has been reassigned to “U” on Double click.
Balancing changes:
Simplified the objectives for tasks “Setup” and “Long Road”;
Completely removed trade offers for Class 6 body armor, plate carriers, ballistic plates, and helmet modifications from traders. These items can now only be found in raids;
Changed the availability of ammo on the Flea Market. Now all ammo with less than 42 penetration is allowed on the Flea Market, with a few exceptions;
Increased the damage of 7.62x39, 5.45x39, 9x21 calibers;
Slightly reduced the damage of some 5.56x45 caliber ammo.
Technical changes
Equipment clipping
Implemented the anti-clipping system. Now elements of helmets, glasses, masks, collars, headsets will be correctly displayed on the character with any combination.
Animations
Reworked the animation playback system to increase the accuracy of first and third person synchronization where possible;
Optimized left shoulder animations for more smoothness;
Added special door interaction animations: the number of interactive object animations will increase further in the future updates.
Graphics
Redesigned the weather condition display system on the player's client. Fixed the bugs that led to unpredictable weather conditions in the raid in certain cases;
Improved the cloud visuals: clouds react to weather changes more realistically;
Updated FSR technology to version 3.0;
Removed support for FSR version 1.X;
Switched the in-game season to summer.
Sounds
Improved the environment sound system:
Developed a component that tracks the position and rotation of the listener and moves the source along a predetermined curve, changing not only the position of the source but also its exposure angle. By changing the exposure angle of the sound, it becomes more natural.
Implemented a large number of different sound sources to enhance immersion, for example, the flow of water through the pipes on Factory, the rats running in the vents, and many small details that are randomly played at the specific points, from the fall of pebbles, to the interference of electricity in the generators, and the air coming out of the boilers.
Sound system performance optimization, occlusion calculation algorithm adjustments:
Transferred the whole algorithm to multithreaded calculations;
Finalized the search and calculation of the angle between the source and the listener;
Improved the use of depth to determine its effect on the sound;
Improved the curves tuning, which is responsible for volume decay and sound propagation in complex geometry locations.
With these adjustments, the overall sound is smoother, with a better grasp of the sound source's location.
Active headset adjustments
Improved the separation of weapon sounds and other sounds into different compressor channels;
Added the splitting of sound subgroups and increased the number of customizable parameters for more control;
Adjusted the frequency response, noise reduction level and compressor values, as well as their technical specifications, to match the specs of the real headsets;
Recorded the real active headsets that are used in the game, the sound of shooting and environment sounds in them, to allow further fine-tuning. The positioning of sounds, distance awareness and the sound of in-game active headsets were noticeably improved. All headsets have their own unique equalization, resulting in a different sound for all headsets.
Anti-cheat update
Implemented protection against a series of exploits related to monitoring loot on players/location using forbidden software;
Implemented protection against a series of exploits related to network synchronization and unfair movement using forbidden software.
List of changes
Fixed a number of visual bugs in geometry, textures and culling on all locations;
Fixed the incorrect status of DSP transmitter in solo PvE raid if the player entered the Hideout before the raid;
Fixed the visual artifacts when using FSR 2.2 on Ground Zero and Streets of Tarkov;
Fixed the synchronization of loot state in the container when the weapon was folded inside the container;
Fixed an issue that caused the explosion effects of a thrown grenade to be missing in certain cases;
Fixed the incorrect player dogtag status when transferring it through the BTR service;
Fixed the automatic vaulting triggering when the player interacted with the inventory with the vaulting and forward keys pressed;
Fixed the softlock when using a weapon that was looted from an airdrop in the same raid in PvE mode;
Fixed the display of repair kit icons when using them from a container;
Fixed the incorrect bot spawn points in PvE mode;
Fixed the display of the killer's nickname on the post-raid screen in a situation where the killer died before the grenade they threw exploded;
Fixed the softlock when closing inventory while click-dragging weapons;
Fixed the Torrey Pines Logic T12W sight display showing over the character's hands when fixing malfunctions;
Fixed the incorrect behavior of Rogues when interacting with USEC faction players;
Fixed the incorrect display of K/D in short and full profile statistics;
Fixed the incorrect display when sorting weapons by level on the mastering screen;
Fixed the incorrect display of the longest effective shot in the player's statistics;
Fixed the softlock when interrupting medicine animations in certain cases;
Fixed the duplicate task conditions in certain cases;
Fixed the decal display in the Hideout;
Fixed the insurance letter storage time for The Unheard Edition.
Ver0.14.0.0.28333
2023/12/27
Ground Zero
The Ground Zero location, situated in the city center of Tarkov, has been added to the game.
Location features a large number of infrastructure facilities of the modern city: banks, cafes, restaurants, stores, pharmacies, and so on. All this is towered by the skyscrapers of Tarkov. In the very center of the location is the main Russian branch office of TerraGroup, where the original conflict began. The most violent clashes between USEC PMC operatives and OMON took place on the facility's premises.
The location is intended for beginner players from level 1 to 20;
PMCs of higher levels (20+) will not be able to access the location;
Scavs will have access to the location at any player level;
New starter quests have been added to the location;
Visual cues for new players have been added to the location;
Quests "Debut", "Checking" (renamed to "Background Check"), "Shortage", "Supplier", "Gunsmith - Part 1" received updated text descriptions.
New Boss - Kollontay
A new boss Kollontay has been added to Streets of Tarkov. He is a former officer of the MVD (Ministry of Internal Affairs), during his service in law enforcement he had a reputation as a vile man, whose behavior was sometimes feared by his coworkers. During his work, he often resorted to his favorite method of interrogation - a rubber baton, as well as other non-statutory pressure on someone who was not to his liking. Thanks to his physical strength and bold temperament, after the events of the TerraGroup scandal, he formed a gang and began to do what he himself was recently supposed to combat - looting and banditry. However, even before the conflict, he often provided protection to local "businessmen". For example, his good relations with Kaban are well-known.
Kollontay has a small number of guards, prefers to stay in one position and occasionally patrols his territory. If he feels he has the upper hand, he may switch to his police baton. He lives in the area around Klimov Shopping Mall and the Tarkov Academy of the Ministry of Internal Affairs.
Kaban’s new guards
Boss Kaban is joined by his closest associates, Basmach and Gus. Since the time of Kaban's active involvement in business, they have served as his loyal associates, solving many delicate issues for him. Their loyal service and their exuberant character made them his most trusted confidants. In their spare time, these two "dandies" liked to dress up at Ragman's place and organize illegal street races through the streets of Tarkov in tuned cars from Kaban's dealership.
Basmach and Gus always stay close to Kaban and charge into battle for him. They prefer their unique clothes to their battle gear, though there are occasional exceptions. Basmach has a special fondness for machetes, and Gus for crowbars.
