Monk Skills

Last-modified: 2012-06-10 (日) 16:48:45


Active Skill


Spirit Generator


Fists of Thunder

Unlocked at level 1

  • Generate: 6 Spirit per attack

    Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks.

    AlabasterLightning Flash
    Each hit with Fists of Thunder increases your Dodge chance by 2.5%. This effect stacks up to 8 times.
    CrimsonThunderclap
    Each punch causes a shockwave that hits all enemies within 8 yards of your primary target for 105% weapon damage as Lightning damage. Also enables you to teleport a short distance during the ability's first strike.
    GoldenRolling Thunder
    Critical hits with this skill generate 7 Spirit.
    IndigoChain Lightning
    The third strike creates chain lightning that can jump to up to 9 other nearby targets. Each lightning strike inflicts 80% weapon damage as Lightning damage.
    ObsidianStatic Charge
    Enemies attacked are charged with static for 10 seconds. Charged enemies take 130% weapon damage as Lightning damage when you attack other nearby enemies with Fists of Thunder.

Deadly Reach

Unlocked at level 4

  • Generate: 6 Spirit per attack

    Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards.

    AlabasterKeen Eye
    The third strike of Deadly Reach increases the armor of the monk by 80% for 10 seconds.
    CrimsonForesight
    The third strike of Deadly Reach increases the damage of all attacks by 10% for 17 seconds. This effect can stack up to 3 times.
    GoldenStrike from Beyond
    Critical hits with this skill generate 7 Spirit.
    IndigoPiercing Trident
    The second and third strike of the skill have an increased area of effect. Also increases skill damage to 212% of weapon damage.
    ObsidianScattered Blows
    The third strike is replaced with an attack that will hit up to 9 enemies within 15 yards for 125% weapon damage as Lightning damage.

Crippling Wave

Unlocked at level 8

  • Generate: 6 Spirit per attack

    A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds.

    AlabasterBreaking Wave
    Affected targets take 80% additional damage from all attacks for 9 seconds.
    CrimsonMangle
    Increase damage to 220% weapon damage.
    GoldenRising Tide
    Critical hits with this skill generate 7 Spirit.
    IndigoTsunami
    Crippling Wave's third attack range increases to 17 yards.
    ObsidianConcussion
    Enemies hit by Crippling Wave inflict 50% less damage for 9 seconds.

Exploding Palm

Unlocked at level 12

  • Generate: 6 Spirit per attack

    The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby.

    AlabasterEssence Burn
    The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly.
    CrimsonImpending Doom
    Increases the duration of the bleed effect to 10 seconds.
    GoldenStrong Spirit
    If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion.
    IndigoCreeping Demise
    The bleed effect hits up to 8 targets standing in front of you.
    ObsidianThe Flesh is Weak
    The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target.

Sweeping Wind

Unlocked at level 17

  • Generate: 6 Spirit per attack

    Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies.

    AlabasterMaster of Wind
    Increases the duration of the vortex buff to 12 seconds.
    CrimsonBlade Storm
    Intensify the vortex, increasing the damage per stack to 44% weapon damage per second. This increases the damage with 3 stacks to 132% weapon damage per second.
    GoldenInner Storm
    As long as your vortex is at the maximum stack count, you gain 2.4 Spirit per second.
    IndigoFire Storm
    Increases the radius of the vortex to 14 yards and the damage per stack to 36% weapon damage per second as Fire damage. This increases the damage with 3 stacks to 108% weapon damage per second.
    ObsidianCyclone
    While your vortex is at the maximum stack count, every third hit spawns a lightning tornado that periodically shocks nearby enemies for 66% weapon damage as Lightning damage. Each spawned lightning tornado lasts 3 seconds.

Way of the Hundred Fists

Unlocked at level 21

  • Generate: 6 Spirit per attack

    A rapid series of punches strikes enemies for 135% weapon damage.

    AlabasterWindforce Flurry
    The third strike generates a wave of wind that deals 149 - 163 physical damage to enemies directly ahead of you.
    CrimsonFists of Fury
    Affected targets will take an additional 35 Holy damage per second for 5 seconds. Also enables the first hit to dash a short distance.
    GoldenSpirited Salvo
    Every activation of the skill has a 15% chance to generate 7 additional Spirit.
    IndigoHands of Lightning
    Increase the number of hits in the second strike from 8 to 22 hits.
    ObsidianBlazing Fists
    Critical hits increase your attack speed by 22% and movement speed by 11%. This effect lasts for 5 seconds and can stack up to 3 times.

