パッチノート/Alpha 13.x Release Notes

Last-modified: 2016-03-27 (日) 10:20:57

Alpha 13.8 Patch notes (2016/02/05)

http://7daystodie.com/alpha-13-8-is-out/

  • Changed: Create RG City Spawning Method
    ランダムマップの都市の生成方法を変更
  • Fixed: Throwing rock just falls to
    投石がその場に落下していたのを修正
  • Fixed: Workstations not catching up
  • Fixed: POIs never spawning zombies in RWG
    ランダムワールドジェネレータでゾンビをスポーンしない特定建造物を修正
  • Fixed: Gaps in skill returns
    スキル報酬のギャップを修正
  • Fixed: Changed skill effect curves to match internal chart balancing
    スキルの効果を内部チャートバランスに合うよう変更
  • Fixed: NRE on scrapping a now empty inventory slot
    現在空のインベントリスロットをスクラップするときのNREを修正
  • Fixed: craft preview time was not matching actual craft time in recipe queue
    レシピキュー上でクラフト時間の表示が実際のクラフト時間と一致していなかったのを修正
  • Fixed: Cannot craft a recipe when it is not showing in the recipe list.
    レシピリストに表示されないときレシピがクラフトできないのを修正
  • Fixed: OutOfMemory on water particles
    水粒子のOutOfMemoryを修正
  • Fixed: Recipe Stack resetting upon closing forge and reopening
    フォージを開け閉めするたびにレシピのスタックがリセットされるのを修正

Alpha 13.7 Patch notes (2016/01/28)

http://7daystodie.com/a13-7-patch-and-a13-status/

  • Fixed: Dropped Blocks Damaging Terrain & Other Blocks, PVP Exploit
    => removed all item to block damage as this is the source of too many exploits
    ブロックが落下した時に土地や他のブロックに通るダメージによるPvP関係の裏技
    →とりあえずブロック落下によるダメージを削除
  • Fixed: Various xml bugs, exploits
    様々なXMLのバグ修正
  • Fixed: Night vision effect
    ナイトビジョンの効果の修正
  • Fixed: Modifying XUI cfg to access cheat menu on remote games
    リモートゲームでチートメニューにアクセスできるよう改造したXUIコンフィグの修正
  • Fixed: NRef on dedi
    専用サーバのNrefを修正
  • Fixed: Armor Modifier values
    アーマーの修正値の修正
  • Fixed: Items from aborted crafting queue spam server
    クラフトキューを中止した時のアイテムがサーバにスパムしていたのを修正
  • Fixed: WRN Missing Cleanup for XML: xui/styles
    XUi/Styles.xmlの抜けていたWRNを修正
  • Fixed: NRE Spamming Client Output
    NREがクライアント出力にスパムしていたのを修正
  • Fixed: Wrong case for XUi filenames
    XUIのファイル名の間違いを修正
  • Fixed: Dupe with Exceeding Stack limit on full inventory
    インベントリ満タン時のスタック限界を超えると複製されるのを修正
  • Fixed: Toolbelt transform duping for placeable items
    設置可能アイテムについてツールベルトから移動されると複製されるのを修正
  • Fixed: Campfire/forge duping - dedicated server
    専用サーバでキャンプファイアとフォージが複製されるのを修正
  • Fixed: Crafting and timers have inaccuracies in the time
    クラフトタイマーの時間が不正確なのを修正
  • Fixed: Broken onscreen debuff status icons
    壊れた画面上のデバフアイコンを修正
  • Fixed: Cobblestone ramp frame no longer craftable
    Cobblestone ramp frameを作れないよう修正
  • Fixed: Items and blocks spaz out after explosions dedi only
    アイテムとブロックが爆発後正常な挙動をやめるのを修正
  • Fixed: NRE, missing chunks and pink items/objects after sucking items with full inventory
    チャンクミス及び、インベントリ満タン時のアイテム吸引後のピンクのアイテム/オブジェクトのミスによるNREの修正
  • Changed: temporary fix to invulnerability from armor skil
    アーマースキルによる無敵化を一時的に修正する変更

Alpha 13.6 Patch notes (2015/12/25)

http://7daystodie.com/alpha-13-6-patch-is-out/

  • Added: New video Tone Mapping options replacing the old Dynamic Contrast. Currently there are 5 options including Vibrant, Cold, Dark, Bright, and Vibrant DeSat. Vibrant is the default. Note: These are experimental and could be turned into 1 default with usage of these for biome or player type effects.
    ビデオオプションに古い「Dynamic Contrast」に代わる新しい「Tone Mapping」を追加。「Vibrant (鮮やか)」「Cold (冷淡)」「Dark (暗い)」「Bright (明るい)」「Vibrant (力強い)」の5つのDeSatオプションを含む。
    補足:現在このバイオームとプレイヤーエフェクトに利用されているオプションはまだ実験段階の物だが、将来的にはこの中の一つがデフォルト設定になるだろう。
  • Added repair to various concrete blocks
    コンクリートブロックの修理追加。
  • Added: Some ambient one shots to burnt forest.
    焼けた森が取り囲むように。
  • Added: VERY rough first draft of caves. Still more to do with the noise values yet.
    試作の非常に荒い洞窟を追加。まだ安定しないため、もっと落ち着かせる。
  • Changed: RWG random world generation has a whole new algorithm.
    RWGランダムワールド生成を全く新しいアルゴリズムに変更。
  • Changed: Lowered sea level to 32 meters.
    海抜を32メートルに引き下げた
  • Changed: Replaced per biome terrain adjustment with single terrain generator
    これまでバイオームごとに行っていた地形生成を一括生成する方式に変更
  • Changed: Biomes now spawned using perlin noise.
    パーリンノイズを使ってバイオームが生成されるようになった
  • Changed: Biome distribution is more even per biome.
    バイオームの生成確率は、より均等になった。
  • Changed: Hub layouts have changed slightly.
    ハブ・レイアウトを微妙に変更
  • Changed: Hub Cell size increased to give hubs a little more room to generate.
    ハブ生成の部屋の微増の為に、ハブ・セルサイズを増大。
  • Changed: Hub cell offset set to 0 for a more predictable grid like hub layout.
    ハブ・レイアウトの様なグリッドを予想しやすくなるように、ハブ・セル・オフセットを0にセット。
  • Changed: Did a slight optimization to pine forest decorations.
    松の森のデコレーションをわずかに最適化。
  • Changed: Increased stability of stable cloth material
    布製ブロックの保持耐久度を増加
  • Changed: Steel walls now have 4000 hit points instead of 2000.
    鋼の壁の耐久値を2000から4000に増加。
  • Changed: Night time zombies are restructured like day time zombies. Dogs on day 5, with no spawning near day 7 so players have time for the night hordes.
    夜時間のゾンビを昼時間のゾンビの様に再構成。例えば5日目の犬ゾンビは7日目付近でスポーンしなくなったので、夜ボードにプレイヤーはより時間を割けるようになる。
  • Changed: Nerfed spike trap damage now that gore blocks are disabled
    ゴアブロックを消去したため、スパイクトラップのダメージ減少。
  • Changed: cornbread hold type and added custom hold item.
    コーンブレッドの持ち方変更、特殊なアイテムの持ち方を追加。
  • Changed: Player surface walk slope max to 65 degrees (up from 60) to fix getting stuck on spike trunk tips.
    プレイヤーの傾斜を歩く最高を60度から65度へ変更。幹のスパイクに引っかかるのを修正。
  • Fixed: New rbg colors to map markers.
    マップマーカーの新しい色を修正。
  • Fixed: Damaged Wood spikes cannot always be repaired
    ダメージを受けたウッドスパイクを修理できないのを修正。
  • Fixed: Dogs attacking rapidly.
    犬ゾンビの攻撃が速すぎるのを修正。
  • Fixed: Limited voices on the minibike sounds.
    ミニバイクの音の制限を修正。
  • Fixed: Downgraded cobblestone ramps stay rotated the correct way.
    低級の丸石屋根を設置時の回転動作は正常になった。
  • Fixed: Car harvest per tier is now the same.
    青い車以外からもバッテリーとエンジンが出るように修正した。
  • Fixed: Null ref when filling lots of jars with water
    大量の瓶に水を汲んだときの参照を追加。
  • Fixed: Several material bugs where hardness was not 1
    固さが1ではない、いくつかの素材バグを修正。
  • Fixed: Spike trunk tips should take damage now
    ウッドスパイクの先端でダメージを受けるように修正。
  • Fixed: Light bug on spotlight.
    スポットライトの光のバグを修正。
  • Fixed: Texture tiling error on stone block destroy particle effect.
    ブロック破壊のパーティクルエフェクトのテクスチャ・タイル・エラーを修正。
  • Fixed: NRE on shooting an arrow and disconnecting.
    矢を撃ちながらサーバーから切断したときに起こる参照の修正。
  • Fixed: Issue where cities would stop rolling prefabs to place in the world.
    ワールド内の配置で街のプレハブの展開が止まっていた問題を修正。
  • Fixed: Issue where edges of hubs had a sharp bowl like cut.
    ハブの端が切り離したような半球の鋭い地形を生成していた問題を修正。
  • Fixed: Issue where roads would be very steep due to hub bowl cuts.
    ハブの半球の端の段差が非常に急な道を生成してしまっていた問題を修正。
  • Fixed: Y offset in utility building water works.
    水の動きのYオフセットを修正。

Alpha 13.5 Patch notes (2015/12/22)

http://7daystodie.com/alpha-13-5-patch-is-out/

  • Added: Repair to all the large secure storage crates.
    全ての大きな安全保管箱を修理できるように。
  • Changed: Added new rbg colors to map markers backpacks are teal and you can have up to 7 friends of different preset colors.
    マップマーカーバックパックに小鴨色を追加。フレンドを7種類の色で区別できるようになった。
  • Changed: Dogs no longer turn to animal gore.
    犬ゾンビが動物ゴアにならないように変更。
  • Changed: Disabled all zombie gore blocks for now until we have time to implement them properly which would include zombies climbing them, zombies not knowing where the door is any more after a zombie dies in front of your door, and get them looking better and performing better. Every time a zombie dies it makes the server build a chunk, and when the gore degrades it does it again and again, causing server CPU usage and making the game look ugly in general with pyramids everywhere. We love the idea of gore blocks, but until we can polish it up and get it working right we have to turn it off for now. You can re-enable them by setting <property name=”CorpseBlockChance” value=”0″/> to 1.
    ひとまずゾンビのゴアブロックを廃止した、僕たちがあのブロックをうまく実装する余裕ができるまでね。このうまく実装するというのは、ゾンビたちがゴアブロックを壊すのではなくきちんと上れるようにしたり、君たちのドアの真正面で死んだゾンビのお陰で他のゾンビからドアの位置が全く分からなくなってしまう不具合を直したり、それから見た目を良くしたり、処理を軽くしたり、ということを含めている。たった一人のゾンビが死ぬたびにサーバーがそこのチャンクを読み込んで、サーバーのCPUの過剰使用を引き起こしてるし、肉、骨とダウングレードするたびに読み込んで、また読み込んで、あの血まみれのピラミッド型ブロックが至るところに散らばったゲームってのは、どう見たって気持ち悪い。ゴアブロックのアイデアは気に入ってるんだけど、今からもっと良いアイデアを出しあって、正しく実装できるまではゴアブロック化を無効にしなければならない。<property name=”CorpseBlockChance” value=”0″/>(Configのentityclasses内に有ります)の0を1に設定すれば、ゴアブロックを再度有効化することはできるよ。
  • Changed: Reduced ingredient craft time from wood, clay lumps and small rocks from 1 to 0.5. For example, making a frame would take 10s before now it will take 5s.
    木材・粘土・小石の素材別クラフト時間を1から0.5に減少。例えば、木のフレームを作成する時間が10秒から5秒になった。
  • Changed: Scrapping now gives 75% instead of 100%.
    アイテム解体で得られるものが今までの75%に減少。
  • Changed: Reduced stamina usage on the fire axe.
    消防オノの消費スタミナを減少。
  • Changed: Stack size of small rocks and concrete mix to 1000.
    小石コンクリートミックスの最大スタックを1000に変更。
  • Fixed: One of the known memory leak within our new audio system.
    新オーディオシステム内のメモリリークを修正。
  • Fixed: Pistol firing sound should no longer cut out.
    ピストルの射撃音が停止するのを修正。
  • Fixed: Torch sound quits playing after a short time.
    トーチの音がすぐに消えるのを修正。
  • Fixed: NRE spamming dedi output log.
    ログ出力のdediをばらまくNREを修正。
  • Fixed: Shift click dupe as client over the network for loot containers.
    クライアントのShiftクリックによって、アイテム出現コンテナのネットワークをだますのを修正。
  • Fixed: Fast pickup and drop dupe as client over the network for loot containers.
    クライアントが素早くpickup・dropすることで、アイテム出現コンテナのネットワークをだますのを修正。
  • Fixed: Plant fiber hat now scraps to plant fibers.
    植物の繊維帽子を解体すると植物繊維になるように修正。
  • Fixed: Added missing is enemy tag to dogs in xml
    xml内の犬の敵タグが見つからなくなっていたのを修正。
  • Fixed: NullReferenceException: Object reference not set to an instance of an object at ItemActionEntryRepair.RefreshEnabled
    無効な参照例外:ItemActionEntryRepair.RefreshEnabledでオブジェクトの参照にされないオブジェクトを修正。
  • Fixed: Plant fiber hat is repaired with plant fibers.
    植物の繊維帽子を植物の繊維で修理できるように修正。
  • Fixed: Shared waypoints not showing for other players.
    シェアされたウェイポイントが他のプレイヤーに見えないのを修正。
  • Fixed: No way to remove offline people from your friends list.
    フレンドリストからオフラインプレイヤーを取り除く方法が無かったのを修正。
  • Fixed: Camo net blocks now support entities and don’t collapse.
    Camoネットブロックが実態をサポートし、崩壊しないように修正。
  • Fixed: Player dropped backpacks now have stability and won’t fall and break as much.
    プレイヤーが落としたバックパックが安定し、落とさず壊さないように修正。
  • Fixed: Frig sounds hanging around after destroyed.
    冷蔵庫が破壊された後、音を出し続けるのを修正。