Shoreline rework
Visually reworked most of the landscape, keeping the main points of interest intact;
Added a new area - a small cattle farm which is home to smugglers and Scavs;
Updated the light sources;
Optimized most of the location, completely redesigned the culling system;
Reworked location borders: concrete fence replaced by minefields and snipers in most areas. The location is also slightly expanded in some areas;
Reworked some points of interest, including the addition of new quests and activities in several previously empty zones;
Some areas have been reworked to improve gameplay: added a river crossing, reworked almost all elevations and sniper positions, as well as Scav areas of interest, etc.;
Added more than 30 new containers and Jaeger stashes;
Fixed over 1200 visual and minor bugs.
New weapons, equipment, loot
Added a number of new items, weapon modifications, equipment, and customization.
New weapons:
KBP 9A-91 9x39 compact assault rifle;
KBP VSK-94 9x39 rifle;
SIG MCX SPEAR 6.8x51 (.277 FURY) assault rifle;
Degtyarev RPD 7.62x39 machine gun;
Degtyarev RPDN 7.62x39 machine gun.
Updated the models and animations for TOZ Simonov SKS 7.62x39 carbine.
CHANGES AND NEW MECHANICS:
Achievements
An achievement system has been added to the game:
Players will receive achievements upon completing various objectives;
Earned achievements will not be lost with wipes;
You can view the earned achievements on the "Achievements" tab on the character screen.
Hall of Fame
A new Hideout zone, Hall of Fame, has been added to the game.
The zone serves as a place where you can display mementos:
For displaying the dogtags of players of the opposite faction killed by your PMC, you get a bonus to combat skills leveling;
The higher the level of the eliminated player, the greater the skill bonus.
You can add items to your favorites. Such items will be displayed in your profile.
New hitbox and armor system
Hitboxes
The head is divided into separate simple hit zones, which coincide with the protection zones of helmets and masks;
Three hit zones have been added to the head area: front neck - Throat, back neck - Neck, and a Face collider;
Thorax and stomach hit zones are divided into front, back, and sides;
The pelvic hit zone is divided into front - Groin, and back - Buttocks. Hits to these zones cause damage to the Stomach zone;
Forearm hit zones have been reduced in diameter;
The death screen now shows more detailed information about the area that was fatally wounded. For example, "Thorax, Upper back".
Armor
37 ballistic plates have been added to the game: 7 for the chest section, 6 for the rear section, 20 universal plates (for the chest and rear sections), and 4 for the side sections.
Ballistic plates have their own parameters specific to armor: strength, material, armor damage absorption, ricochet parameters, armor type, etc;
Ballistic plates are divided into different "formats" depending on the size and format of the armor section;
Ballistic plates cannot be inserted or removed while wearing the body armor. It must be removed first;
The visual appearance of a ballistic plate depends on its durability;
Ballistic plates can spawn in appropriate areas and containers on locations;
Ballistic plates are affected by the "Light Armor" and "Heavy Armor" skills depending on the type of the ballistic plate (Light and Heavy).
Added separate ballistic plate zones on the character, visually matching the location in the body armor:
The hit registration zones of ballistic plates of the same format have the same position in all body armor and plate carriers with slots for this plate format;
The dimensions of the ballistic plate zones are the same as the average dimensions of real ballistic plates of that format.
Ballistic plate slots and integrated armor slots have been added to body armor vests and plate carriers:
All ballistic plates of the corresponding format can be installed in the armor plate slots. The slots of some armor plates can be fitted with plates of several formats. For example, the chest section of the ANA Tactical M2 plate carrier can be fitted with SAPI and Granit format plates;
Body armor protection is no longer uniform. It now depends on what areas the body armor visually protects. For example, no body armor protects the armpit area;
The durability of body armor has been converted to the durability of installed armor;
An armored collar that protects the neck hitbox has been added for a large number of body armors;
Body armor vest cost, weight, and penalties have been adjusted - some of the cost, weight, and penalties have been "moved" to ballistic plates.
Integrated armor slots have been added to a large number of helmets:
Helmet durability has been converted to the durability of the integrated armor.
Integrated armor in body armor and helmets:
The protection of armor and helmets is divided into separate zones, depending on which section this zone protects (sometimes several zones). These are the slots with integrated armor;
Integrated armor zones have their own separate durability. For example, you can now reduce your opponent's chest zone armor durability and not damage the durability of other armor zones if you shoot them in the chest;
In the inspection window, you can see exactly which areas of the vest or helmet are protected and what their durability rating is;
Integrated armor cannot be removed or replaced;
Each integrated armor has its own armor-specific settings: durability, material, armor damage absorption, ricochet parameters, armor type, and others;
Integrated armor is affected by the "Light Armor" and "Heavy Armor" skills depending on the type of the armor (Light and Heavy).
Balancing:
The damage parameter on various armor materials has been adjusted to reflect the new durability values.
Repairs:
When repairing body armor, durability is distributed according to the following priorities: ballistic plates (chest, back, sides) and then integrated armor (chest, collar, back, pelvis, sides, other);
You can also repair ballistic plates as separate items;
When repairing helmets, durability is distributed according to the following priorities: integrated armor (face, top, eyes, jaws, back of head, ears, other);
Integrated armor can receive an enhancement when it is repaired;
Chances for armor to receive common and rare enhancements while being repaired have been increased.
Interface:
You can now see the durability of different armor zones and ballistic plates by hovering over the durability digit of a vest or helmet. This also works for Flea Market offers;
You can see brief information about the presence and quantity of ballistic plates in the posted Flea Market offers;
Slots for ballistic plates and integrated armor (if the vest has them) have been added to the vest and helmet inspector screens. The order of the slots is always the same;
Armor class is now displayed with a Roman numeral icon on the ballistic plate icon and in the Armor Class list.
Flea Market and trading:
The Flea Market ban has been removed from a large number of body armors;
Ballistic plates of protection classes 5 and 6 cannot be sold on the Flea Market;
Ballistic plates have been added to the inventory of various traders.
Vaulting and obstacle interaction
Obstacle vaulting has been added to the game;
There are two types of vaulting:
Climbing the obstacle and remaining on it. For example, climbing a crate to fire at the enemy from top of it;
Vaulting over an obstacle. For example, jumping over a small fence to take a shortcut.
Each of these types has different animations for different heights, different parameters of stamina and arm stamina consumption, and different action speeds, depending on the negative effects;
During a sprint, you can jump over obstacles without the goal of climbing them (Vaulting);
If vaulting is performed while walking, the loudness of such actions will be noticeably lower than jumping and sprinting;
For the convenience of overcoming obstacles an option has been added to the game settings: "Vaulting over medium obstacles", where you can choose "Auto" or "Hotkey". If you select "Auto", your character will climb over medium and low height obstacles by himself. If you select "Hotkey" you will need to press the "Jump" key to initiate vaulting, but this way you can control the character's actions more precisely;
The character now stops if he hits a wall while walking or sprinting.