Spirit Sprendor


Blinding Flash

Unlocked at level 1

  • Cost: 50 Spirit

    Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.

    AlabasterSearing Light
    Increases the chance affected enemies will miss attacks to 65%.
    CrimsonFaith in the Light
    For 24 seconds after using Blinding Flash, all of your attacks are infused to deal 17 - 34 additional Holy damage.
    GoldenSelf Reflection
    Increases the duration enemies are blinded to 12 seconds.
    IndigoBlinding Echo
    3 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 2 seconds.
    ObsidianBlind and Confused
    Blinded enemies have a 100% chance to attack each other.

Lashing Tail Kick

Unlocked at level 3

  • Cost: 25 Spirit
  • Cooldown: 3 seconds

    Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage.

    AlabasterScorpion Sting
    Instead of knocking enemies back, affected enemies are stunned for 3.0 seconds.
    CrimsonVulture Claw Kick
    With a torrent of fire, strike all nearby enemies for 312% weapon damage as Fire damage and knock them back.
    GoldenSweeping Armada Kick
    All enemies around you are knocked back 260% farther and slow their movement by 40% for 10 seconds.
    IndigoSpinning Flame Kick
    Hurl a column of fire that pierces through enemies, causing 312% weapon damage as Fire damage to each enemy it strikes.
    ObsidianHand of Ytar
    Smite all enemies within 5 yards of a target location for 312% weapon damage and slows their movement by 40% for 10 seconds.

Breath of Heaven

Unlocked at level 5

  • Cost: 75 Spirit

    A blast of holy energy heals you and all allies within 12 yards for 4790 - 6387 Life.

    AlabasterPenitent Flame
    Enemies hit by Breath of Heaven run in fear for 9 seconds, and take 14 Holy damage per second as they flee.
    CrimsonCircle of Scorn
    In addition to healing, Breath of Heaven also sears enemies for 57 - 91 Holy damage.
    GoldenInfused with Light
    Gain 1 additional Spirit from each combo attack for 33 seconds after using Breath of Heaven.
    IndigoCircle of Life
    Increases the healing to 9820 - 13093 Life.
    ObsidianBlazing Wrath
    Increases all damage done by 20% for 33 seconds after Breath of Heaven is used.

Dashing Strike

Unlocked at level 6

  • Cost: 10 Spirit

    Dash quickly at the targeted enemy or location dealing 50% weapon damage.

    AlabasterFlying Side Kick
    Perform a flying kick that has a 50% chance to stun your target for 3.5 seconds.
    CrimsonSoaring Skull
    Fly through the air head first, slowing the movement of all enemies along the path by 50% for 10 seconds.
    GoldenQuicksilver
    The cost of Dashing Strike is reduced to 3 Spirit.
    IndigoWay of the Falling Star
    Increases movement speed by 55% for 3 seconds after using Dashing Strike to an enemy.
    ObsidianBlinding Speed
    Receive a 30% increased chance to dodge for 12 seconds.

Lethal Decoy

Unlocked at level 7

  • Cost: 75 Spirit

    Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 43 - 78 Holy damage.

    AlabasterSimulacrum
    If you die while the decoy is alive, you are resurrected at the decoy's location with 100% Life. The decoy no longer attracts enemies and the duration is increased to 26 seconds.
    CrimsonExplosive Decoy
    Increases damage of the explosion to 94 - 172 Holy damage.
    GoldenSpirit Link
    When the decoy explodes it also heals all allies within 25 yards for 3726 - 4471 Life.
    IndigoMany Monks
    Spawn 3 decoys. Each decoy deals 31 - 56 Holy damage when it explodes.
    ObsidianLethal Combatant
    Summons a stronger decoy for 13 seconds. The decoy can move and attack enemies for 85 - 149 damage per swing.

Inner Sanctuary

Unlocked at level 11

  • Cost: 80 Spirit

    Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.