Alpha 13.4 Patch notes (2015/12/19)

http://7daystodie.com/alpha-13-4-patch-is-out/

  • Added: Button XUI view component that handles hover/selection for clickable icons.
    クリックできるアイコンにハンドルを浮かせる/選ぶXUIビューコンポネントのボタン追加。
  • Added: Forge recipes for scrap iron, brass, lead, small stone, clay lumps and broken glass so the user can quickly get his materials out of the forge. Note that this does not give any XP.
    鉄スクラップ・真鍮・鉛・小石・粘土の塊・割れたガラスを鍛冶炉から素早く取り出すために、それらの精錬レシピを追加。経験値が入らないことに注意。
  • Added: More gas to complete cars, partially damaged cars have a lower chance to find gas and in lower quantity.
    完全な状態の車からはより多くのガソリンが、損傷した車からはより低確率かつ少ない量のガソリンが見つかるように。
  • Added new spawning definitions to summoned hordes day 28-60, 61-90 and 90 to infinity.
    summonedホードの新しい定義追加。28日目から60日目、61日目から90日目、90日目からその先ずっと。
  • Changed: Hover color for skill rows to match all other list hovers.
    他のスキルリストに当てはまるスキルの色が浮かび上がるように変更。
  • Changed: Chainsaws now use chainsaw parts instead of auger parts to assemble.
    チェーンソーオーガパーツの代わりにチェーンソーパーツを使うように変更。
  • Changed: Increased repair amount on forged iron and repair kits.
    精錬鉄やリペアキットによる回復量を増加。
  • Changed: Crossbow bolts now assigned to archery and weapons skills.
    クロスボウボルトがアーチェーリースキルと武器スキルを用いるように変更。
  • Changed: OnPress is only fired by left mouse button throughout XUI.
    XUIを通じた左マウスボタンによる燃焼を変更。
  • Changed: Cobblestone now takes 5 cobblestones to repair.
    丸石が修理に5つの丸石を用いるように変更。
  • Changed: Various recipe requirements to be more consistent.
    様々なレシピが矛盾のない要求をするように変更。
  • Changed: Day 12 and 20 have less dogs.
    12日目と20日目の犬を減少。
  • Changed: Reduced screamers from 3 to 1
    スクリーマーを3匹から1匹に減少。
  • Changed: Doubled the resource requirements for bricks.
    レンガの必要資源量を2倍に増加。
  • Changed: Rebar frames are now made in the forge and require an anvil. They take much less iron than before, but are not near as durable.
    鉄筋フレーム精錬に金床を用いるように変更。必要な鉄は少なくなったが耐久値減少。
  • Changed: Everything smelts twice as fast in the forge.
    精錬の熔解速度を2倍に増加。
  • Changed: Weight of broken glass to 5.
    割れたガラスの重量を5に変更。
  • Changed: Glass only takes 10 units of glass and 1 clay instead of 100 and 10.
    ガラスからとれるガラス量を100から10に、粘土量を10から1に減少。
  • Changed: Entity spawning definition now support day ranges.
    実際のスポーン定義が1日の範囲をサポートするように変更。
  • Fixed: Forge now plays the ambient fire audio again.
    鍛冶炉が火の音を出し続けるのを修正。
  • Fixed: MaxVoices on footsteps set to 2 so a footstep doesn’t have to finish playing before allowing another.
    足音が他の音の時に終わらないようにするために、足音の最大音を2に修正。
  • Fixed: Gun repair equalizes part quality.
    銃の修理が部分品質を等しくするのを修正。
  • Fixed: Player loses ownership over his land claim blocks.
    プレイヤーが土地主張ブロックの所有権を失うのを修正。
  • Fixed: Show “distance to friend” in score board instead of “walked distance”.
    「walked distance」の代わりに「distance to friend」を表示するスコア表を修正。
  • Fixed: Special o opens up console when used in chat
    チャットを使うとき、特別なoがコンソールを開くのを修正。
  • Fixed: Loot containers are empty at some levels of scavenging.
    アイテム出現コンテナがScavengingのレベル次第で空っぽの状態になる問題を修正。
  • Fixed: Improvement for high memory consumption in dedicated servers: pools are cleared when all players left a server.
    専用サーバー上で高いメモリーを使用する問題改善:全プレイヤーがサーバーを去ったとき、プールが掃除される。
  • Fixed: Skills can be purchased with LMB + RMB, allowing you to spend extra points.
    スキルがLMB+RMBで獲得でき、エクストラポイントを費やせるのを修正。
  • Fixed: Various blocks that couldn’t be repaired.
    修理できない様々なブロックを修正。
  • Fixed: Mining helmet now has a range of attributes based on quality.
    採掘ヘルメットの範囲が品質に基づくように修正。
  • Fixed: Raised MaxVoices on rapid fire weapons to fix them from getting cut off.
    連射武器の高い最大音量がカットされるのを修正。
  • Fixed: Could not scrap rebar frames
    解体できない鉄筋フレームを修正。
  • Fixed: Weights of casings, bullet tips and buckshot so it can’t be scrapped for infinite ammo resources.
    無限弾薬資源を解体できないために、ケース・バレットチップ・バックショットの重量を修正。

Alpha 13.3 Patch notes (2015/12/17)

http://7daystodie.com/alpha-13-3-patch-oh-yeah/

  • Added: Negative sound needed for “No room in Queue!”
    「クラフト予約が満杯だ!」のネガティブサウンドを追加
  • Added: Honey to Shamway foods crates.
    食料品店の木箱にハチミツ追加。
  • Changed: Zombie bears never give up the chase.
    熊ゾンビの追跡は振りきれなくなった
  • Changed: Reduced MaxVoices across footsteps and many other entries for audio perf improvement.
    足音の最大音を減少し、他の様々な音響のパフォーマンスを改善。
  • Changed: Removed fix for memory leak as it seems to have regressions
    退行が原因と思われるメモリリークを減少修正。
  • Changed: Zombie bears never give up the chase.
    熊ゾンビが追いかけるのを諦めないように変更。
  • Changed: cornmeal is now made from 1 corn and you get 1 cornmeal.
    Corn*1でCornmeal*1を作れるように変更。
  • Changed: corn seed recipe is now 2 seeds from 1 corn.
    Corn*1でCorn Seed*2を作れるように変更。
  • Changed: Reactivated object pools on dedicated servers, better clearing of pools when no players are connected.
    専用サーバー上のオブジェクトプールを復活。接続プレイヤーがいないとき、プールのクリアニングをより良く変更。
  • Changed: Lowered insulation values of leather armor.
    Leather Armorの保温性減少。
  • Changed: Bandanas are now craftable and provide cooling.
    Bandanaをクラフトできるようにし、体温を下げられるように変更。
  • Changed: Plant fiber hat now craftable and provides cooling.
    Plant Fiber Hatをクラフトできるようにし、体温を下げられるように変更。
  • Changed: Wind cools you more when you are wet.
    濡れている時、風が体温を更に下げるように変更。
  • Changed: Running and walking heats you up less.
    走行・歩行による体温上昇を減少。
  • Changed: Azalea bushes can now be harvested like flowers for 1 wood on pickup, and punched/mined for 1 wood as well.
    アザレアの藪からEキーでWoodを回収できるように変更。
  • Changed; 44 Magnum Parts, 44 Magnum Cylinder, 44 Magnum Grip, 44 Magnum Frame, Hunting Rifle Barrel, Hunting Rifle Receiver, Hunting Rifle Parts, Auger Blade, Small Engine, Handlebars and Minibike Handlebars all use generic sack model now.
    44 Magnum Parts/44 Magnum Cylinder/44 Magnum Grip/44 Magnum Frame/Hunting Rifle Barrel/Hunting Rifle Receiver/Hunting Rifle Parts/Auger Blade/Small Engine/Handlebar/Minibike Handlebarの一般サックモデルを変更。
  • Changed: Blocked local sounds playing on Dedicated Server in AudioManager.
    AudioManager内の専用サーバー上の遊んでいる遮断されたローカル音を変更。
  • Changed: Shamway loot container to be wood instead of cardboard.
    ShamwayコンテナがCardboardの代わりにWoodを出すように変更。
  • Changed: Army camps to spawn only in the snow biomes in random gen.
    ランダムマップ内で軍事施設がSnowバイオームにしか出なくなるように変更
  • Changed: Cobblestone walls and ramps take 4 to upgrade instead of 10.
    Cobblestone Wall/Cobblestone Rampのアップグレードに必要な個数を10から4に変更。
  • Changed: stone recipe to match new stone yield.
    Stoneのレシピが新しくStoneを入手するのと同じくらいに変更。
  • Changed: Cobblestone frames only take 5 wood and 1 plant fiber instead of 10 and 5.
    Cobblestone Frameに必要な素材を、Wood*10+Plant Fiber*5からWood*5+Plant Fiber*1に変更
  • Changed: Wandering hordes, extended them to day 21 then they loop. Reduced number of dogs in wandering hordes and none will spawn on day 6, 7 and 8 so that for sure the night 7 horde will come.
    放浪ホードが21日までループするように変更。放浪ホード内の犬を減少し、フェラルホードが確実に来るようにするために6日目・7日目・8日目に放浪ホードが来ないように変更。
  • Changed: Small audio performance update - mostly for dedicated servers.
    音関係の小さな更新:ほとんどがサーバー専用
  • Changed: Stone drops more rocks, proportionate to the resource boulders.
    Stoneからの石類のドロップ量を上昇。Resource Boulderと比例するように変更。
  • Fixed: Null ref in Audio stop call.
    音響停止命令のnull参照を修正
  • Fixed: Profile editor sex selection doesn’t enable correct options.
    キャラクターメイキングで性別設定が動作しなかったのを修正
  • Fixed: Ability to have invalid character by having no profiles and pressing edit.
    キャラクター設定が無い状態で編集ボタンを押したときに、不適切なキャラクターを作れた不具合の修正
  • Fixed: Shade impacts core temp by -10 degrees F
    日陰は体温を華氏10度下げるように修正
  • Fixed: Denied resource sound isn’t playing.
    ドロップした資源アイテムの効果音が鳴らない不具合の修正
  • Fixed: Dead zombies disappearing at certain viewing angles.
    ゾンビの死体が視角によって透明になる不具合の修正
  • Fixed: Make workstations closable with “E”
    焚き火やフォージなどをEキーで閉じられるように変更
  • Fixed: Dogs give up the chase after 25 seconds.
    ゾンビ犬は25秒で追跡を諦めるように変更
  • Fixed: NRe when damaging a minibike.
    Minibikeへの攻撃を想定していなかったのを修正
  • Fixed: Hitting Supply Drop Crate Caused An NRE
    救援物資への攻撃が想定されていなかった不具合の修正
  • Fixed: One damaged wood spike could be picked up.
    ウッドスパイク(一段階破損)が拾えるように変更
  • Fixed: Large trees now yield twice the wood as medium trees.
    大木からは普通の木の倍量のwoodが採れるように変更
  • Fixed: Nails use auto weight calc.
    nailsを重量計算に追加
  • Fixed: Shift click dupe between tool belt and inventory.
    shift+クリックの増殖バグの修正
  • Fixed: Cobblestone walls can be repaired.
    Cobblestone wallsの修理が出来るように変更
  • Fixed: Richwood stairs can be repaired.
    Richwood stairsを修理出来るように変更
  • Fixed: Garden Hoe mechanic exploit for easy expandable bedrock base.
    Garden hoeの機能を使って岩盤製拠点が簡単に作れた異常を修正
  • Fixed: 7days memory hogs on mp games.
    マルチの7 days to dieにおけるメモリの無駄づかいを修正
  • Fixed: Scavenger 10 unlocks Quality Joe for other players on dedi.
    マルチの、一人でもscavenger10に達成するとクオリティジョーが解禁される不具合の修正
  • Fixed: Quality Joe not properly applying its bonus to items.
    クオリティジョーのボーナスが正しく適用されない不具合の修正
  • Fixed: Loot containers are empty for scavenging level 20 players.
    スカベンジレベルが20の時に、漁ったコンテナが空になる不具合の修正(20以外では修正されていない?)
  • Fixed: Various skill replication issues.
    様々なスキルの引き継ぎバグの修正
  • Fixed: Cloning of Skills wasn’t cloning all data.
    同系統のスキルデータの一部がコピーされていない不具合の修正
  • Fixed: First level of unlocked perks were free.
    パークの1レベル目がタダでとれていた不具合の修正
  • Fixed: Players get stuck in loading screen. Delete profile required.
    ロード画面で固まるのを修正。必要プロフィールの削除を修正。

Note: We have some performance improvements but still have some things we can make better stay tuned.
注意:私たちはパフォーマンスの改善をしたけど、まだまだ改善する予定だから楽しみにしててね。