Shoulder transition
The ability to move firearms from the right shoulder to the left shoulder and back has been added to the game. This can be useful when you want to fire from the left side while behind cover;
Shoulder transition is available during walking, crouching, leaning, and other actions;
Shoulder transition is not available while prone and overhead and side blind firing;
Positioning the weapon on the left shoulder imposes a penalty - the weapon has additional sway when moving.
Controls settings
Warning: All controls settings have been reset to default.
Added "Shoulder transition" action, default key is "Mouse4";
Added "Vaulting" action, default key is "Space", press type is "Continuous";
The "Jump" action has been reassigned to "Spacebar" key with "Release" press type. Try these controls settings in-game before changing them.
Preset ammo loading
You can now save settings (presets) for loading ammunition into magazines sequentially, as well as quickly loading magazines using these presets;
Players can name each preset, select the appropriate loading preset, view its contents, and compare it to other loading presets;
The magazine loading preset is divided into three blocks:
"Top" - How many and which cartridges will be at the top of the magazine/belt, i.e. which cartridges will be first;
"Loop" - How many and which cartridges will be cycled in the magazine/belt;
"Bottom" - How many and which cartridges will be at the bottom of the magazine/belt, i.e. which cartridges will be last.
You can create up to 30 unique magazine loading presets, with a limit of 5 presets per caliber.
New recoil mechanics
The recoil mechanic has been improved to make it more realistic and comfortable for players. A special emphasis has been placed on improving the feel of semi-auto and short burst shooting;
New recoil mechanic now includes a variety of flexible settings, allowing for balance adjustments based on analytical data and player feedback;
All weapon recoil parameters have been rebalanced.
Lightkeeper services
After completing certain Lightkeeper quests, you will be able to unlock access to the following services:
"Sacred Amulet" service - Lightkeeper gives the character the item "Sacred Amulet". While the character is wearing the amulet - all cultists on all locations do not attack you unless provoked;
"Rogue Support" service - When a player purchases this service, in that raid, Rogues will not attack the player who ordered the service, regardless of their faction. In addition, Rogues will provide fire support by attacking targets that the player who purchased this service has directed their attention to;
"Zryachiy Support" service - When a player buys this service, in that raid, Zryachiy will support the player by firing at the targets the player is attacking.
Weapon Rack
Now you can add the displayed weapon to your favorites. These weapons will be displayed in your profile.
Viewable profiles
Added the ability to view another player's profile page;
In a player's profile, you can view:
Gear equipped by the player;
Brief statistics;
Rare achievements earned;
Favorite weapons displayed at the Weapon Rack;
Favorite items displayed in the Hall of Fame.
Player profiles can be viewed on any screen of the game (including the raid exit screen after dying to another player).
AI
Adjusted peaceful and combat behavior of AI when moving from one area to another within one location.
Balancing changes to trading
Changed the trader prices and availability of ammunition in the following calibers:
12.7x55 mm;
.338 Lapua Magnum;
.366 ТКМ;
5.45x39 mm;
5.56x45 mm;
.300 Blackout;
9x39 mm;
7.62x39 mm;
7.62x51 mm;
7.62x54 mm R;
9x18 mm;
9x19 mm;
.357 Magnum;
.45 ACP;
4.6x30 mm;
5.7x28 mm;
9x21 mm;
12/70;
23x75 mm;
7.62x25 mm TT.
Changed the trader prices and availability of armor on all loyalty levels;
Adjusted various trade offers and barters of weapon attachments and other items.
Balancing changes to quests
Expanded quest rewards: you will now be rewarded more often with unlocking previously unavailable trade offers, barters, ammo and armor crafting recipes;
Changed the order of Skier quests between "Friend from the West - Part 2" and "Setup":
New order: "Friend from the West - Part 2" -> "Setup" -> "Informed Means Armed" -> "Chumming" -> "Bullshit" -> "Silent Caliber"
Changed the quest objectives for:
The Punisher - Part 2;
The Punisher - Part 4;
The Tarkov Shooter - Part 4.
Balancing changes to crafting
Adjusted armor crafts: now to make an armor vest you need to find a set of fabrics and a ballistic plate that fits the form factor;
Adjusted ammo crafts. Reduced the production time and cost of cheap ammunition.
Balancing changes to ammo
The damage and armor penetration parameters of different caliber ammunition have been revised and adjusted.
Balancing changes to muzzle devices
The muzzle devices have been rebalanced: suppressors, muzzle adapters, flash hiders and compensators.
BTR
A BTR-82A has been added to Streets of Tarkov, traveling between different stop points in the city;
The BTR driver offers various services to his passengers:
"Taxi" service:
The player can travel to any available point in the city in total safety.
"Move items to stash" service:
The player can send items to the stash with the status "Found in raid";
This service is available only for PMCs.
"Covering fire" service:
The player can order covering fire with the help of BTR weaponry, which provides the safest possible drop-off at the stopping point;
The service is available only after purchasing the "Taxi" service;
The service is available only for PMCs.
List of stop points on Streets of Tarkov:
Pinewood Hotel;
Rodina Cinema;
Collapsed Crane;
Cardinal Apartment Complex;
Tram;
City Center.
The BTR is neutral to all players, unless a player starts attacking it first:
If someone purchases the "Covering Fire" service, the BTR becomes hostile. When the service ends, the BTR becomes neutral to all players again.
The cost of the service depends on the faction (BEAR, USEC, Scav), Scav karma, Charisma skill level and travel distance.
QOL
The visual effect of the painkillers has been changed;
The door to the expanded part of the Hideout is now always open after construction;
Changed the camera system in the Hideout from railed to free camera:
To move in space: WASD;
To rotate the camera: Hold MMB + Mouse Movement;
To zoom the camera: Scroll Wheel.
LIST OF CHANGES
Fixed several visual bugs and artifacts on Streets of Tarkov and Shoreline;
Fixed incorrect spawn points of random containers on all locations;
Fixed a problem that led to the lack of damage registration from melee weapons in some cases;
Fixed incorrect behavior of Rogues when attacking the hangar buildings on Lighthouse;
Fixed an issue where killed bots would remain standing;
Fixed the lack of muzzle flash when looking at a shooting player;
Fixed AI behavior when interacting with stationary weapons;
Fixed incorrect values of some parameters in character statistics;
Fixed incorrect camera behavior in the Hideout when scrolling in UI elements;
Fixed several compatibility issues with weapon attachments;
Fixed the ability to hear outdoor sounds while inside the bunker on Reserve;
0.13.5.0.25725
2023/8/10
- Streets of Tarkov expansion
- Kaban
- Added new boss Kaban. He once had a small legal business in Tarkov, but was not afraid to use criminal methods of money acquisition. After the general evacuation he remained in the city, and his gang has grown.