    AlabasterSanctified Ground
    When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%.
    CrimsonForbidden Palace
    Enemies within the area of effect of Inner Sanctuary when it is activated take 185 - 199 Holy damage.
    GoldenSafe Haven
    You and all allies regenerate 1170.9 Life per second while inside the circle.
    IndigoConsecration
    Increase the duration of Inner Sanctuary to 15 seconds.
    ObsidianCircle of Protection
    You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks.

Tempest Rush

Unlocked at level 16

  • Cost: 3 Spirit plus an additional 12 Spirit per second.

    Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running.

    AlabasterFlurry
    Increases the potency of the hobbling effect, slowing enemy movement by 71.00%.
    CrimsonBluster
    Affected enemies also have their damage reduced by 60% for the duration of the effect.
    GoldenNorthern Breeze
    Reduces cost to 5 Spirit per second.
    IndigoTailwind
    Increases the movement speed of Tempest Rush to 140% of normal.
    ObsidianSlipstream
    Damage taken while running is reduced by 65%.

Serenity

Unlocked at level 18

  • Cost: 35 Spirit
  • Cooldown: 60 seconds

    You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.

    AlabasterReap What is Sown
    90% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to 146 Holy damage to enemies within 20 yards.
    CrimsonPeaceful Repose
    Heal yourself for 6387 - 8409 Life when Serenity is activated.
    GoldenTranquility
    Extends the protective shield and immunity to control impairing effects to allies within 45 yards for 3 seconds.
    IndigoInstant Kharma
    While Serenity is active, 100% of all projectiles and melee attacks are reflected back at the attacker.
    ObsidianAscension
    Increases the duration of Serenity to 6.5 seconds.

Seven Sided Strike

Unlocked at level 24

  • Cost: 50 Spirit
  • Cooldown: 30 seconds

    Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit.

    AlabasterFulminating Onslaught
    Each impact explodes to deal 75 - 82 Holy damage around the target.
    CrimsonSudden Assault
    Teleport to the target location for the strike, and damage increases to 234% weapon damage per hit.
    GoldenSustained Attack
    Reduces the cooldown of this ability to 16 seconds.
    IndigoSeveral Sided Strike
    Increases the number of strikes made to 14 attacks.
    ObsidianPandemonium
    Enemies hit by the barrage have a 55% chance per hit to be charmed or stunned for 3 seconds.

Mystic Ally

Unlocked at level 27

  • Cost: 50 Spirit

    Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 21 - 36 physical damage per swing.

    AlabasterEternal Ally
    Imbue the ally with the essence of life. When the ally dies it has a 75% chance to be reborn after 4 seconds. In addition, the physical damage of the ally's basic attack is increased to 55 - 92 per swing.
    CrimsonFire Ally
    Imbue the ally with the essence of fire. The ally gains the ability to fire kick for 46 - 77 Fire damage plus an additional 28 Fire damage per second for 2 seconds to all enemies in a straight line.
    GoldenAir Ally
    Imbue the ally with the essence of air. Every attack made by the ally has a 10% chance to generate 17 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 32 - 49 physical damage per second to all nearby enemies.
    IndigoWater Ally
    Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 65 - 109 physical damage and slows the movement of affected targets by 60% for 2 seconds.
    ObsidianEarth Ally
    Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 50%. The ally also gains the ability to create a wave of earth, dealing 53 - 85 physical damage to a single enemy and forcing that enemy to attack the ally for 25 seconds.

Wave of Light

Unlocked at level 29

  • Cost: 50 Spirit
  • Cooldown: 15 seconds

    Focuses the power of Light to smite all enemies in front of you for 57 - 85 Holy damage followed by an additional 36 - 57 Holy damage to all enemies in a line.

    AlabasterBlinding Light
    Critical hits stun enemies for 5.0 seconds.
    CrimsonWall of Light
    Increases damage of the initial impact to 116 - 175 Holy damage.
    GoldenEmpowered Wave
    Reduces the cooldown to 6 seconds.
    IndigoExplosive Light
    Shoot out bursts of energy in all directions that deal 170 - 202 Holy damage to nearby enemies.
    ObsidianPillar of the Ancients
    Summon an ancient pillar that deals 100% weapon damage followed by an additional 800% weapon damage after 2 seconds.

Mantras

This is a Mantra. You can only have one Mantra active at a time.


Mantra of Evasion

Unlocked at level 2

  • Cooldown: 30 seconds

    Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds.