Alpha 13.2 Patch notes (2015/12/15)

http://7daystodie.com/alpha-13-2-patch-is-out/

  • Added: Notification when item is broken and needs repair.
    アイテムが壊れて修理が必要な場合に通知が出る機能を追加。
  • Changed: Supply crates have less HP
    Supply CratesのHP減少。
  • Changed: Rebalanced all tools. Essentially all iron tools do the same base damage, but have penalties for what they aren’t good at. This resolves odd cases where a pickaxe might have been better at cutting wood than a fireaxe. Stone tools do half the damage iron tools do. Steel tools do 2x damage as iron
    全てのツールのバランスを変えた。基本的に全ての鉄ツールは同じベースダメージだが、良くないハンデがある。これはPickaxeがFireaxeよりも楽に木を切れるという変な問題を解決する。石ツールのダメージを鉄ツールの半分にした。鋼ツールは鉄ツールの2倍にした。
  • Changed: Dead animals stay in the world 2x as long
    死んだ動物がゴアブロックに変わるまでの時間を2倍にした。
  • Changed: Sunglasses make you look cool and also cool you down in hot weather.
    Sunglassesの着用で体温を下がるように変更。
  • Changed: Rocket launcher cannot be assembled or repaired without reading the schematic first.
    Schematic Firstを読んでない場合に、Rocket Launcherを組み立て修理できないように変更。
  • Changed: Horde zombies save with map when they reach destination.
    ホードゾンビが目的地に着いた時、マップにセーブされるように変更。
  • Changed: Tools made from forged iron no longer break, but become unusable until repaired
    Forged Ironから作ったツールは壊れないように変更したが、修理するまで使えなくなる。
  • Changed: Increased the amount of repair forged iron provides to degraded tools.
    Forged Ironが質を落としたツールのリペアを増加
  • Changed: Buttons on the map now highlight whenever you hover over them.
    空中にいるとき、地図上のボタンのハイライトを修正。
  • Changed: Player stats refresh less per second.
    プレイヤーステータスの回復を1秒ごとに減少。
  • Fixed: Harvest HUD showing -1 to +2 when picking up an item dropped via mouse or drop action.
    マウスかドロップアクションで落としたアイテムを拾うとき、回収HUDの-1から+2までの見え方を修正
  • Fixed: Minibike screen text stays on screen after picking up chassis.
    Chassisを拾った後にミニバイク画面テキストが待つのを修正
  • Fixed: Skills sometimes not able to be hovered or selected.
    時々、スキルリストのスキルを選べないのを修正
  • Fixed: Item degradation breaks not being used without degradation section.
    解体の手順を踏まずに解体されるアイテムを修正。
  • Fixed: Items breaking after use when set not to.
    セットしないとき、使った後にアイテムが壊れるのを修正
  • Fixed: Added repair to ladders.
    Ladderの修理を追加修正
  • Fixed: Waterflow re-enabled. Water performance on deep lakes improved.
    [Note: water blocks under at least 6 water blocks/voxels will not reduce their emission count so as to keep large lakes from recalculating the entire lake. Blasting holes near the surface, or shoreline, of a lake will still cause some performance loss but much less than before and will NOT flatten out the entire lake, keeping performance light]
    水流を再び許可した。深い湖の水のパフォーマンスが良くなった。
    注意:少なくとも6 Waterブロック/ボクセル分下の水ブロックは、大きな湖が全ての湖を再計算しないようにするため、エミッションカウントを減らさない。
  • Fixed: Drinking water with hands & NRE fix.
    手とNREに飲料水が固定されるのを修正
  • Fixed: Minibike parts not visible to others in MP.
    マルチプレイで他の人に見えないMinibikeパーツを修正

Note: we are working on the mysterious bad framerate and high ram usage being reported on servers only and have some un-tested fixes in the works stay tuned.
私たちは不可解な悪いフレームレート・サーバーのみでおきる高いRAM使用に取り組んでいて、試してない修正も楽しみにしててね。

Alpha 13.1 Patch notes (2015/12/14)

http://7daystodie.com/a13-1-patch-is-out/

  • Added: Dismemberment fixes for snow zombie.
    Snow Zombieの切断を修正
  • Changed: Nerfed club block damage.
    Clubのブロックダメージ減少
  • Changed: Slightly increased stone axe block damage on low quality range.
    低品質のStone Axeのブロックダメージを少し増加
  • Changed: Audio source falloff adjusted for minibike.
    Minibikeの音声ソースを減少
  • Changed: Player stamina loop not played until < 50% stamina.
    スタミナは50%までループしないように
  • Changed: Most wood barricades have less hit points.
    ほとんどの木のバリケードの耐久値減少
  • Changed: Updated localization improving cold and hot weather messages and descriptions as well as fixed some item description typos.
    寒い暑い時のメッセージと説明を改善。説明の誤植を修正。
  • Changed: Increased chance for limb removal.
    足を取り除くチャンス増加。
  • Changed: Decreased chance to get infected.
    感染する確率を減少。
  • Changed: Increase size of blood splatter on particle effects to be more apparent.
    パーティクルエフェクト上の出血範囲を広くして、わかりやすくした。
  • Changed: Temporarily disabled water flow code to improve framerate and investigate flow code performance.
    フレームレートの改善と水流コードのパフォーマンス研究のために、一時的に水流コードを使用不能にした。
  • Changed: Reinforced iron club is now repaired from scrap iron.
    Reinforced Iron ClubをScrap Ironで修理できるように変更。
  • Fixed: Male Dreadlocks cause IndexOutOfRange exception.
    男性のDreadlockがIndexOutOfRangeを引き起こす問題を修正
  • Fixed: Recipe categories now have tooltips.
    レシピカテゴリにTooltipsが表示されるように修正
  • Fixed: Recipe text search now filters just by the name.
    レシピテキスト検索で名前フィルターするように修正
  • Fixed: Blunderbuss, leather gloves and iron boots missing skill group assignment.
    Blunderbuss/Leather Gloves/Iron Bootsにスキルが割り当てられてないのを修正
  • Fixed: Shovel and fireaxe didn’t use auto calc weight.
    Shovel/Fireaxeが自動カルク重量を使ってなかったのを修正
  • Fixed: Null ref when equipping an iron helmet.
    Iron Helmetを装備した時の無効な参照を修正
  • Fixed: recipe for stone boulders now matches what you can harvest from it.
    Stone Boulderのレシピが回収した時と一致するように修正
  • Fixed: Shift clicking items from inventory to full container deletes items.
    インベントリからShift+クリックしてアイテムを満杯のところへ移動させるとき、アイテムが消えるのを修正
  • Fixed: Wrong locale when parsing decimal numbers on Linux.
    Linux上で十進数を解析する際の間違った場所を修正
  • Fixed: major Steam Networking performance issue.
    Steam Netowaorkingの大きなパフォーマンス問題を修正
  • Fixed: Yucca juice now uses cooling/tea drink icon.
    Yucca JuiceがCooling/Tea Drinkアイコンを使うように修正
  • Fixed: Zombie lunge hit timing.
    ゾンビの突進のあたり判定のタイミングを修正
  • Fixed: Zombies attacking immediately from stun state instead of getting up.
    スタン状態のゾンビが起き上がるとすぐに攻撃してくるのを修正
  • Fixed: Zombies apply their debuffs before hitting.
    ゾンビの攻撃が当たる前にデバフが適用されるのを修正
  • Fixed: Toned down stamina and run loop sounds on female player.
    女性プレイヤーのスタミナ減少・走り続けるときの声を修正
  • Fixed: opening or closing an air drop crate can no longer be heard 1000 meters away
    1000メートル離れると投下される木箱の開閉音が聞こえないのを修正
  • Fixed: Fat zombie scale problem a.k.a. fat fun house mirror looking zombie.
    Fat Zombieのスケール問題、別名:ゾンビの様なビックリハウスの鏡を修正。
  • Fixed: Zeds unable to consistently hit player when you are very close to them.
    プレイヤーがきわどい時、一貫してプレイヤーに攻撃できないZedを修正
  • Fixed: Added pain animations to zombies in a knockdown to their knee state.
    膝をノックダウンさせた時にゾンビが痛がるアニメーションを追加修正

Official Alpha 13 Release Notes (2015/12/10)

http://7daystodie.com/alpha-13-status-and-release-notes/

高解像度ゾンビ、モーションキャプチャ、四肢切断、ノックダウンシステム

  • New Zombies, High-Res Zombies and Animals (新ゾンビ、高解像度のゾンビ・動物)
    We have 5 new base male and 3 new base female high res zombies, a new high res nurse, a new high res frozen lumberjack, a new hazmat zombie and a new hd crawler.
    Basically all zombies are high res now and the apocalypse never looked so sexy!
    If that wasn’t enough we’ve added a new Screamer Zombie that investigates world heat map locations that are too hot based on noise, smells and activity so the spider zombie has returned to a normal zombie in the spawning mix.
    We’ve also added zombie bears to the game be very careful with these guys they will fuck you and your fort up.
    Last of all we’ve added chickens to the game for another source of meat, feathers and eggs their finger licking good.

    5種類の男性ゾンビと3種類の女性ゾンビを高画質で作り直した(ナースゾンビ、寒冷地木こりゾンビ、化学機動中隊ゾンビ、這いずりゾンビ等)。
    基本的にすべてのゾンビは高画質で世紀末的でかつてないほどセクシーだ!
    新しく音・匂い・行動によってHEAT値の高くなった場所を調査するScreamer Zombie (叫ぶゾンビ)を追加し、Spider Zombie (蜘蛛型ゾンビ)は通常スポーンに戻した。
    君たちを殺し、拠点を台無しにするだろうZombie Bears (熊ゾンビ)も追加した。
    最後に肉・羽・卵の供給源となるChicken (鶏)を追加した。指までペロリの美味しさだ。

  • Motion Capture Zombie Animations (ゾンビアニメーションのモーションキャプチャー)
    We’ve integrated a complete set of new motion capture animations for the zombies that are root motion driven.
    Meaning they are anchored to the world and their animations drive their motion and speed.
    The set includes per region pain animations, jumps, attacks, bites, dramatic deaths and a new death to ragdoll animation transition system.
    There are several variants of walk and run including fit, fat, convulsions, strong and crawl as well as a custom spider zombie moving on all 4s set.

    ゾンビの新しいモーションキャプチャーアニメーション一式を統合した。
    それらは世界に根差すこと、そのアニメーションが動きと速度を決めることを意味する。
    痛がるアニメーション・ジャンプ・攻撃・噛む・劇的な死・ラグドールアニメーション移行システムによる新たな死を含むセット。
    元気・太った・痙攣・強健・蜘蛛型ゾンビの様な腹這いを含む歩き方・走り方のいくつかの変化形がある。

  • Zombie Dismemberment System (ゾンビ切断システム)
    We’ve added a brand new cutting edge dismemberment system.
    The system allows players under the right weapon conditions to lop-off with a melee weapon or shoot off with a firearm a zombie’s limb at the elbow, shoulder, knee or hip and take off their heads.
    Zombies keep coming until their head is taken off or the damage given meets the required damage threshold.
    Damage to zombie arms/legs cannot kill the zombie, only direct damage to head/chest can kill it now.

    最先端の切断システムを追加しました。
    正常なコンディションの近接武器遠距離武器で足・肩・膝・腰・頭を攻撃することで、切断できる。
    ゾンビは頭が取れるか必要ダメージを受けるまで襲ってくる。
    腕や足にダメージを与えるだけではゾンビは殺せない。頭や胴体にダメージを与えることでしか殺せない。

  • Dynamic Limping and Crippling System (足を引きずらせる、麻痺させるシステム)
    In-conjunction with the new dismemberment system we’ve added a new dynamic limping and crippling.
    You can attack a zombie legs and their walk can change from normal to a hobbled walk and if you damage them enough they fall to the ground and become a crawling zombie.
    Spiked traps, landmines, pipe bombs, landmines and fire damage also interact with this system with similar results.

    切断システムと共に、強制的に足を引きずらせる・麻痺させるシステムを追加した。
    ゾンビの足に攻撃することで足を引きずるようになり、一定のダメージを足に受けると地面に伏せ、這いずりゾンビになる。
    スパイクトラップ地雷・パイプボム・火のダメージでも、同様の効果を得られる。

  • Knockdown Combat System (ノックダウン戦闘システム)
    We also added a new knockdown combat system that allows player to knock down zombies into prone or kneeling stunned states and deal more damage during these states.
    With this change health of all zombies have been adjusted up.
    When a zombie is in the prone stunned state players deal 3X damage and while in the kneeling stunned state deal 2X damage.
    The system tracks accumulative damage to an upper body knockdown pool for prone knockdown and accumulative damage to a lower body knockdown pool for the kneeling knockdown.
    For each knockdown pool the damage is accumulative and must reach 0 in a limited time for a knockdown to occur as there is a constant refill rate.