His size allows him to fire various heavy machine guns without resting the gun, but at the same time Kaban cannot afford to be mobile and therefore either stays in position or moves slowly from point to point during combat. He has a large number of well-armed guards, some of whom are former military men who have organized a strong defense for him.
The boss dwells in the area of the car repair shop on "Streets of Tarkov". The area is heavily defended, entrances are fortified with stationary machine guns and AGS, the paths are mined, and there are snipers on the roof of the car service center.
Kaban uses a custom rig to store machine gun boxes, wears body armor under his clothes, and has unquestionable authority among his guards. Scavs nearby help the boss with defense and will engage in combat for Kaban.
- Added new boss Kaban. He once had a small legal business in Tarkov, but was not afraid to use criminal methods of money acquisition. After the general evacuation he remained in the city, and his gang has grown.
- Kit presets
- Added the ability to save a gear preset and quickly equip it. The player can name the preset, select the one he wants to equip, see its contents, weight, and compare it with other equipment sets;
The screen of the selected equipment set is divided into two tabs:
"Equipment" which will display all available gear slots;
"Pouches" which displays the contents of the rigs, pockets, backpack and secured container;
The selected equipment set is assembled from matching items in the player's stash. If the player does not have enough items in the stash to assemble the kit, the missing items can be purchased from merchants/the flea market;
After character creation, 15 basic sets of equipment are available to the player;
The player can create up to 50 custom gear sets.
- Added the ability to save a gear preset and quickly equip it. The player can name the preset, select the one he wants to equip, see its contents, weight, and compare it with other equipment sets;
- Random container spawn
- Containers will now spawn at random points. The number of spawn points for containers has been increased on all locations.
- Large wooden crates, some TerraGroup crates, large cash registers and file cabinets will now always spawn at their respective locations.
- Sidearm quick swap
- When the holstered weapon hotkey is pressed twice (key 1 by default), the character will swap weapons quicker. This action consumes arm stamina, and if it is insufficient, the weapon equipped in the hands will tremble. Upon training weapon mastering and corresponding with the weapon type skill the amount of arm stamina consumed on quick swapping will decrease, and the speed of action will increase.
- Improvements to peaceful behavior of bots
- Added routes for looting containers by Scavs on the "Streets of Tarkov" location;
- The barrel of the bots' weapons oscillates up and down slightly during peaceful walking. Peaceful routes of bots now have slight deviations from a straight line between points, mimicking the player's movement. During combat or in case of danger, bots return to "ready" mode;
- Reduced reloading speed of low difficulty bots;
- Bots can no longer rotate instantly. Now, to rotate by a significant angle while prone, the bot assumes a sitting position and continues firing;
- Bots now search corpses and take weapons, rigs, backpacks, whatever contents they like from them. If a bot has a backpack and a rig, it will drop the backpack and rig next to the corpse. Contents taken by bots are not refundable by insurance;
- Bots can share an item with a player playing as a scav by calling out to them;
- Improved visibility of bots at dusk. Now it corresponds more correctly to the change of light level. Flashlight still gives better visibility at this time of day;
- Corrected spawn time when playing as a scav on all maps.
- Bot groups
- The AI scav groups system has been improved. Now a group of scavs that will operate as a team will spawn at a certain chance. They are going to be better organized in combat and are essentially small gangs.
- Commands to bots
- When playing as scav, new commands to bots are available to the player. The chance that a bot will execute a command depends on its reputation with the Fence. All commands have a cooldown.
- "Help". When this command is used, all bots with a certain chance and in a significant radius will go to the player and engage in combat with the enemy on;
- "Spread out". With a certain chance the bots in the reasonable radius will take cover and spread out over the area;
- "Take cover". With a certain chance, the bot next to the player will take the nearest cover;
- "Quiet." With a certain chance, the bots in the reasonable radius will stop talking and start listening;
- "Stop". With a certain chance, the bot next to the player will stop for a short time, look at the player, and then continue moving;
- Now the command "Follow" when playing as scav can be given not only with a gesture, but also with the phrase "Follow me".
- QoL
- The user interface of the trade, quests, and Ragman services screens has been redesigned;
- The player can now quickly equip or replace an item with any of the available items in the stash via a drop-down menu by clicking on character slot;
- The FPS meter no longer overlaps the raid timer;
- Double-clicking on consumables automatically uses the item. In terms of functionality, double-clicking is similar to the "Use" option in the context menu of the item;
- You can turn on the tactical device or helmet-mounted lights by pressing the H key. You can switch the modes of tactical devices by pressing the CTRL + H key combination;
- The list of available mods for OpsCore helmet rails as well as 6B47 helmet has been expanded;
- When holding the 4-0 hotkeys when using the first aid kit and other medical supplies, a drop-down list of body parts to treat will now appear. When using the first aid kit, the list shows all of the character's wounds. When using other medical items, only those body parts that can be healed with the item are shown. To activate it, you need to set the hotkey mode to "release";
- Added new images to the loading screens.
- Gun Stand
- A new module "Weapon Stand" has been added to the Hideout. The stand has 3 levels of pumping. Each level can hold a certain number of weapons (Level 1 - 108 cells, Level 2 - 132 cells, Level 3 - 182 cells.) Only weapons with all critical components can be placed on the shelves of the Weapon Stand.
- A quick sale of scav's gear
- A "Sell Equipment" button has been added to scav's gear transfer screen. The player can sell all the equipment he has after extracting as a scav, including currency that Fence doesn't normally buy.
- Improved display of the crafting process
- Added animation and a color indication to the icon of the module where the crafting is in progress;
- Finished craft is now displayed first in the module list;
- Clicking on the complete craft counter takes you to the module that has a ready for pickup item.
- Graphics and performance
- The visual effect of anesthetic has been changed;
- New technology of fog rendering has been implemented on Streets of Tarkov;
- Added a new culling system to the Lighthouse location;
- Improved the culling system on Streets of Tarkov, increased the accuracy and performance of the system;
- Optimization of resource consumption by the sound system.
- Weapons and equipment
- Added:
- SVT-40 and AVT-40 rifles;
- AK-12 assault rifle;
- PKM and PKP light machine guns;
- Ryzhy’s sawed off;
- PM and PB pistols have been updated.