    AlabasterDivine Protection
    When you or an ally under the effect of Mantra of Evasion is reduced below 20% Life, a shield of protection forms around that target, reducing incoming damage by 80% for 10 seconds. Each target can be protected at most once every 120 seconds by this effect.
    CrimsonBacklash
    Successfully dodging an attack creates a burst of flame dealing 120% weapon damage as Fire damage to all nearby enemies.
    GoldenWind Through the Reeds
    Mantra of Evasion also grants an increase in run speed by 10%.
    IndigoUnstoppable
    Mantra of Evasion also reduces the duration of all control imparing effects by 45%.
    ObsidianHard Target
    Mantra of Evasion also grants an increase in armor by 180%.

Mantra of Retribution

Unlocked at level 9

  • Cooldown: 30 seconds

    Recite a Mantra that causes you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 120 seconds.

    AlabasterCollateral Damage
    An attacker that triggers Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 39 - 46 damage to itself and surrounding enemies.
    CrimsonRetaliation
    Increase amount of damage reflected by the Mantra to 75%. The Mantra will now reflect ranged damage as well as melee damage.
    GoldenAgainst All Odds
    Mantra of Retribution also restores 1 - 8 Spirit when reflecting damage done to you.
    IndigoTransgression
    Mantra of Retribution also increases attack speed for you and all allies by 40%.
    ObsidianIndignation
    When Mantra of Retribution damages an attacker, the attacker has a 100% chance to be stunned for 2 seconds.

Mantra of Healing

Unlocked at level 14

  • Cooldown: 30 seconds

    Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds.

    AlabasterTime of Need
    Mantra of Healing also increases all resistances by 50%.
    CrimsonSustenance
    Increases the Life regeneration granted by Mantra of Healing to 292.7 Life per second.
    GoldenSoothing Breeze
    Mantra of Healing also grants you 2.0 Spirit per second.
    IndigoBoon of Protection
    When Mantra of Healing is activated a temporary shield is placed on you and your allies for 10 seconds. The shield will absorb up to 40% of each person's maximum Life in damage.
    ObsidianHeavenly Body
    Mantra of Healing also increases Vitality by 45%.

Mantra of Conviction

Unlocked at level 22

  • Cooldown: 30 seconds

    Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds.

    AlabasterIntimidation
    Enemies affected by Mantra of Conviction inflict 45% less damage.
    CrimsonOverawe
    Increases Mantra strength so that enemies take 55% additional damage.
    GoldenReclamation
    You and your allies have a 75% chance to be healed for 958 - 1064 Life when striking an enemy under the effects of Mantra of Conviction.
    IndigoSubmission
    Enemies affected by Mantra of Conviction take 28 - 32 Holy damage per second.
    ObsidianDemoralize
    Slows the movement of enemies within 20 yards by 48%.

Passive Skill


Resolve

Unlocked at level 10

Damage you deal reduces enemy damage by 10% for 2.5 seconds.

The Guardian's Path

Unlocked at level 10

While dual-wielding, you gain a 10% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 20%.

Fleet Footed

Unlocked at level 12

Increase base movement speed by 10%.

Transcendence

Unlocked at level 13

Every point of Spirit spent heals you for 42.6 Life.

Chant of Resonance

Unlocked at level 15

Duration of all Mantras increased by 120 seconds. While one of your Mantras is active you gain 1 Spirit every second.

Seize the Initiative

Unlocked at level 17

Your Defense is increased by 25% of your Attack.

Exalted Soul

Unlocked at level 19

Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities.

Sixth Sense

Unlocked at level 20

Your dodge chance is increased by an amount equal to 50% of your chance to critical hit.

Pacifism

Unlocked at level 23

While stunned, feared or charmed, all damage taken is reduced by 75%.

Near Death Experience

Unlocked at level 25

When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds.

Guiding Light

Unlocked at level 26

Whenever you heal another player with an active skill, you and the other player deal 16% more damage for 10 seconds.

One With Everything

Unlocked at level 28

Your resistance to all elements is equal to your highest elemental resistance.

Beacon of Ytar

Unlocked at level 30

The cooldown on your Lashing Tail Kick, Seven-Sided Strike and Wave of Light abilities is removed, but their Spirit cost is increased by 50%.