    ノックダウン戦闘システムも追加しました。プレイヤーは伏せ・跪いてスタンしたゾンビにさらにダメージを与えることで、ノックダウンさせることができる。
    全てのゾンビの体力を上昇させた。
    伏せ状態でスタンしているゾンビには3倍のダメージ、跪いてスタンしているゾンビには2倍のダメージを与えられる。
    上半身の蓄積ダメージは伏せ状態ノックダウン、下半身のダメージは跪いた状態ノックダウンに繋がる。
    スタン判定のそれぞれについてダメージが蓄積するが、常にゲージは回復していくため、スタンさせるためには限られた時間でゲージを0にしなくてはならない。

寒暖や湿度まで!異常気象サバイバルシステム

  • World Temperature (ワールド気温)
    The world has a global temperature in Fahrenheit Degrees and is displayed in the new map under map stats and can also be seen by hitting F8 in debug mode only.
    This world temperature fluctuates per biome, per time of day, and gets colder the higher you are and warmer the lower you are.
    Wind speed can also impact the temperature which is also shown in the map screen maps stats section.

    ワールドに気温(華氏)を追加した。地図の下の新しい図、または、デバッグモード時にF8キーを押すことで表示される。
    バイオームや時刻によって温度が変化する。また、高度が高い場所では温度が低く、高度が低い場所では温度が高くなる。
    風速はマップ画面の図でも表示されるが、それは温度に影響を与えることもある。

  • Player Temperature (プレイヤーの体温)
    The player has a core temperature in Fahrenheit degrees which is the world temperature +/- how it feels to the player and is displayed in the new character menu in the player stats section next to the thermometer icon.
    This can also be seen by hitting F8 in debug mode only.
    When the player gets too cold a snowflake buff displays in the lower right corner of the screen with the players core temperature next to it warning the player of his current status.
    When the player gets too hot a sun buff displays in the lower right corner of the screen with the players core temperature next to it warning the player of his current status.
    These buffs can also be seen and examined in the new active buffs panel in the new character screen.

    プレイヤーには深部体温(華氏)が存在する。プレイヤーはワールドの気温の暑さ寒さを感じ、気温計の隣にあるプレイヤーステータス内の新しいキャラクターメニューで示される。
    デバッグモード内でF8キーを押す事でも表示される。
    寒い場合は、プレイヤーが表示されてる画面の右下にSnowflake (雪片)マークが表示され、プレイヤーに現状を警告する。
    暑い場合は、プレイヤーが表示されてる画面の右下にSun (太陽)マークが表示され、プレイヤーに現状を警告する。
    これらのバフは、新しいキャラクター画面内のアクティブバフパネルで確認・調査できる。

  • Player Wetness (プレイヤーの濡れ具合)
    The player can get wet by moving through water volumes in the world or by being exposed to rain or snow overtime.
    The more the player submerges himself in water or the longer he is exposed to rain or snow the higher the wetness % goes up to 100%.
    When the player gets wet an umbrella buff displays in the lower right corner of the screen with the players wetness % next to it warning the player of his current status.

    水の中を移動したり雨や雪に長時間さらされていると、プレイヤーは濡れる。
    水に沈んだり雨や雪にさらされているほど、Wetness (濡れ具合)%は最高100%まで上昇していく。
    プレイヤーが濡れると、プレイヤーが表示されてる画面の右下にWetness %と共にUmbrella (傘)マークが表示され、プレイヤーに現状を警告する。

  • Temperature and Wetness Defense (気温や濡れに対する防衛)
    All clothing has a positive or negative insulation degree value which can be seen by left clicking an item and examining it which displays the stats in a new Item info window above the backpack.
    Most items have a positive insulation defense value but a few are special and have a negative value for hot weather survival.
    Some clothing have a waterproof defense % which can be seen by left clicking an item and examining it which displays the stats in a new Item info window above the backpack with full item stats.
    A players total summed Insulation and Waterproof values can be seen in the new character screen in the upper left of the character window next to the thermometer and umbrella icons.

    全ての衣類はプラス・マイナスの断熱値がある。アイテムを左クリックして、バックパックより上のアイテム情報ウィンドウ内のステータスの表示を調べることで見られる。
    ほとんどのアイテムは断熱値がプラスだが、少数のアイテムは炎天下を生き残るために断熱値がマイナスである。
    Waterproof Defense (防水)%を持つ衣類もある。アイテムを左クリックして、アイテムステータスが満タンの状態バックパックより上のアイテム情報ウィンドウ内のステータスの表示を調べることで見られる。
    Insulation (断熱値)とWaterproof (防水値)は、温度計や傘のアイコンの隣のキャラクターウィンドウの左上の新しいキャラクター画面で見られる

  • Temperature Modifiers (気温補足)
    • Wearing clothing that has a negative insulation value will cool down the player and is desirable for hot weather survival. F.E. the cowboy hat keeps the player cooler in the desert.
      断熱値がマイナスの衣服は熱い場所で有利に働く。例えばCowboy Hatは砂漠の中でプレイヤーを涼しく保ってくれる
    • Wearing clothing that has a positive insulation value will warm the player and is desirable for cold weather survival.
      断熱値がプラスの衣服はプレイヤーを暖めてくれて、寒い場所での生活には理想的だ
    • Getting wet by moving through lakes, rain, or snow will make the player wet and colder when he’s cold and cool the player down when he’s hot.
      湖、雨、雪の中を移動してプレイヤーが濡れると、寒い場合はより冷え、暑い場合は涼しくなる。
    • Activity that uses stamina, like running or swinging a pickaxe, will warm up the player.
      走ったりピッケルを振るなどしてスタミナを消費すると温まる。
    • Standing near a campfire or forge that is burning will warm up the player.
      燃えているキャンプファイアや鍛冶炉の近くに立っていると温まる。
    • All clothing will have a waterproof % capping how wet the player can get.
      全ての服にはプレイヤーがどれくらい濡れることができるかを決める、Waterproof (防水値) %がある。
    • Going indoors will warm you when you’re cold and cool you when you are hot.
      熱い場所の屋内はあなたを冷却し、また寒い場所の屋内はあなたを温める。
    • Exposure to direct sunlight will warm, and shade will cool, the player.
      直射日光に当たると体温が上がり、陰にいると体温が下がる。
    • Some foods and drinks have temporary core temp warming or cooling properties. F.E. drinking coffee warms you while water and goldenrod tea will cool you.
      一部の飲食物は体温に影響を与える。例えばCoffeeを飲むと体温が上がり、水やGolden Rod Teaを飲むと体温が下がる。
    • Wind speed can also cool the player down and will be seen in the new map screen under map stats.
      風速はプレイヤーの体温を下げ、マップの下部に表示されている。

回収・ブロックアップグレードシステム

  • Harvest System (回収システム)
    We’ve overhauled block health so everything in the world from a wood wall to a deer carcass has a health and when attacked decreases and adds resources into the player’s inventory automatically showing both added and dropped inventory changes with a GUI informational pop-out on the bottom right corner!
    The system is global giving the player the right feedback and additionally allows the player to yield bonus items when using the right tool for the right job.
    For Example using a wrench to take apart a car or air conditioner or using a knife to harvest a deer can yield special bonus items or larger yields.
    The system also communicates resources removed or needed when attempting to repair or upgrade blocks.
    Note: With the introduction of harvest and crafting list we have had to majorly change the amount of resources the player receives from wood, stone, metal, clay basically everything and the costs for crafting them so a lot of rebalance has gone into this.

    ワールド中の木の壁から鹿の死体まで全ブロック耐久値をオーバーホールし、攻撃すると耐久値が減少して資源をプレイヤーのインベントリに自動で収納され、インベントリアイテムの増減がGUIの右下にポップアウト表示されるようになった。
    ブロック等を壊すときに全世界のプレイヤーに正しいフィードバックを与え、壊すときに適した道具を使用するとボーナスを得られる。
    例えば、車やエアコンを壊す時にWrench (スパナ)を使ったり、鹿を解体する時にKnife (ナイフ)を使うと、特別なアイテムや普通より多くのアイテムを得られる。
    ブロックを修理したりアップグレードする時、除去または必要な資源量を伝える。
    注意:回収とクラフティングリストの導入により、木・石・金属・粘土から受け取る資源量とクラフトに必要なコストを大幅に変更しなければならなかった

  • Universal Block Upgrading (共通ブロックアップグレード)
    We’ve added a universal block upgrading system.
    With it nearly every block in the game can be upgraded if the player has a construction class tool such as a Stone Ax, Wrench, Claw Hammer or Nail gun and the right resources such as wood or scrap iron on his person.
    The game knows what a blocks core materials are to start with such as wood or brick and takes it to the next higher tier in the games overall upgrade hierarchy.
    This allows players to take over locations easier and save them the trouble of tediously tearing out a block to upgrade it unless it’s part of a new floorplan design.
    Not to worry we have maintained our old building system so you can still build and the old way.
    This includes every door, window, most full size wall blocks, roofing blocks and more.

    共通ブロックアップグレードシステムを追加した。
    プレイヤーが建築道具(Stone Ax, Wrench, Claw Hammer,Nail Gun等)と適切な資源(Wood,Scrap Iron)を持っているなら、ほぼ全てのブロックはアップグレードできる。
    WoodやBrickなどブロックの中心的な材料からスタートし、アップグレード階層の次の段へ進む。
    新しいFloorplanデザインでない限り、このシステムは場所を引き継ぐのを容易にし、アップグレードの為にぐだぐだと引きはがす骨折りを抑えます。
    今まで通りの建築と古い方法の為に旧建築システムを維持しました。
    これは全てのドア・窓・ほとんどのフルサイズの壁ブロック・床ブロック等を含みます。

  • Block Upgrade Hierarchy (ブロックアップグレード階層)
    So the overall upgrade system hierarchy is listed below including 1 meter blocks, stairs, roofs, poles, windows and doors. Building has never been more fun!
    1メートルのブロック階段・屋根・柱・窓・ドアを含む、全体的なアップグレードシステム階層を下記に記す。これまでになく建築を楽しめるように!
    • Wood blocks upgrades to reinforced wood blocks by right clicking with a repair tool and using wood resource
      Wood Block (木のブロック)は、右クリックでRepair Toolと木材を使うことで、Reinforced Wood Blockにアップグレードできる
    • Reinforced wood blocks upgrade to metal reinforced wood by right clicking with a repair tool and using scrap iron.
      Reinforced Wood Block (補強された木のブロック)は、右クリックでRepair ToolとScrap Ironを使うことで、Metal Reinforced Woodにアップグレードできる
    • Metal reinforced wood blocks upgrade to a scrap iron blocks by right clicking with a repair tool and using scrap iron
      Metal Reinforced Wood (金属で補強された木のブロック)は、右クリックでRepair ToolとScrap Ironを使うことで、Scrap Iron Blockにアップグレードできる
    • Scrap iron blocks upgrade to a reinforced scrap iron blocks by right clicking with a repair tool and using scrap iron
      Scrap Iron Block (鉄スクラップブロック)は、右クリックでRepair ToolとScrap Ironを使うことで、Reinforced Scrap Iron Blockにアップグレードできる
    • Reinforced scrap iron blocks upgrade to a reinforced concrete block by right clicking with a repair tool and using concrete mix
      Reinforced Scrap Iron Block (補強された鉄スクラップブロック)は、右クリックでRepair ToolとConcrete Mixを使うことで、Reinforced Concrete Blockにアップグレードできる
    • Reinforced concrete walls upgrade to steel walls by right clicking with a repair tool and using concrete mix
      Reinforced Concrete Wall (補強されたコンクリートの壁)は、右クリックでRepair ToolとConcrete Mixを使うことで、Steel Wall (鋼の壁)にアップグレードできる

新機能とスキルシステムを含んだ新しいGUI

  • New Inventory controls (新しいインベントリ管理)
    Ok before you get on our case about changing inventory controls please try it and give it a chance. Your muscle memory will fight you at first but after you get use to the new controls we think you’ll like it. We had to change them to allow item inspection and actions to be done from a static window.
    インベントリ管理がどのくらい変わっているか確かめてくれ。
    初めはあなたの筋肉記憶があなたと戦うだろうが、新しいインベントリ管理方法を理解すると気に入るだろう。
    アイテム閲覧とアクションを静止ウィンドウから完了させるために、管理方法を変えなければならなかった。
    So here are the new controls (新しい管理方法):
    • [Left Click] to inspect an item, recipe or active effect
      左クリックで、アイテム・レシピ・効果を調べる
    • [Left Click] hold and drag to take a stack
      左ドラッグで、アイテムスタックを移動
    • [Left Click] to drop or swap a stack
      左クリックで、アイテムスタックをドロップ・交換
    • [Right Click] hold and drag to take a half stack
      右ドラッグで、アイテム半スタックを移動
    • [Right Click] to drop one item at a time
      右クリックで、アイテム一個をドロップ
  • New Clean GUI Design Framework (新しい綺麗なGUIデザイン構成)
    The first thing you’ll notice is the minimalistic new clean design.
    The minimalistic design is more immersive improving flow and conveying needed information better displaying it all in one large page not sub-pages under sub menus.
    Even veteran players will appreciate the new flow and ease of use.
    Our team members have even commented that they find themselves crafting items they never knew existed.
    The system will allow us to iterate much faster and add new stations quicker and provide a great framework for mod support.
    In the video options we’ve added UI background and UI foreground opacity with defaults of 50% for background and 100% for foreground which can be tweaked to your liking.
    Note: there are some minor issues and elements to be grouped with this.