- New ammo:
- .300 Blackout CBJ;
- 12/70 Piranha;
- 4.6x30mm JSP SX;
- 7.62x39mm FMJ;
- 7.62x39mm SP;
- 7.62x39mm PP gzh;
- 7.62x54mm R FMJ;
- 7.62x54mm R HP BT;
- 7.62x54mm R SP BT;
- 9x19mm FMJ M882.
- Added a number of new weapon modifications, equipment models.
- Balance changes
- Various balancing changes to the characteristics of the ammo;
Various balancing of trade changes;
Various balancing changes to crafts.
- Added:
Adjusted resizing for the following mods
JP Enterprises Flat-Top 30mm ring scope mount; Recknagel Era-Tac 30mm ring scope mount; Recknagel Era-Tac 34mm ring scope mount; Nightforce Magmount 34mm ring scope mount with Ruggedized Accessory Platform; Burris AR-P.E.P.R. 30mm ring scope mount; Steyr AUG 5.56x45 42-round magazine; STANAG magazine receiver for HK G36; HK G36 STANAG magwell; VPO-101 "Vepr-Hunter" stock; VPO-101 "Vepr-Hunter" SVD-style stock.
Balancing changes to quests
- Adjusted quests:
- The Huntsman Path - Trophy;
- The Huntsman Path - Sellout;
- The Huntsman Path - Woods Keeper;
- Hunting Trip;
- Tourists;
- Psycho Sniper;
- A Shooter Born in Heaven;
- The Tarkov Shooter - Part 8;
- Capturing Outposts;
- The Stylish One;
- Farming - Part 4;
- Grenadier;
- Crisis;
- Insomnia;
- Sew it Good - Part 3;
- Test Drive - Part 1.
- Shooting range
- Reduced requirements for building a level one module, new requirements:
Lighting: 1 level;
Rubles: 20,000;
Nuts: 1 pcs;
Bolts: 1 pcs;
Metal spare parts: 1 pc.
- Reduced requirements for building a level one module, new requirements:
- Defective Wall
- New conditions for the module construction:
Medblock: Level 1;
Water collector: 1 level.
- New conditions for the module construction:
- Gym
- Added new conditions for module construction:
Lighting: level 2;
Ventilation: level 2.
- Added new conditions for module construction:
- Corrections
- Fixed the problem of the client hanging after pressing the "back" button upon reconnect;
- Fixed incorrect display of player's hands when using stationary weapons;
- Fixed bugs causing soft-locks when using underbarrel grenade launchers;
- Fixed missing sounds of grenade explosion thrown by bot in some cases;
- Fixed incorrect positions of Zryachiy and his guards at the raid start;
- Fixed a number of visual artifacts on Streets of Tarkov location;
- Fixed a number of visual artifacts in Hideout;
- Fixed incorrect calculation of target visibility through bushes and trees for bots;
- Fixed visual artifacts in optics on Interchange;
- Fixed unnatural viewing angle when going in/out of aiming with the "Berserk" perk (with the elite skill "Stress Resistance");
- Fixed errors when using flashlights, IR flashlights, NV and thermal imagers;
- Fixed bugs that in some cases caused locations to take longer to load;
- Fixed the lack of sound when firing the RSP-30;
- Fixed lack of container looting sound in third-person.
0.13.1.0.24605
2023/7/6
The key goal of the update was to fundamentally change the architecture of player display and synchronization on the client and their connection to the server. The goals that were achieved are:
- Changes
- Increased the number of network entities in the raid on Streets of Tarkov. In the future, changes are possible on other locations as well
Improved the hit registration accuracy
Increased the accuracy of positioning (position matching) of players on the server and the client
Reduced the chance of desync with the server
Network traffic optimization
Memory consumption optimization
Reworked the bot spawn system in practice mode. Now the number of bots is more accurate in relation to the selected settings
Major update to Oculus Spatializer - fixed positioning issues that could occur with a large number of audio sources playing at the same time
Weapon sound adjustments - now the sounds of gunshots sound more volumetric, but with sound positioning retained
- Increased the number of network entities in the raid on Streets of Tarkov. In the future, changes are possible on other locations as well
Fixed sharp jumps from mono to stereo
Adjusted the interior reverb sounds when the character is wearing active headsets
- Balancing changes
- Reduced damage to blacked-out limbs by 30%
Slightly increased blunt damage
- Reduced damage to blacked-out limbs by 30%
- Fixes
- Fixed the incorrect functioning of culling in some places on Streets of Tarkov
Fixed practice mode settings getting reset when reopening the settings window
Fixed bots not spawning in practice mode if the raid settings menu was not opened prior to starting the raid
Fixed the display signature of thermal sights showing through the weapon
Fixed the incorrect distance at which weapon flashlights stop being visible
Fixed the visual artifacts when changing the field of view while in raid
Fixed and optimized the rendering of glass and transparent objects on Streets of Tarkov
Fixed the cause of stutters in some specific areas on locations, which could occur during the calculations of sound occlusion
Fixed a bug where opened doors could muffle sounds, or vice versa - be fully hear-through and have no effect on sound in a closed state
Player Scavs with high reputation no longer lose Fence reputation if they kill the Rogue bosses
Fixed a rare bug where bosses or their guards would freeze after throwing a grenade
Road decals are no longer superimposed on dropped items, equipment, and weapons
- Fixed the incorrect functioning of culling in some places on Streets of Tarkov
0.13.0.5.23399
2023/5/26
The first iteration of the sound positioning settings on all locations has been completed:
Configured the sound system for Lighthouse
Configured the sound system for Interchange
Fixed the main sound issue areas on Reserve and The Lab
Reworked the sound engine for voice lines: the sound is now more realistic, adjusted curves for the volume drop, muffling/transparency of the sound at a distance. Voice lines are balanced in accordance with the loudness of the phrase
Improved active headsets system: lowered the volume level for all headsets, amplified high frequencies for more realistic sound, added functionality that gives some headsets an advantage by increasing the hearing radius of footsteps and voices
Adjusted audio tracks that had sound artifacts (background voices, noise)
Fixed the sound effect of concussion which appeared when using Golden Star balm or when stunned by a grenade: the effect is now smoother, the sound of tinnitus is played in stereo mode, without the positioning effect when turning your head
Balanced sound volume for M18 grenade to match other grenades of this type
Fixed an issue with short-term muting of the sound when the sound source transitions between rooms
Fixed an issue that occurred when opening a door where the sound source behind it could sound muffled
Fixed an issue where leaning against a wall would allow you to hear everything in the room behind the wall
Fixed visual bugs when using flashlights:
Flashlights no longer shine through walls and other obstacles
Fixed flickering of disabled flashlights on weapons on your back
Fixed brightness and beam range of some flashlights
Bots can no longer instantly rotate while prone
Disabled experience gain for killing and looting players in the same group. Dogtags of such players will be sold to traders for 1 rouble and will not be considered as found in raid
Reduced frequency of bot voice lines and shouting during combat
0.13.0.4.23117
2323/5/18
- Technical backend update aimed at optimizing and expanding internal functionality
- List of fixes
- Fixed the inability to sell some items to traders that could be sold before.