    あなたは最初に、新しく綺麗な最小限主義的デザインに気が付くだろう。
    最小限主義的デザインはより流れを改善し、より必要な情報を伝達する。一つの大きなページはサブメニューの下のサブページより良くない。
    ベテランのプレイヤーでさえ、新しい流れと使いやすさを評価するだろう。
    私のチームメンバーは全く知らないアイテムをクラフトしているのに気づくと、その流れと使いやすさを評価してくれた。
    このシステムはより速く繰り返せて、より早く新しい配置を追加でき、大きな枠組みをMODサポートに提供するだろう。
    ビデオオプションにUI背景(デフォルト50%)とUI前景不透明度(デフォルト100%)を追加した。あなた好みに修正できる。
    注意:いくらかの小さな問題と若干の要素が存在する

  • Paging System (ページシステム)
    We have integrated a new global player inventory paging system accessed by hitting the ‘Tab’ key.
    The new paging navigation system is located at the top center of the screen and clicking on the icons switches between crafting, character, map, skills, players, and creative screens.
    The old short cuts still exist ‘m’ key for map, ‘I’ key for the scoreboard which is now the player’s screen, ‘U’ for the creative and new ones ‘B’ for character screen and lastly ‘N’ for skills all of which can be rebound to your liking.

    新しい全体プレイヤーインベントリページシステムを統一した。「Tab」キーを押すことでアクセスできる。
    新しいページナビゲーションシステムは画面の一番上にあり、Crafting/Character/Map/Skills/Players/Creativeアイコンをクリックしてそれぞれの画面に移動できる。
    旧ショートカットがまだ存在し、「M」キーがマップ、「I」キーがスコアボード(今のプレイヤー画面)、「U」キーがクラフト画面である。新しいショートカットは、「B」がキャラクター画面、最後に「N」スキル画面である。全てのショートカットは好みによって再振り分けができる。

  • Item info window (アイテム情報ウィンドウ)
    We have added an item info window that appears on every screen that the players backpack does right above it.
    With it you can read descriptions and stats for every item, recipe, skill or buff in the game and where applicable perform actions taking the place of the old right click menu.
    Note: We have done a first pass on descriptions buffs and skills all have descriptions and most items you can loot, or make have them except for some of the misc.decor type items.

    プレイヤーバックパックの右上の全ての画面上に表示する、アイテム情報ウィンドウを追加した。
    ゲーム内の全てのアイテム・レシピ・スキル・バフの説明とステータスを読め、以前の右クリックメニューに代わる行動を行える。
    注意:バフの説明上で最初のパスがあり、全てのスキルとほぼ全ての入手可能アイテムとmisc.装飾アイテムのいくつかには説明がある。

  • Crafting System (クラフトシステム)
    The new crafting system can be accessed by hitting the ‘Tab’ key or the crafting icon in the new paging system header.
    The crafting system has been overhauled with a large generous recipe window on the left which includes a favorite’s button, search and page scrolling.
    We’ve also added a brand new info window over the backpack which allows item description information to be displayed with a left click.
    The info window also shows available actions per item such as scrap, drop or equip.
    When you click on a recipe the info window changes to a crafting window which displays in a table format the recipes required items, names, amounts needed and the amounts you have.
    In the crafting window action panel you can increment the amount you want up or down or hit the max count button and simply hit craft.
    The crafted items will go into the crafting queue under the recipe window with a timer and will dump into your backpack when they are done.
    Up to 4 recipes can be queued at once.You can cancel queued items by clicking on them.
    Inventory management has been changed to left click to view an item info, left click and drag to take an item , right click and drag to split a stack, right click to drop one item at a time and shift left click to move a stack between spaces.

    新しいクラフトシステムは「Tab」キーを押すか、新しいページシステムのヘッダーのCraftingアイコンをクリックすることでアクセスできる。
    左に大きい総合レシピウィンドウがあり、検索またはスクロールで探す。Favorite (お気に入り)ボタンがある。
    左クリックでアイテム説明・情報を載せるバックパック上に新しい情報ウィンドウを追加した。
    情報ウィンドウはScrap/Drop/Equip (解体・地面に落とす・装備する)など可能なアクションも表示する。
    レシピをクリックすると、そのウィンドウはクラフトウィンドウに変化する。クラフティングウィンドウは必要アイテム・名前・必要数・所持数を表示する。
    クラフトウィンドウアクションパネル内では、増減ボタン・最大数クラフト・シンプルクラフトボタンを押すことができる。
    アイテムはレシピの下のタイマーが付いたクラフティング列へ行き、完成した時にキャラクターのバックパックに入れられる。
    最高4つのレシピを予約できる。予約したアイテムをクリックすることでキャンセルできる。
    左クリックで情報を見る。左ドラッグでアイテムを持つ。右ドラッグでスタックを半分にする。右クリック一回でアイテム一個をドロップする。Shift左クリックでスペースの間にスタック移動。

  • Character System (キャラクターシステム)
    The new character system can be accessed by clicking on the character icon in the new paging system header.
    The new system offers a generous new larger character window to see your character better than ever playing a cool animation with no sub-page clicking to see what you need.
    On the upper left of the character window you can see your characters total clothing defensive values displayed.
    We have streamlined these defensive clothing attributes into 7 core groups including: Concussive defense % by the hammer icon, puncture defense % by the knife icon, fire defense % by the fire icon, radiation defense % by the nuclear icon, insulation defense temperature by the thermometer icon, water defense % by the umbrella icon and clothing weight % by the weight icon.
    Worn clothing can also be individually inspected showing stats in the new info window.
    We’ve also added a new player stats window with many valuable player stats and a new buff window where active buffs can be viewed and inspected for more information.

    新しいキャラクターシステムは、新ページシステムのヘッダーのCharacterアイコンをクリックすることでアクセスできる。
    新しいシステムは大きなキャラクターウィンドウによって、キャラクターを以前より良く見られるようにする。必要な情報をクリックすることで、サブページ無しでかっこいいアニメーションを再生する。
    キャラクターウィンドウの左上で、衣類の防御値の合計を確認できる。
    7種類の防御特性:ハンマーのアイコンはConcussive Defense (対振盪)、ナイフのアイコンはPuncture Defense (対貫通)、火のアイコンはFire Defense (耐火性)、核兵器アイコンはRadiation Defense (対放射線)、温度計アイコンはRadiation Defense (対放熱)、傘アイコンはWater Defense (防水)、錘アイコンはClothing Weight (重量)。
    着ている衣類は、新しい情報ウィンドウで個々のステータスも表示される。
    プレイヤーの多くの大切なステータスを見るための新プレイヤーステータスウィンドウと、アクティブバフを表示して更なる情報を調べられる新バフウィンドウを追加した

  • Map System (マップシステム)
    The new map screen features everything the old one did and so much more including a full 3 kilometer zoom out.
    It can still be accessed by ‘M’ shortcut or by clicking on the map icon on the new paging system header.
    On the top left you’ll notice a new map stats window which displays time and day, outside temp, wind speed and your elevation.
    The central map window top bar has a row of buttons where you can see your player’s current position, show it on the map, see your bedrolls position and show it on the map, see your cursors position and remove your quick waypoints.
    When you right click on the map you can set a quick waypoint or save a waypoint picking an icon for it and naming it which adds it into the new waypoint window on the top right.
    In this waypoint window you can click on a waypoint in the list and in the button bar track it on your compass, show it on your map, remove it from your saved waypoints or share it with allies or everyone on the server.
    These shared waypoints will go out to others who will receive them in the new waypoint invites window on the lower right.
    Here you can add the waypoint to your waypoint list, show it on the map or remove it.
    Who needs google maps with a system like this?

    マップ画面は古いマップ画面の全てを特徴とし、最大3キロメートルまでズームアウトを含む
    「M」キーショートカットか新ページシステムのMapアイコンでアクセスできる。
    あなたは左上の新マップステータスウィンドウに気づくでしょう。そのウィンドウには時間(Time)、日にち(Day)、外気温(Outside Temp)、風速(Wind Speed)、高度(Your Elevation)が表示されている。
    中央のマップウィンドウの上のトップバーとマップ上で、プレイヤーの現在位置、寝袋(Bedroll)の位置、カーソル位置、取り除いたクイックWaypoint (地点情報)を確認できる。
    マップ上で右クリックするとクイックWaypoint設定できる。クイックWaypointを右クリックすると保存でき、右上のWaypointウィンドウで名前をつけられる。
    このWaypointウィンドウのリスト内・コンパス上のボタンバー・マップ上のWaypointをクリックすることで、セーブ・サーバー上のAlliesまたは全員にシェアしているWaypointを取り除くことができる。
    シェアしたWaypointは他のプレイヤー画面右下のWaypoint許可ウィンドウに送られる。
    このウィンドウで自分のWaypointリストにWaypointを追加でき、マップ上に表示・移動できる。
    このシステムが追加されたから、グーグルマップなんて必要ないよ。

  • Players System (プレイヤーシステム)
    We’ve decoupled the old player invite screen from the map and combined it with the scoreboard. It can still be accessed by the ‘I’ shortcut or by clicking on the players icon in the new paging system header. The new screen offers everything the old one did and a lot more. You can see all the player’s on a server and their important stats, invite them as allies, track multiple allies, show them on the map and see their distance from you in Km. Note players must be allies to track them or show them on the map.

    古いプレイヤー招待画面をマップから分離し、スコアボードと結合した。
    「I」キーでショートカットでき、ページシステムのヘッダーのPlayerアイコンをクリックすることでアクセスできる。
    この新しい画面は、古いバージョンで存在したものを引き継いだうえに更に機能を増やした。
    サーバーに入っている全てのプレイヤーのステータスの確認、同盟への招待を送る、複数の同盟追跡、マップ上に表示するかを選ぶ、自分とプレイヤーの距離を確認できる。
    注意:プレイヤーは同盟を追跡(Track)するか、マップ上に表示しなければならない。

  • Skill System (スキルシステム)
    We’ve added a first version of skills which we have big plans to expand with a lot more skills, special perks and a way to choose your initial profession and hobby. The page can be accessed by clicking on the skills icon on the new paging header. The system divides a lot of the major items into both usage and crafting groups. F.E. you can level up your mining tools usage expertise by using a mining tool like a pickaxe to mine and level up your tool smithing expertise by crafting mining tools. Many of the weapons, tools and activities in the game are combined into skill groups including blades, blunts, construction, mining, fists, pistols, shotguns, rifles, cloth clothing and fur clothing, scrap clothing, iron clothing and more. There are 37 total in our first version. These skills level up to 100 and can be leveled up 2 ways: First by performing activities like attacking, firing, repairing or crafting with an item from a skill group and the second way to level up a skill is to purchase the next level up in the skill purchasing menu. Skill points to spend are awarded whenever you level up your player level. You can inspect an item to see what skill groups it belongs to and see what your level and progress is in that group. In this first version there is only one perk available we call Quality Joe which has 3 tiers adding 25, 50 and 100 quality to found looted items but we have lots more planned for this so stay tuned.

    我々は、これからより多くのスキルや特殊能力、そして一段階目の専門スキルや趣味スキルを取得するツリーに拡張していく大規模計画の第一弾として、これを追加した。
    新しく追加されたページ切り替えエリアにあるスキルアイコンをクリックすれば、スキルページに入ることができる。このシステムでは大量の主要なアイテムを用途と作成方法ごとのまとまりで分けている。例えば、ピッケルのような採掘ツールを使って掘ることで採掘ツールの熟練度のスキルレベルを上げることができるし、採掘ツールをクラフトすればツール製造熟練度のスキルレベルを上げられる。
    ゲーム中の武器やツール、そして行動の多くがそれぞれに対応するスキルと結びついている。例えば刃物、鈍器、建築ツール、採掘ツール、素手、拳銃、ショットガン、ライフル、布装備、革装備、くず鉄装備、鉄装備等々である。この初期版では総計37個存在する。
    これらのスキルはレベル100まであり、レベルの上げ方には以下の二通りがある。一つ目はスキルグループに属するアイテムで叩く、撃つ、修理する、クラフトするといった行動をすること、二つ目は次のスキルレベルをスキル獲得メニューで獲得することだ。そこで消費するスキルポイントは、いつでもプレイヤーレベルが上がる度に受け取れる。
    あるアイテムが何のスキルグループに属するか調べたり、そのグループについて自分のスキルレベルとその恩恵がいくつなのかを見ることができる。
    この初期バージョンでは、探索で見つかるアイテムの品質を3段階のスキルレベルに応じて、拾えるアイテムの品質を25,50,100と上昇させるQuality Joe (純真でまっすぐな人)と呼ばれる特殊能力のみが利用可能だが、特殊能力についてはもっと多くのスキルを計画中だ、楽しみに待っていてくれ。

  • Creative Menu Page & System (クリエイティブメニューページ&システム)
    The new creative menu can still be accessed by the ‘U’ hotkey or by the new paging system light bulb icon. The new GUI provides 3 main categories all, all items and all blocks. We’ve also added a quick select and a show dev blocks toggle for modding. You can mouse wheel scroll for pages of blocks or click on the paging arrows at the top as well as search. This new creative GUI has made building more fun than ever.

    新しいクリエイティブメニューは「U」キーでショートカットするか、新ページシステムの電球アイコンからアクセスできる。
    新GUIは全てのメインカテゴリ、全てのアイテム、全てのブロックを提供する。
    クイックセレクトと、改造するためのブロックトグルを追加した。
    マウスホイールでブロックページをスクロールできる。ページをクリックすることでトップを表示し検索できる。
    新クリエイティブGUIによって、より楽しい建築ができるようになった。

  • Campfire System (キャンプファイアシステム)
    The overhauled campfire system has a large generous recipe window on the left which includes a favorite’s button, search and page scrolling. Just like the new crafting system the campfire has an info window over the backpack which allows item information to be displayed with a left click. The info window also shows available actions per item. When you click on a recipe the info window changes to a cooking window which displays in a table format the recipes required items, names, amounts needed and the amounts you have. Like crafting in the cooking window action panel you can increment the amount you want up, down or hit the max count button and simply hit cook. The cooked items will go into a queue under the recipe window with a timer and will dump into the campfires output overflow when they are done. Up to 4 recipes can be queued up at once. On the top right is the new 3 slot tool/utensil window for adding the cooking pot, cooking grill and beaker. Recipes that have utensil requirements will list the required tools on the cooking window header showing a green check if you have the right utensils and a red X if you do not. On the middle right is the 3 slot fuel window for adding burnable items which has a new button for turning on and off the fire to preserve fuel and control how much you alert zombie hordes. And lastly on the bottom right the campfire has a generous 6 slot output overflow for finished recipes. Like Emeril you’ll be saying ‘Bam’ before you know it.

    オーバーホールしたキャンプファイアシステムは左側に、お気に入りボタン・検索・ページスクロールを含んだ、大きな総合レシピウィンドウを表示する、
    同様に、アイテムを左クリックして情報を見れるバックパックの上に、情報ウィンドウを表示する。この情報ウィンドウは、そのアイテムでできる行動を表示する。
    レシピをクリックすると、そのウィンドウはテーブルフォーマット内に必要アイテム・名前・必要数・所持数を表示した、クッキングウィンドウに変化する。クッキングウィンドウアクションパネル内で、完成数増加・減少・最大数・Cookボタンを好きなように押せる。押したらレシピウィンドウの下の列(最高4つ)にタイマーを伴って移動し、完成したらOutputに移動する。
    右上の新3スロット道具・用具ウィンドウには、Cooking Pot/Cooking Grill/Beakerを設置する。用具を必要とするレシピは、もしその用具を持っていたらクッキングウィンドウのヘッダーの必要な道具に緑のチェックが表示され、持っていなかったら赤い×が表示される。
    右側の真ん中の3スロット燃料ウィンドウには可燃性アイテムを設置でき、燃料維持やゾンビホード制御のための点火・消火ボタンがある。
    右下の6スロットには完成品が出てくる。
    そのうち君はEmerilの様に「でっち上げだ」と言うだろう。

  • Forge System (精錬システム)
    Like the crafting and campfire the new forge system has a recipe window on the left which includes a favorite’s button, search and page scrolling. Just like crafting and campfire the forge has an info window over the backpack which allows item information to be displayed with a left click. The info window also shows available actions per item. When you click on a forge recipe yes the forge now has recipes the info window changes to a smelting window which displays in a table format the recipes required materials, names, material amounts needed and the amounts you have. Like in the crafting window the in the forge window action panel you can increment the amount you want up, down or hit the max count button and simply hit smelt. The smelted items will go into a queue under the recipe window with a timer and will dump into the forges output overflow when they are done. Up to 4 recipes can be queued up at once. On the top right is the new 3 slot tool window for adding the new forging tools the anvil, the caliper and the tool and die kit which have replaced the molds. The anvil can be crafted in the forge but the calipers and tool and die set can only be found in rare loot. Recipes that have tool requirements will list the required tools on the smelting window header showing a green check if you have the right tools and a red X if you do not. On the middle right is the 3 slot fuel window for adding burnable items which has a new button for turning on and off the fire to preserve fuel and control how much you alert zombie hordes. Also on the middle right the new forge has a material input where players can process a huge amount of 6 raw material types including: iron, brass, lead, glass, tone and clay. Forge recipes can now require up to 5 material types and a tool. Lastly on the bottom right the forge has a generous 6 slot output overflow for finished recipes.

    クラフトやキャンプファイアに似た新しい精錬システムは、左側にレシピウィンドウを持っており、お気に入りボタンと検索・ページスクロールを含む。
    精錬システムはバックパック上にアイテムを左クリックすると詳細を示す、情報ウィンドウを持つ。その情報ウィンドウでアイテムアクションを行える。Forge recipeをクリックすると情報ウィンドウが精錬ウィンドウに変化する。精錬ウィンドウには必要アイテム・名前・必要数・所持数のテーブル構成が表示される。クラフトウィンドウに似た精錬ウィンドウアクションパネル内で、精錬数増減・最大数・Smeltボタンを押せる。Smeltボタンを押したアイテムはレシピウィンドウの下の列にタイマーを伴って並び、完成したらForges内のOverflowに移動する。4つのレシピを予約できる。
    右上には3つのスロットのツールウィンドウがある。スロットにはAnvil (金床)/Caliper (カリパス/測径両脚器)/ToolとMold (型)にとって代ったDie Kit (鋳型キット)をセットできる。Anvilは精錬で作成できるが、Caliper/Tool/Die Setはレア出現したものを回収するしかない。Toolが必要なレシピは、Toolを持っていたら精錬ウィンドウのヘッダーに緑のチェックマークが表示され、持っていなかったら赤い×が表示される。
    右側の中段の3スロットは、燃やせるものを設置する燃料ウィンドウである。燃料維持やゾンビホード制御のための点火・消火ボタンがある。中段には精錬素材も入れられる。6種類の精錬できる材質:Iron (鉄)・Brass (真鍮)・Lead (鉛)・Glass (ガラス)・Tone・Clay (粘土)。精錬レシピは5種類の精錬素材とツールを必要とする。

  • New Compass (新しいコンパス)
    We’ve added a new compass on the top center of the screen. The new wider compass allows more tracked icons to be seen easier. All saved waypoints, player backpacks, bedrolls, tracked friends and waypoints show on the compass. But now they scale and fade based on their distance and importance giving the player a sense of how far things are away on the compass.

    画面の上にコンパスを追加した。横に広くしたことで、トラッキングした対象のアイコンを見やすくする。セーブしたWaypoint・バックパック寝袋・トラッキングしたフレンドをコンパス上に表示する。距離に比例する大きさによって、どの位遠いかわかるようになった。

  • New Buff and Inventory change pop outs (新しいバフ&インベントリ変更ポップアウト)
    We’ve changed buffs to have a new semi-transparent gradient background behind the icons and they can pop-out as warnings or lasting problems. The pop-outs allow additional information to be displayed next to the icon such as the stage of the buff or the percentage it’s affecting you. In the lower right corner of the screen the same pop-outs are used to display ammo count and resources added, resources subtracted and finished recipes.

    バフを新しい半透明の背景を持つアイコンに変更し、そのアイコンは警告・長期問題をポップアップ表示する。そのポップアウトはバフの次の段階と影響パーセンテージの更なる情報も表示する。
    通常画面の右下のポップアウトには弾薬数・アイテムの増減・終了したレシピが表示される。

  • Health, Stamina, Food and Water (体力・スタミナ・満腹度・水分)
    To reduce GUI clutter and improve the games immersion the food and water stats have been moved to the character screen but will show up as warning buffs to give the player the needed information. The Health and Stamina GUI have changed to larger horizontal bars. The bars now display 2 numbers each separated by a forward slash representing current level and maximum capacity governed by the players wellness.

    散らかったGUIを減らしてゲームに没入しやすくするために、満腹度・水分ステータスをキャラクター画面に移動し、必要となったら警告バフを通常画面に表示するようにした。
    体力・スタミナGUIは大きな水平バーに変更した。そのバーはレベルと健康値に影響される。

  • Gun and Item Assembly System (銃・アイテム作製システム)
    We’ve changed guns, chainsaws and augers so they players can inspect them and change parts assembling them in a different way. Basically you can left click on any gun , chainsaw, auger or single part of one of these and you’ll see a preview of every part or attachment it has and the quality of those parts across the bottom of the info window. If you’ve read the right book or schematic for a gun, chainsaw or auger you can click on the new ‘Assemble’ action in the item actions pane. Once clicked a new assembly window will appear. Here you can add parts and drag them onto slots or the larger preview window just like the minibike or character screen. The system allows you to combine 2 or more parts to start making a gun, chainsaw or auger even if you don’t have enough parts to finish it. The partial gun will show up with no quality and a grey bar and cannot be fired. Note if a gun is locked by a book you have not read the part or gun will display a book next to the word assembly in a greyed out color letting you know you need to read the book before you can perform gun crafting with that gun.
 

キャラクター・衣類・アイテム

  • UMA 2
    We’ve updated to latest version of UMA integrating the Unity 5 standard shader on players. We’ve clamped bad looking sliders in the character creation tool and fixed bad rigging on neck and shoulder bones and small gap in male players mouth.
  • Hair Styles (髪のスタイル)
    We’ve added a unisex afro and dreadlocks hair style to the game which allows players to make a convincing black character
  • Clothing (衣類)
    We’ve redone the leather clothing, iron armor, added a new early game craft-able plant fiber clothing set, added a new animal hide clothing set which can be crafted without leather knowledge, added a new long leather duster, added puffer coats for cold weather survival of several colors, added a new black cowboy hat, and a complete hazmat outfit for upcoming radiation survival. If that wasn’t enough we’ve added functional night vision goggles to the game that turn on with the flashlight key.
  • Player Animations (プレイヤーのアニメーション)
    We’ve redone or added many player animations including: Death animations, place block, nailgun use, wrench harvest, animal harvest, Ak47, Machete and more.
  • New Items (新アイテム)
    we’ve added a bunch of new items including a new baddish makeshift rocket launcher, AK-47 Assault Rifle, Machete, Chainsaw and Auger are craft-able and improved and much more!
 

ワールド・ブロック

  • Location Updates (地域アップデート)
    We’ve added 8 old abandoned houses that don’t have zombies in them but don’t have much loot either. They work perfect for a starter for or a place to hold up for an early night. We’ve also added a new fenced in parking lot and a new Water works Utility complex to the game and 2 new ponds for random gen. On top of that we added a destruction pass and garbage debris pass to many of the old buildings making the apocalypse that much more gritty. If that wasn’t enough we have flooded some areas basements forcing players to swim to get loot and 2 new water towers.
  • Block Updates (ブロックアップデート)
    We’ve added a new chain-link fence set, a new industrial pipes set, a new loot-able dumpster, new decal trash piles, new industrial control panel set, new duct-work, new vault doors, new vault hatches, new old sinks and cabinets and a new industrial pipe set that replaces the old one.
  • Random Gen (ランダム生成)
    We ‘ve added all the new locations to random gen and fixed some previously overlooked locations such as vacant lots that weren’t spawning. Also added country housing to wilderness POIs, abandoned houses to town hubs and more. We’ve also added the first pass of randomized lakes.
 

音関係

  • Recording Session (レコーディングセッション)
    We recorded our first pass professional voice over audio session at Okratron 5000 a popular Dallas based recording studio casting the talents of Ric Spiegel, Caitlin Glass and Mike McFarland who have combined credits in many projects including Borderlands, Duke Nukem Forever, Full Metal Alchemist and Dragon Ball Z to name a few . We captured both male and female player sounds, base and special infected zombie sounds and future audio for traders, quest givers and bandits so stay tuned.
  • New Audio Mixing System (新しいオーディオミキシングシステム)
    We’ve added a brand new audio mixing system for mixing all game sounds and setting custom falloff, digital signal processing effects and so much more. We’re just scratching the surface of its capabilities but you’ll immediately notice a big improvement in footstep, zombie audio and general mixing right away.
  • Player Audio (プレイヤーの音)
    Using source from our recording session we’ve added all new male and female player sounds replacing the old small pains, large pains, deaths and out of stamina sounds. On top of that we’ve added new jump, land soft, land hard, hot debuff, cold debuff, run cycle loops and more
  • Zombie Audio (ゾンビの音)
    We’ve also integrated a new screamer zombie sound set from our recording session source a new base male second set for Boe the Infected Survivor and Moe our new Bloated Walker. If that wasn’t enough we’ve added a second base female set we’re using on Marlene ‘The Decayed Mother’ and Darlene ‘The Departed Woman’.
 

動的流体システム

  • No more BLOCKS (どんなブロックもない)
    Water now takes the shape of its surroundings more naturally, though still voxelized, it has a much smoother look.
  • Reduced viscosity (還元粘度)
    We’ve loosened up the water a bit to allow it to flow more; with weaker polar attractions between the voxels so the water will act less like sticky blobs of jello, yay!
  • Pathing (道)
    Water now takes on new paths, looking for the easiest path “down”, trying to find its way through openings, and slipping over itself and filling those caverns. It might feel a little different from what you’re used to in 7 Days to Die but we’re all about a dynamic world.
  • Water flow and Flooding (水流・洪水)
    You can control where the water goes now by digging trenches for the water to flow through. Drop enough water into a hole and it will fill up. Dig a trench to your friend’s base and let the water flow and flood their belongings (Note: you will need a water source with enough water and elevation in order to flood other areas).
  • Wet loot (水の取得)
    Get your lungs ready, because we’re putting some of the loot you may want deep under water. Swim through flooded basements or even lakes to find extra survivalist treasures.
    Evaporation – Water must be kept in buckets, enclosed structures or holes in the ground or it will evaporate and soon be gone.
  • Buckets, Jars, Cans & Hands (バケツ・瓶・缶・手)
    Buckets pickup 3 water, lowering the waters density, while jars and cans pick up 1 water block, also lowering a water block’s density. Drinking water with hands does not lower the water density, but will still satiate your thirst a bit.
 