Fixed the inability to create in-game group chats.
Fixed not levelling of Health skill upon successful training in the Gym, in the hideout.
- Fixed the inability to sell some items to traders that could be sold before.
0.13.0.4.22617
2023/4/7
- Fixed a problem with the lack of bonuses from elite perks, after the use of consumables that increase this skill.
The problem of glare from lasers and infrared flashlights in NVGs was fixed.
Fixed the display of the result parameters of the weapon after the installation of the selected module on the assembly screen.
Fixed the sky rendering change, which worked incorrectly in terms of brightness after the last patch.
Ver0.13.0.4.22529
2023/4/4
- Changes
- Updated Nvidia DLSS to version 2.5.1 and AMD FSR to version 2.2;
Configured sound positioning settings on Reserve and Shoreline;
Adjusted sound positioning settings on Streets of Tarkov;
Increased the cloud size and spread speed of smoke grenades by 30%;
Added an in-game mail notification system for banned players based on player's report;
Adjusted the user interface for placing an offer on the Flea Market, taking into account the disabling of barter offers;
Expanded the quest area for Assessment - Part 1.
- Updated Nvidia DLSS to version 2.5.1 and AMD FSR to version 2.2;
- Fixes
- Fixed one of the causes of disconnects while loading into a raid. The remaining possible causes are being researched and eliminated;
Fixed multiple visual issues with scopes when using the DLSS/FSR of older versions (such as blurriness and artifacts during movement, lack of clarity, etc.);
Fixed the indoor fog glow on Interchange and Reserve;
Fixed the excessive vegetation sway that occurred during long raids;
Fixed the effect of street lighting glow which flickered when overlapping obstacles. The issue was mostly present on Streets of Tarkov at night time;
Fixed some texture memory leaks that caused excessive RAM consumption when the game was running for extended periods of time;
Various optimizations in lighting system components;
Fixed some object culling issues on various locations;
Fixed incorrect visuals of some buildings in the background of Streets of Tarkov;
Fixed incorrect audio system behavior at the first indoor gunshot or explosion;
Fixed the possibility of incorrect character visuals when trying to operate a stationary weapon by two players at the same time;
Fixed the ability to install conflicting attachments on some weapons;
Fixed incorrect matchmaking behavior after pressing "Ready" while the co-op mode settings interface is open;
Fixed Error 228 when failing all QTE stages in the Hideout gym;
Fixed an issue with loading into The Lab in co-op mode;
Fixed the ability to look through some walls on Reserve, Interchange, Factory, The Lab, and Shoreline;
Fixed incorrect player spawn points on Lighthouse and Streets of Tarkov;
Fixed an issue when loading into online raid after a co-op mode raid;
Fixed an issue with insurance for an item with an enhancement that was previously returned by insurance.
- Fixed one of the causes of disconnects while loading into a raid. The remaining possible causes are being researched and eliminated;
Ver 0.13.0.3.22173
2023/3/7
Most items will be examined by default
Removed the ability to place barter offers on the Flea Market
Active barter offers will be available until the offer timer expires
Offers that require weapons as barter will not be available for trade and will be returned to players after the offer timer expires
Adjusted base prices of some items
Reduced offer fee on the Flea Market
0.13.0.3.22007
2023/2/23
プレイヤーグループのシステムを刷新
- メインメニューからグループに仲間を集めることができるようになりました。またリーダーがレイドの準備をしている間、他のメンバーは自由に自分のスタッシュやハイドアウトを使用できます。
- マップ、ゲームモード、時間帯をグループメンバーが選択する必要がなくなりました。すべての設定は、グループリーダーが行います。
- グループリーダーの設定が完了すると、メンバー全員にレイドへの招待が届きます。メンバーの準備ができていない場合は、招待をキャンセルすることもできます。
- Co-opプラクティスモードでは、マップによりますが、最大20人までグループとして集めることができます。
- レイド終了後もグループのメンバーは維持されますが、Co-opプラクティスモードで5名以上の参加者がいる場合、最初に参加した5名だけがグループに残ります。
クエスト報酬のスキル計算を変更
- 0.13.0.0以前のように、報酬として表示されている数字の分のスキルレベルがそのままプレイヤーに付与されるようになります。
修正一覧
- レイド中に透明なプレイヤーやAIの敵が発生してしまう不具合を修正しました。
- Oculus Audioの構成要素のうち、音の発生する位置が誤っていたり、メモリリークやパフォーマンス低下の原因となっていた一部の不具合を修正しました。今回の修正は最終バージョンではありません。サウンドシステムの改善やマップ内での音の発生位置等の改善は今後も継続していきます。
- The Labでの立体的なサウンドポジショニングを調整しました。
- 薬品などの消耗品を使用する際に、キャラクターの手がフリーズする不具合を修正しました。
- Streets of Tarkovの光源のビジュアルを調整、最適化しました。
- Zryachiyと彼の護衛が敵対するプレイヤーを近距離で攻撃しなくなる原因となっていたAIの挙動を修正しました。
- Glockピストル使用時に特定の胸部装備のテクスチャでクリッピングが起きていた問題を修正しました。
- 特定の武器のアタッチメントと弾薬のアイコンが正しくなかった問題を修正しました。
- BEARのキャラクターモデルで、腕時計のアニメーションに起きていた問題を修正しました。
- Co-opモードをプレイすると、その後のオンラインモードでグループメンバーが異なる位置のスポーンになってしまう不具合を修正しました。
- 無線送信機を起動した状態でも、Zryachiyがプレイヤーを攻撃してしまう不具合を修正しました。
- Scavとしてプレイする際、Zryachiyとその護衛を殺害するとFenceの評価が下がってしまう問題を修正しました。
- スローリーン(Alt + A or D)をするとAIの敵に感知されなくなる不具合を修正しました。
- キャラクター選択画面とロビー画面を繰り返し切り替えると、一部のインターフェースが重なってしまう不具合を修正しました。
- ハイドアウトでジムを使用するとエラー228が発生してしまう不具合を修正しました。
- 特定のマップで誤った位置にエアドロップが落下する不具合を修正しました。
- アンダーバレル・グレネードランチャーを使用すると手のアニメーションがフリーズする問題を修正しました。
- ハイドアウトの射撃場での発砲音を室内の発砲音になるよう修正しました。
- 他の画面に切り替える際、フリーマーケットの通貨選択のUIに起こる不具合を修正しました。
- FSR 2.1を有効にした状態でナイトヴィジョンゴーグルを使用する際に起こる視覚的な不具合を修正しました。
- RSh-12リボルバーのシリンダーのチェンバーの順番に起きていた不具合を修正しました。
- RSh-12およびChiappa Rhinoリボルバーで、シングルアクションからダブルアクションに切り替えた際、空撃ちのアニメーションが表示されてしまう不具合を修正しました。
- 一部の装備品のエルゴノミクスのペナルティが反映されていなかった不具合を修正しました。
事前パッチノート
0.13.0.0.21469
2022/12/28
新コンテンツ
- Streets of Tarkov
- Since the establishment of the special economic zone in Norvinsk region, the city of Tarkov has become the center of its development and a key location on the map, lavishly fueled by international investment. In a short time, the city grew into a large metropolis with all the respective infrastructure. One of the main investors was TerraGroup, officially a biotechnology R&D company with offices in 18 countries around the world. However, its list of interests extends much wider than claimed, and its appetite keeps growing. Most of the major enterprises in Tarkov and Norvinsk Region were in one way or another connected to this organization. The city is home to its main office, laboratories, workshops of industrial enterprises and a branch of the USEC private military company (hired by TerraGroup for security).