その他

Added (追加)

  • Added: Car batteries can now be repaired with repair kits
    バッテリーをリペアキットで修理できるように
  • Added: Potassium nitrate formations to the world
    硝酸カリウム層をワールドに追加
  • Added: Specular to female shaggy hair
    Specularに女性のぼさぼさ髪を追加
  • Added: Kitchen sink harvesting
    台所の流しを回収できるように
  • Added: Light to the new spot light.
    明かりに新しいスポットライトを追加
  • Added: Clay harvesting, you now get clay lumps directly from harvesting clay. Changed all recipes using clay to use clay lumps.
    粘土から直接、粘土の塊を手に入れられるように。Clayを使う全てのレシピ変更(Clayの部分をClay Lumpに変更)
  • Added: Destroyed stone harvesting
    壊れた石を回収できるように
  • Added: Cinderblock harvesting
    消し炭ブロックを回収できるように
  • Added: Oven harvesting. They yield scrap metal and additionally scrap cables and short metal pipes if disassembled with a wrench.
    オーブンを回収できるように。レンチで分解すると、金属スクラップ/スクラップケーブル/短い鉄パイプをドロップする。
  • Added: New player death animations, specific to being shot in the head, chest, each arm and leg
    プレイヤーの新しい死に方のアニメーション追加。具体的には、頭・胸・腕・足を撃たれた時の死に方。
  • Added: Torch idle sound
    使用されてない松明の音を追加。
  • Added: Oil mining and refining. You can find oil deposits in the desert and mine them to get oil shale. Oil shale is refined into gasoline in the beaker
    油の採掘・精製を追加。埋蔵石油を砂漠や坑道で発見でき、シェールオイルを入手できる。シェールオイルビーカーでガソリンに精製できる。
  • Added: Random cars to roads, and replaced old wasteland voxel cars with new mineable prefab cars
    道路上にランダム車を追加し、砂漠のボクセル車を鉱山のプレハブ車に交換した。
  • Added: Ingredient based crafting time to all cooked items. Recipes are now calculated by how long each ingredient takes to cook rather than a generic time
    全ての料理アイテムにベースクラフトタイムを追加した。属性時間よりも材料によって時間が計算される。
  • Added: Car harvesting. Players need to use a wrench to get parts from it. Parts include small engine and batteries (30% chance), radiators and oil (505 chance), and springs, scrap metal, and cloth (100% chance)
    車の回収を追加。プレイヤーはレンチを使用することで、車からパーツを入手できる。パーツはスモールエンジン・バッテリー(30%)、ラジエーターオイル(505)・バネ・金属スクラップ・布(100%)
  • Added: UNET networking
    UNETネットワークを追加。
  • Added: Sand recipe from crushed sand
    砕いた砂から砂を作れるように。
  • Added: Corn meal and honey to canned food loot group (Joel)
    コーンミールとハチミツを食料ルートグループに追加。
  • Added: Honey to tree stump loot
    ハチミツが切り株から入手できるように。
  • Added: harvest to planted trees and stumps
    埋めた木と切り株から回収できるように。
  • Added: wood log recipe and wood log harvest (Joel)
    丸太のレシピ追加。丸太が回収できるように。
  • Added: Sub biomes grass patches with cars in them to the wasteland biomes.
    荒地バイオームへの車でサブバイオーム草パッチを追加。
  • Added: Spider zombies are back in regular spawn groups
    スパイダーゾンビが通常スポーングループに格下げ。
  • Added: scrap hatch, made from 10 scrap metal, upgrades take 5 scrap metal
    スクラップハッチを追加。金属スクラップ10個で作成、スクラップメタル5個でアップグレードできる。
  • Added: Vault hatch which is made from steel ingots, springs and is upgradeable
    金庫のハッチを追加。鋼インゴットとバネで作成・アップグレードできる。
  • Added: Campfire harvest
    キャンプファイアを回収できるように。
  • Added: Insulation to skullcaps and unified them using extends feature
  • Added: Insulation to bandanas and unified with extends
  • Added: Shade and enclosure effects on core body temp added
  • Added: weathersurvival console command: weathersurvival on/off
  • Added: Machete weapon
  • Added: Chainsaw blade item to rare automotive parts group
  • Added sledgehammers and schematics to working stiff tools
  • Added: First aid schematic to rare medical
  • Added: Particle effect for first person breath in cold environments
  • Added: LODs for new zombie nurse model.
  • Added: All brick blocks (not ramps, stairs etc) are now repairable with cobblestones, and can upgrade to reinforced concrete with concrete mix and a repair tool. They are downgraded to solid wood frames
  • Added: All concrete (square) blocks can be upgraded to reinforced concrete and repaired with concrete mix
  • Added: Blue to the ambient of the snow biome and green to pine forest sky spectrums
  • Added: All new blocks and items to the english localization file
  • Added: unique footstep sounds for walking on trash
  • Added: Inside and outside corners made from concrete and steel
  • Added: Mocap puke anims to fat zombie cop
  • Added: Scrap stairs and reinforced scrap stairs
  • Added: Burnt wood can be upgraded
  • Added: Hooked up new block hold/fire animations
  • Added: Player made wooden outside corners can be upgraded all the way to steel
  • Added: Mobs can’t spawn on flag to all master blocks which means zombies can only spawn on terrain blocks
  • Added: Wooden pillar recipe
  • Added: Scrap iron pillars, concrete pillars and steel pillars
  • Added: All pillars can be upgraded to steel
  • Added: Rebar pillars that can be upgraded to concrete
  • Added: Lumberjack loot, they drop warm clothing and rare tools
  • Added: A new decapitation blood effect.
  • Added: Repair cost to player made doors
  • Added: 3rd person sack animation (Hold and Fire) to Player Controllers
  • Added: Poles drop wood debris
  • Added: New hd zombies to english localization
  • Added: Wedge 60 blocks that can be upgraded to steel
  • Added: New control board machines and ducts to factories and sawmill POIs
  • Added: Faster snappy iron sight transitions to all weapons
  • Added: All wood wedge 60’s can be upgraded to steel
  • Added: A new larger wilderness pond to rg
  • Added: A new mouse sensitivity algorithm that changes it based on normal and iron sighting
  • Added: New nail gun use animation
  • Added anvil, calipers, and tool and die set as new tools for the forge replacing molds
  • Added: Stone recipe made from 10 small rocks
  • Added: debugweather — will dump all weather data to console/log file. Please run this command when you encounter bugs with player temperature issue, and include your log file in bug reports.
  • Added: new decayed brick corrugated metal gable block
  • Added: Red tea to the game, made from Chrysanthemum plants which cools you down.
  • Added: Butcher to machete
  • Added: New bucket hold animation,
  • Added: Shit to the new toilet loot and you can throw it.
  • Added: Recipe for new large bed. Large beds give better resting bonuses.
  • Added: New a new ammo swapping radial menu just press and hold ‘R’ with the desired weapon equipped and you will see your ammo choices for that weapon.
  • Added: Male and female hide armor and recipes
  • Added zombie bears
  • Added: New player level up sound
  • Added: Burnt Forests now randomly appear outside of the desert and snow
  • Added: Lakes, these still need work
  • Added: Chainsaw schematic item and added it to loot
  • Added ak47 schematic item and loot
  • Added toilet open and close sounds
  • Added water source 8 as a block you can collect with buckets and jars
  • Added: New zombie screamer female zombie. She replaces the spider zombie who use to call the dynamic horde
  • Added: You can now scrap plant fiber clothing
  • Added: Military weapon schematics to military loot
  • Added: Rocket launcher schematic to rare books loot
  • Added: Gun jam sound to sniper rifle when it’s fully degraded
  • Added: A relax animation for when the player is idle
  • Added: Duct tape as an ingredient to more recipes

Changed (変更)

  • Changed: Potassium nitrate to coal material so it mines easier
  • Changed: Coal and potassium nitrate now drop coal lumps and nitrate powder directly when mined
  • Changed: Less chance for fog in all biomes
  • Changed: Create real physics and collision for thrown rock and thrown pipe bomb
  • Changed: Improved attack anims for all mocap characters
  • Changed: Barbed fences now slow down players and zombies
  • Changed: Players run slower up hill and faster downhill. Players run backwards slower
  • Changed: Tweaked walk and run speeds
  • Changed: Bears chase players longer before they give up, have more health, give more xp, and run faster.
  • Changed: Removed gunpowder charge from the game
  • Changed: All recipes that used gunpowder charges to use gunpowder instead
  • Changed: All blocks that dropped potassium to drop potassium nitrate powder
  • Changed: Trees now only drop wood planks
  • Changed: All recipes made from tree trunks now use wood
  • Changed: Nerfed Fire Ax damage to stone and metal
  • Changed: Players run and walk slower up hills and faster down hills, but only if the hills is > 25 degrees
  • Changed: Removed barnwood material from the game, barns now use standard wood (Joel)
  • Changed: Improved rock form 01 to look less flat
  • Changed: Lowered block damage on stone and fire axe
  • Changed: unified all shaggy hair and beards to use one texture
  • Changed: Beer dehydrates players
  • Changed: Increased damage on tnt to match new block damage health
  • Changed: If you are drunk you are immune to stun
  • Changed: Orange couches can now be harvested for cloth and planks. Leather couches can be harvested for -leather and planks. They can no longer be picked up. They are harder to destroy.
  • Changed: Rebalanced repair on tools to fit new block health scheme
  • Changed: Renamed wood planks to “wood” and changed the icon
  • Changed: All recipes that used sticks now use wood
  • Changed: Condensed all meats to “Raw Meat”. Condensed pork, venison, rabbit and bear stews to just “Meat Stew”. Condensed all boiled grilled and charred rabbit, pork and venison to boiled, grilled and charred meat
  • Changed: Removed all legacy stew recipes and items
  • Changed: Reduced how common goldenrod is. It is now most common in the plains and rarely grows in the -forests.
  • Changed: Boiled water has a 10% chance of giving you dysentery
  • Changed: Unified some wood frame recipes
  • Changed: Cannot pick up cinder blocks
  • Changed: 3rd person camera distance so death animations can be seen
  • Changed: Reduced specular on backpack so the buckles are shiny, but not like chrome
  • Changed: Now that blocks have density gore no longer downgrades to lower density versions when chopped up, but is a little harder to break
  • Changed: Stone now drops a few iron fragments when you harvest it
  • Changed: Stone axe and fire axe are now “butcher” tools
  • Changed: Increased minimum feather drops from nests
  • Changed: Storage crates all take 20 wood to make and no longer need unique items like crossbow bolts, stone etc to craft
  • Changed: Increased size of wasteland hubs and small cities
  • Changed: Ranger Stations and Cabins now spawn only 5 guys instead of 10 in random gen
  • Changed: Increased chance for it to rain
  • Changed: Set spring to stack 500, set stack limit on headlight to 50
  • Changed: block hold animation to same as idle
  • Changed: Unified all stalactites, stalagmites, coal and potassium nitrite blocks to drop the same amount of resources
  • Changed: Blunderbuss is the highest dealing shotgun now, pump shotgun second and long barrel shotgun third. Each has a narrower spread pattern
  • Changed: All block damage of all weapons. Materials are all now a hardness of one
  • Changed: Removed cornmeal listed individually from legacy loot system
  • Changed: Added a chance for clothing loot on zombies
  • Changed: Tree stumps can now drop any medicine group item instead of just painkillers
  • Changed: honey now cures infection stage 1, since honey is a natural antibiotic
  • Changed: Antibiotics no longer give wellness.
  • Changed: Increased vitamins wellness gain from 0.5 to 1
  • Changed: Sledgehammers have a chance to sprain legs
  • Changed: All cars in the world and in prefabs are the new cheaper versions that look just as good
  • Changed: Removed wasteland car from project
  • Changed: Introduce a radius for tree seed placement to prevent tree griefing or abuse
  • Changed: Door frames are made of weak wood and weak metal respectively
  • Changed: Small spike traps to be wood weak
  • Changed: Reinforced wood metal was too shiny
  • Changed: Removed all water gain from food
  • Changed: Grain alcohol lowers wellness
  • Changed: Increased chance for automotive loot in working stiffs crates
  • Changed: Tweaked auger damage for new block hit points
  • Changed: Spider zombies are no longer scout zombies, but a new female zombie is
  • Changed: wood upgrades to all cost 5 wood
  • Changed: Added random ore back to all biomes
  • Changed: Updated rocket launcher textures
  • Changed: Bacon and egg recipe uses meat and eggs
  • Changed: Harvesting crops via e or destroying them yields the same
  • Changed: Wood weak material is harder to destroy
  • Changed: Wooden desk to use wood weak material instead of cloth furniture group
  • Changed: Unified crop and plant harvesting. Plucking it or destroying it yields the same amount. However using a tool gives you xp
  • Changed: Crafting cotton seeds from cotton only gives you 2 seeds instead of 4
  • Changed: Adjusted material hardness for a wood weak and metals.
  • Changed: Moved all opaque textures to a single atlas for better performance
  • Changed: Updated medicine cabinet texture
  • Changed: Reduced chance of finding loot in cars
  • Changed: Increased cooking times of some items
  • Changed: Reduced block damage on knives
  • Changed: Reduced nail gun nail velocity
  • Changed: Removed santa hat
  • Changed: Updated green wallpaper textures to HD
  • Changed: Renamed hunting rifle bolt to hunting rifle receiver
  • Changed: Renamed hunting rifle bolt mold to hunting rifle receiver mold
  • Changed: Removed tungsten from the game
  • Changed: All clothing now uses a sack for hand model instead of piece of leather (Joel)
  • Changed: beds and desks have been replaced with the new multi-block models allows zombies to path around them better
  • Changed: Renamed handlebars to be spelled correctly, and icons, etc
  • Changed: Reduced zombie counts in biomes except wasteland
  • Changed: Male denim jacket to look like denim instead of leather
  • Changed: Chainsaw is now made from parts that have quality range and can be crafted
  • Changed: Rebar frame recipe to 10 short metal pipes
  • Changed: Updated load screens with current recipes
  • Changed: Removed sticks from the game all things are crafted from wood
  • Changed: Removed hive blocks from game
  • Changed: Moved many block id’s for extending properties with the new inherit code
  • Changed: Many loot container sizes so the minimum is 4 wide and 2 high
  • Changed: Updated the blood effects for body impacts
  • Changed: Slowed auger fire rate, reduced rays and increased damage
  • Changed: Made most recipes use 5 or 10 items, not 3, 7 or 9.
  • Changed: Unified all railings with master blocks
  • Changed: Pine forest spectrums, its darker at night and more natural looking
  • Changed: Stack size of wood to 1000
  • Changed: Deleted old low res zombie assets including base males and base females, nurses, Hawaiian shirt fat zombies. RIP you served us well.
  • Changed: Hard metal door recipe to use 10 forged iron
  • Changed: Overhaul the repair, upgrade, damage loot and pickup gui
  • Changed: smaller text size of E text
  • Changed: Removed day & time moved it into the new map stats window
  • Changed: Removed item name that is held in hand it’s now visible only in inventory and in the new item inspection window
  • Changed: Removed old fat zombie from the game
  • Changed: Gas can hand model and world model is now the gunny sack
  • Changed: Deleted old gas can assets
  • Changed: Books now give item recipe instead of mold recipe
  • Changed: Increased clay yield per block as clay has become a core forging ingredient
  • Changed: wood frames are now weaker
  • Changed: Renamed leather hat schematic leather hood schematic
  • Changed: Removed leather strips from the game
  • Changed: Leather is now used for leather repair
  • Changed: Increased hide drop from animals to support leather at a more granular level
  • Changed: Increased leather count needed to craft leather armor
  • Changed: Reduced health on deer and pigs.
  • Changed: Removed all molds from the game
  • Changed: Toilets no longer fill water jars, but are loot containers.
  • Changed: Most player made loot containers are 10 x 9
  • Changed: Increased clay lump stack limit to 500
  • Changed: Wood weak has more block stability
  • Changed: Cobblestone frames take 10 wood and 5 plant fibers
  • Changed: Loot timer size to be closer to the upgrade/downgrade circle size
  • Changed: Updated plant fiber clothing meshes
  • Changed: Players do not collide with backpacks any more
  • Changed: Weight of leather to 1 so that the lightest of leather items could be scrapped. Removed weights from all leather pieces and let the game auto calc how many you get based on recipe, added gated recipe for duster so it could be scrapped
  • Changed: Increased cost to craft a stone axe.
  • Changed: Removed last of the moldy molds
  • Changed: With the addition of the new skills system we’re giving the player the ability to gain skills which reduce craft timers and loot timers. Thus we remove the craft timer and loot timer menu and server options from the game
  • Changed: Most item weights to be scrapable with the new system
  • Changed: Zombie bears attack you from the normal zombie range
  • Changed: Old level up sound is now new skill gained sound
  • Changed: Dirt is a little harder to destroy
  • Changed: Reduced chance for infection and stun on normal zombies
  • Changed: Reduced chance for infection on fat zombies
  • Changed: 32 bit builds are now forced to quarter resolution textures to save memory
  • Changed: Removed hazmat zombies
  • Changed: Deleted old sniper rifle parts meshes including sniperRifle_barrel_2 model
  • Changed: Updated various world textures including concrete, asphalt, floor tiles, old cabinets and more.
  • Changed: Updated exploding zombie cop effect with a completely new one.
  • Changed: Removed filling jars from toilets
  • Changed: Old beds and mattresses can no longer be picked up
  • Changed: Gunpowder recipe now takes 1 coal and 1 nitrate to make 1gp instead of 10 and 10 to make 10. This way you don’t have to wait a long time and you can clean up your inventory of small remnants.
  • Changed: Recipe of bedroll to take 10 cloth
  • Changed: Ammo wording to rounds on ammo and ammo schematics
  • Changed: All ingots have been removed instead we now have forged iron and forged steel.
  • Changed: With the addition of the new recipe based forging system we have moved some recipes to the forge like buckshot, iron bars and brick based blocks stay tuned for more.
  • Changed: Updated loading screen with the proper recipes and tips
  • Changed: Brightened held flashlight, and flashlight on 9mm pistol to match other weapons.
  • Changed: Gas cans are now in tiny units, so about 200 units is equal to one old gas can.
  • Changed: Removed all mattress half blocks from all prefabs and the game
  • Changed: Updated physics settings on flying diamond blocks to be less jerky and bouncy
  • Changed: Old sinks to metal so they harvests faster
  • Changed: metal strips are removed from the game, now tools are repaired with forged iron
  • Changed: Set multi-block on store sign prefabs
  • Changed: Removed old snow zombies
  • Changed: Zombies can now be cleared out of the wasteland and city for 24 hours in small zones.