- The city of Tarkov is located in northwest Russia and is part of the Norvinsk Region. It is located on the right bank of the Gulf of Finland, in the south of the Karelian Isthmus. The population of once an actively developing city was nearly one million people. In the mid-sixties of the 20th century, there were large instrumentation and electronic defense companies built before the city, which served as the basis for the development of ZATO (closed administrative-territorial formation). The ZATO status was lifted in 1994.
- After a huge corruption scandal associated with TerraGroup, when it became clear that the situation would not settle down, the company's management gave an order to USEC operators to not allow even the government and law enforcement officials to access the facilities. PMC operatives fulfilled the task, while virtually the entire senior and middle management of TerraGroup left the city. After this, a mass evacuation of all company resources began. Chaos erupted in the city. To counter the USEC PMCs who were still defending the property of TerraGroup, a newly created PMC BEAR, officially unrelated to the government, but rumored to have a direct protectorate of the Russian authorities, was sent to the city.
- Active fighting broke out between the two PMCs, using all kinds of weaponry. All this time, the population was actively evacuated by the city’s own resources, as well as with the help of the Russian Armed Forces and the UN peacekeeping contingent. In a short time, the chaos that was happening made the city remain frozen in the state in which its inhabitants had left it. The entire official contingent was withdrawn.Only the marginalized and criminal elements that wanted to make a profit and pillage the city decided to stay. Tarkov was cordoned off, and entering and leaving the city became impossible. A significant number of BEAR and USEC operatives have lost contact with their command, and now they have to find their own way out of Tarkov.
- This update adds a part of the city of Tarkov, located at the intersection of Primorsky Avenue and Klimov Street. This part of the location contains an abandoned factory, Pinewood Hotel, news agency building, Concordia residential complex, car dealership, Terracot Business Center, cinema, Sparzha supermarket, and other objects of urban infrastructure. This is the first part of the work on the city and later the location will be expanded.
- Repair kits and enhancements
- Weapons, body armor, and plate carriers can now receive a standard or rare improvement when repaired via repair kits;
The ability to enhance items opens at level 10 of the corresponding skill. For weapons it is Weapon Maintenance, for armor it is Light Armor and Heavy Armor;
Rare enhancements can only be applied at the elite level of the corresponding skill;
The chance and strength of a normal standard enhancement depends on the level of the corresponding skill;
For body armor and plate carriers, the enhancement reduces the damage a character receives;
Weapons can have two kinds of enhancements at the same time. The first is a decrease in malfunction chance, and the second is an accuracy increase;
The enhancement is effective within a certain range of the item's technical condition (or armor points) and will be removed in case of another repair;
The enhancement and its value affect the value of the item - the selling price, insurance, Flea Market fee;
The Intelligence skill now affects the amount of repair points that will be spent on repairs;
Now the value of the removed max durability of an item when repairing via repair kits depends on the corresponding skill. For weapons it is Weapon Maintenance, for armor it is Light Armor and Heavy Armor. For other items with durability points it is Intelligence.
- Weapons, body armor, and plate carriers can now receive a standard or rare improvement when repaired via repair kits;
- Skills
- Added new skill - Light Armor
- The skill progression reduces the penalty to mobility, wear of armor when repairing, and damage from melee weapons when struck in the armor.
- Added new skill - Heavy Armor
- The skill progression reduces the penalty to mobility, blunt damage to parts covered by the armor, and wear of armor when repairing.
- Reworked the Charisma skill
This skill's progression affects the price of insurance, paid extracts, replacement of operational tasks, price of the Scav Box, and Therapist's healing services.
- Reworked the Charisma skill
- Weapons and equipment
- Added GP-25 "Kostyor" 40mm underbarrel grenade launcher for all AK family automatic rifles with a compatible barrel mount;
- Added M203 40mm underbarrel grenade launcher for all AR-15 rifle family with appropriate barrel length and compatible handguards;
- Added SR-2M ”Veresk” 9x21 submachine gun? 9x21 submachine gun, with an SR-2MP upgrade kit, standard-issue KP-SR2 sight, 20- and 30-round magazines;
- Added Steyr AUG? A1 and A3 5.56x45 assault rifles, with modifications and magazines for 10, 30 and 42 rounds;
- Added Glock 19X? 9x19 with 19, 24 and 31-round magazines;
- Added RSH-12? 12.7x55 assault revolver;
- Added new equipment.
- Co-Op PvE expansion
- Added new settings to the cooperative game mode
No energy and water drain
By checking "Disable water and energy consumption", the player will not lose energy and hydration over time, except from consuming items. With zero energy and hydration, there will be no exhaustion or dehydration negative effects. - Bot configuration
Option to adjust the amount (including full absence) and difficulty of bots from the solo offline mode is now available in co-op. - Spawn point selection options
Players now have three options for selecting a spawn point- All in one place - all players in a group will appear together in the center of the map
- As online - all players in the group will spawn at the edges of the map, each at their own position
- 2 teams - players in the group will be divided into two teams (according to the order in which they enter the group) and spawned as different teams in two different parts of the map
- Weather condition options
It is now possible to fine-tune the weather. Adjustment options include: - Clouds
- Fog
- Rain
- Wind
- Added new settings to the cooperative game mode
- Time configuration
- Added the ability to set a specific time of day for the raid. When selecting the desired value, the time flow will be stopped and will always correspond to the selected hour. It is also possible to leave the time as in an online raid.