Fixed (修正)

  • Fixed: Placing Chair Rotation is Off
  • Fixed: City Hubs not randomly rolling their size
  • Fixed: When old rejoining a game you cannot track your friend
  • Fixed: Land claim does not protect the supposed area
  • Fixed: Block id 921 and 922 drop scrap metal when broken and leave girders when falling (Joel)
  • Fixed: Leveled loot not working properly on Multiplayer
  • Fixed: SpawnEntity playerid minibike does not work
  • Fixed: Typo in the sounds.xml related to hornet fly
  • Fixed: Tube drywall made of wood and now drops wood debris
  • Fixed: Some mushrooms are under rocks/invisible
  • Fixed: metal street lamp stores signposts break down into destroyed stone
  • Fixed: blocks that are supposed to slow players down like barbed wire
  • Fixed: Zombie cop loot container not big enough for all loot
  • Fixed: green metal roofs dropping wood debris
  • Fixed: Concrete trim now drops destroyed stone
  • Fixed: Dead shrub sounds like grass when hit, now it sounds like wood
  • Fixed: Torches attach to wall in a weird way
  • Fixed: Rockets exploding on water surface
  • Fixed: MaxGenerationDistance from center in RWG not working
  • Fixed: Goggles have no durability
  • Fixed: Pickaxe to do correct block damage
  • Fixed: hovering over landmine sets it off
  • Fixed: Log cabin recipe was broken
  • Fixed: Debug info carries over from sp to servers
  • Fixed: Wrench range
  • Fixed: Wrench losing durability when hitting air
  • Fixed: Creative Mode is only available in Navezgane
  • Fixed: All grass that was possibly dropping grass instead of plant fibers
  • Fixed: Spelling of caffeine in buffs
  • Fixed: Minibike moves on its own up hills
  • Fixed: Chopping down trees no longer damages player
  • Fixed: Using minibike to jump through a wall
  • Fixed: Player Kills awarded endlessly even though player killer is not involved
  • Fixed: Chat box closes when dying
  • Fixed: Zoom function stutters/snaps
  • Fixed: Recipe swapping when closing crafting and reopening
  • Fixed: Improved walk and run animation playback speeds on players so they skate less
  • Fixed: Run/walk playback speed so full speed runs are played correctly
  • Fixed: Specular on cowboy hat
  • Fixed: Some keybinds activate on releasing key
  • Fixed: Own explosions killing oneself count as kills
  • Fixed: Lighting pipe bomb doesn’t play sound
  • Fixed: Enabling voice ingame causes error when trying to talk
  • Fixed: Generic death animation
  • Fixed: Specular/Shiny animals at dusk/night/dawn
  • Fixed: Eye specularity now reflects the environment
  • Fixed: Auger Damaging Blocks Around Your Target Block
  • Fixed: Null reference when pressing escape while joining server
  • Fixed: Null reference error on new game menu
  • Fixed: Black spots and strange map tiles after reconnecting to dedicated server (Chris)
  • Fixed: Black skies on Mac/Linux
  • Fixed: Some mesh particles from digging dirt were spawning black in sunlight
  • Fixed animal harvest bug giving too much meat
  • Fixed: Dead mountain pine billboard bug
  • Fixed: Torch light so it’s on the torch instead of behind players
  • Fixed: Wrong ceiling blocks in modern cabins
  • Fixed: Random NRE on dedi
  • Fixed: Stairs in cinema are rotated wrong
  • Fixed: Wooden Bow could not be repaired
  • Fixed: scrap Iron Spike is upgraded with metal not wood
  • Changed: Crossbow now uses wood for repair
  • Fixed: Save Game gets broken after disconnect when server did not respond anymore
  • Fixed: Player data error on Dedi & MP
  • Fixed: smoothing on skullcap
  • Fixed specular on concrete textures
  • Fixed: Player names can be ceen through walls
  • Fixed: Animation for eating does not sync with item count
  • Fixed: Campfire sounds are different between game types
  • Changed: Added another stage to infection. The first version can be cured with honey or antibiotics and has no negative side effects. After 24 hours it transitions to the traditional infection, stage 1,2,3 and 4.
  • Fixed: Some icons having a white line around the corners
  • Fixed: Dropped doors fall through the world
  • Fixed: It is now possible to build a tree house
  • Fixed: Bear not affected by safe zones
  • Fixed: window03wood could be shot through
  • Fixed: Oversized lampshade in top floor of apartment building
  • Fixed: Bad block rotations in old west jail
  • Fixed: Lit pipebomb can be collected without exploding
  • Fixed: Can now shoot through frames
  • Fixed: Dedicated server checks for non-allowed characters in game name (Christian)
  • Fixed: Allowed characters for game names are now: “A” – “Z”, “a” – “z”, “0” – “9”, “.”, “-“, “_”
  • Fixed: Coffee and Chrysanthemum are now unified like other crops, they cannot be taken, but must be -harvested
  • Fixed: Exception: Unrecognized stat modifier type
  • Fixed: Exploding arrow splash damage travels through blocks
  • Fixed: Water in buckets
  • Fixed: Fixed zombie stuns: bullet/explosion damage stun is not based on player stamina.
  • Fixed: Hornets and dogs turn into gore instead of a human looking carcass
  • Fixed: All hold types so items that use burlap sack for a hand item are held correctly
  • Fixed: Damage decal on some blocks going through too fast
  • Fixed: Tazas stone axe so it can harvest, and it now extends the regular stone axe so everything should be unified except for its unique attributes
  • Fixed: Lead and clay fall exploit
  • Fixed: Wood debris providing infinite resources
  • Fixed: RMB function for repair tools locks in when opening inventory/map while RMB is upgrading
  • Fixed: Duct tape cannot be scrapped
  • Fixed: Fast degradation of mp5
  • Fixed: Chainsaw harvest triggers multiple destroy events on e.g. trees
  • Fixed auger mining through two blocks
  • Fixed: Iron sights have recoil
  • Fixed: zombies cannot see through frames
  • Fixed: Candle table awarding torch when broken
  • Fixed: Azalea blocks tree seed placement
  • Fixed: Connecting to a server with steam://connect/ links
  • Fixed: Can’t join a coop game a friend is in if the host is not your friend
  • Fixed zombie crawler bite animation
  • Fixed: Null Ref – EModelZombieUMA.Update
  • Fixed: campfire giving too many stones on harvest. Now it gives half the recipe on destroy
  • Fixed: Recipe on log cabin being too cheap
  • Fixed repair on a bunch of blocks
  • Fixed: Plains Tree Blocks Wood Frame Placement
  • Fixed: State of hatches not properly saved on relogging
  • Fixed: Coffins making cloth sounds when destroyed
  • Fixed: Campfire dupe get 2 for 1
  • Fixed: Out of Memory ERR Dedicated MP
  • Fixed: Players spawn not exactly on their sleeping bag
  • Fixed: Splinting a sprained leg slowed you down
  • Fixed: Floating trees in new house backyard
  • Fixed: Falling blocks have no audio
  • Fixed: Place animation of minibike chassis was playing wrong animation
  • Fixed: Backpacks dropped by players should not support anything
  • Fixed: Updated collision on sleeping bag to prevent seeing through cave exploit
  • Fixed floating geometry on level 3 vault door
  • Fixed: Lines missing between server info in browser
  • Fixed: z fighting in afro hair
  • Fixed: Too many chunks in cache when dedicated server is empty
  • Fixed: UV error on house door LODs.
  • Fixed: Windowed mode won’t go to 1920 x 1080 without a restart
  • Fixed: Various headgears not hiding hair and enabling hair back when removed
  • Fixed: Applied splint is not modifying broken leg speed
  • Fixed: Air drop appears to levitate in place and not fall for a very long time
  • Fixed drinking fountains were incorrectly rotated in stores and the school
  • Fixed: Collapsing large gas station roof from bad stabilit

Server.Config (サーバーコンフィグ)

  • With the new skills system we’re giving the player the ability to gain skills which reduce craft timers and loot timers. That said we removed the craft timer and loot timer menu and server options from the game
  • Added: Console ListEntities shows item type on dropped items
  • Added: Server config value “ServerDisabledNetworkProtocols” which is a comma separated list of networking protocols not to be used. Possible values: unet, raknet, steamnetworking

Known Issues (既知の問題)

  • Not all items and blocks have a descriptions
  • Lots of things we missed that’s why we need your help.
  • Madmole is my little brother :)