This is the first stage of improving the cooperative mode features. Later, the functionality will be refined, some of the planned improvements can already be seen in the interface, such as Time flow, Health configuration, Disabled overload, and others.
- Added the ability to set a specific time of day for the raid. When selecting the desired value, the time flow will be stopped and will always correspond to the selected hour. It is also possible to leave the time as in an online raid.
- Hideout
- Added two new upgrade levels for the shooting range. The new levels allow you to set up a variety of shooting targets, including moving targets, and use the training program to improve your shooting accuracy.
- Added 5 new stimulants
- Obdolbos 2
A syringe with a homemade drug, developed by Sanitar. A new version of the old classic. Looks like TerraGroup Labs' experiments did not end with the closure of TerraGroup Labs itself. - SJ12 TGLabs
Developed for the operatives of special units. Slows down some functions of the body and they temporarily start working with energy regeneration. The drug forces the release of vasopressin in the hypothalamus, which leads to a change in the work of the adrenal glands, lowers body temperature and increases perception. After the end of the action, there is usually a jump in temperature to 40-42 degrees as a compensation for the incorrect functioning of the body systems. - Perfotoran (Blue Blood)
A blood substitute with the function of oxygen transfer, used as a powerful antidote capable of relieving toxins, poisons, and radiation damage. It was developed by Soviet scientists in the 1980s. It is a submicron emulsion based on PFO compounds. Once in the blood, it temporarily speeds up the metabolism and regenerates tissues. Negatively affects health in case of overdose or rejection. - Trimadol
An opioid synthetic analgesic developed for special forces operatives. It has a central and spinal cord action (promotes opening of K+ and Ca2+ channels, causes hyperpolarization of membranes and inhibits conduction of pain impulses). In addition to the analgesic effect, it increases combat characteristics. Overdose leads to exhaustion of the body after the effects wear off. - PNB (Product 16)
A combat stimulant. Developed by TerraGroup Labs, labeled PNB. Allows a short-term activation of the inner muscles, bringing them into a state of hypertonicity, which in turn reduces the received damage. At the same time there is an active synthesis of proteins for accelerated tissue regeneration. Used for the expansion of the organism abilities at the key moment of the combat. Allowed for use by Special Forces. Has some side effects.
- Obdolbos 2
- Voicelines:
- Added new voices for Bosses:
- Killa
- Tagilla
- Knight
- Birdeye
- Big Pipe
- Added new voices for Bosses:
- List of changes:
- Rebalanced weapon mastering progression;
- Rebalanced trading and prices, added new barter items;
- Rebalanced conditions and rewards in the old quests, as well as added new ones;
- Some quests in chains can now become available after a period of time after the completion of the previous one;
- Various improvements and changes in the Hideout;
- The spawn points of some quest items have been changed, the item will be in one of the random places located near each other;
- Some recipes for crafting in the Hideout will become available as a reward for completing specific quests;
- A new type of extraction is available on Streets of Tarkov, to activate it you will need to fire a green flare cartridge in the area before the exit, otherwise you will be shot by snipers when approaching the exit;
- Added the ability to add a craft to your favorites, as well as a search by name in the craft list;
- Added weapon malfunctions for bots;
- Improved the behavior of Rogue Bosses.
- Added complete up-to-date localization for Chinese, Czech, Italian, and Polish languages
- Graphics and sound
- FSR 2.1
Added support for FSR 2.1 - a picture scaling technology developed by AMD that upscales lower image resolution to higher resolutions in real time for display on higher quality monitors.- Optimized the draw distance of various types of glass
- Optimized the rendering of decals
- Optimized the rendering of trees at long distances
- FSR 2.1
- Reworked the sound mechanics
- Steam Audio has been completely removed from the project and replaced with Oculus Audio. The sound positioning system changes will be noticeable regardless of the binaural sound setting, but we recommend enabling binaural audio for the best experience.
In the current implementation, the sound positioning system handles a much larger number of conditions to form the final sound in relation to the player's position.
The final adjustment of the positioning is available on Factory, Customs, Woods, Streets of Tarkov. Other locations will have the quality of sound positioning gradually improved in the upcoming updates.
- Steam Audio has been completely removed from the project and replaced with Oculus Audio. The sound positioning system changes will be noticeable regardless of the binaural sound setting, but we recommend enabling binaural audio for the best experience.
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コメント
- ゲーム設定で、標準治癒を継続的な治癒に置き換える。これどこにあるんや -- 2024-12-28 (土) 04:37:10
- ホットキーとマウススクロール上下だからクイックスロット4~0の入力タイプじゃないかな? 出先だから分らんけど -- 2024-12-28 (土) 05:50:26
- しげみ以外でも出待ちしてたらカルマ下がったわ -- 2024-08-24 (土) 14:33:53
- 0.15.0 パッチノートを更新。 -- 2024-08-21 (水) 19:26:16
- 更新 -- 2023-02-23 (木) 22:33:57
- 近距離での銃撃戦におけるネットワークの安定性を改善 ←こんな限定的なことができるのか? -- 2022-10-18 (火) 03:44:31
- シージとか別ゲーのラグ対策でもたまに書いてるよ。近距離であればあるほど同期の精度を高めるようにできてるから -- 2022-10-18 (火) 06:58:36
- 更新しました Yuu -- 2022-10-12 (水) 18:04:16
- メニューバーも更新しました。 -- 2022-10-12 (水) 21:16:00
- サイレントで一部武器がフリマ出品できなくなってます -- 2022-08-15 (月) 17:58:39
- これはgoggle翻訳のコピペですよね? -- 2022-08-12 (金) 00:11:24
- 修正しました。 Yuu -- 2022-08-13 (土) 16:53:35
- 機械翻訳を微修正の上で比較、修正できるように原文も掲載しています。エミッサリーの公式翻訳でも「問題の修正」で内容が削られているところもあるので、wiki独自に具体的な内容の追加や関連内容の統一もしています。 内容の確認を優先して文体の細かな修正を後回しにすることもあるので、皆様も更新に協力をお願いします。 45 -- 2022-08-13 (土) 20:44:05
- すみません。差があることまで見てませんでした。 Yuu -- 2022-08-13 (土) 21:34:55
- Gingys keyの所在等知ってることあれば教えて欲しいです🙏 -- 2022-07-19 (火) 22:08:01
- 今のローグ出現イベの確率30%とかまゆつばネタ見たけどそれくらいは遭遇して邪魔な上に殺されるからすっげぇイラッとするわ、倒せる人達からしたらカモだろうからおいしいんだろうけどなぁcustomsが生き辛い -- 2022-05-08 (日) 14:52:30