STR | Powers of some skills are based on this parameter. |
DEX | Powers of some skills are based on this parameter. |
INT | Powers of some skills are based on this parameter. |
PIE | Powers of some skills are based on this parameter. |
Power | Powers of some skills are based on this parameter. |
Poisonous | Increase damage you deal by damage over time. |
Max HP | You will die when your HP become 0 or less. |
Shield | You can gain shield whenever you encounter an opponent. |
Armor | Reduce damage you dealt. |
Resistance | Block debuffs. |
Avoid | Avoid opponent's attacks. |
Parry | Parry opponent's attacks. |
Damage Reduce | Reduce damage you dealt. |
Rest | Heal your HP whenever you move to an other room. |
Heal | Increase your healing effect. |
Counter | You will use random skill automatically when an opponent acted. |
Critical | Increase your chance of critical. |
Experience | Increase exp you gain. |
Autoheal | Heal your HP whenever your turn ends. |
Reflect | Deal damage whenever you are hit. |
Pursuit | Deal damage whenever you act. |
Accuracy | Increase your accuracy. |
Effective | Increase your chance of adding debuffs. |
Luck | Better equipments and skills will be found. |
Deadly | Chance to kill instantly. |
Sniping | Increase power of critical. |
Vampire | You can heal your HP whenever you hit. |
Barrier | You can gain damage-ignoring barrier. |
Curse of 3 | Cooldown of all skills become 3. |
Expand | Expand turn of all buffs and debuffs for you and opponents. |
Overheal | You can heal your HP more than MaxHP. |
Alchemy | Increase your chance of reroll. |
Observation | You can see opponent's HP and next action. |
Penetrate | Ignore opponent's defenses. |
Adversity | Your cooldowns will finish on low HP. |
Berserker | Double damage you deal and you dealt. |
Alert | Avoid all firststrike. |
Limit Break | Ignore limit of HP and damages. |
Greed | You can earn more soulstores. |
Tracking | Ignore opponent's avoid and parry. |
Stealth | Reduce encounter. |
Scout | You can see contents of far rooms. |
Firststrike | Chance to reduce cooldown -1 on encounter. |
Dash | You can reach bosses more earlier. |
Shortening | Shorten turn of all buffs and debuffs for you and opponents. |
Exploration | You can see result of some events. |
Smell | Increase encounter. |
Haggle | Reduce cost for reroll. |
Golden Cat! | You can earn double soulstones but all enemies can be seen as a cat. |
Boss Bonus | You can earn more exp and a soulstone. |
Avoid Trap | You can avoid traps. |
Haste | Chance to reduce cooldown -1. |
Guts | Chance to survive fatal damage. |
Armor in Crisis | Reduce damage you dealt on low HP. |
Mind's eye | You gain high Avoid but you ignore all defense effects. |
Avoid in Crisis | Gain Avoid on low HP. |
Avoid Critical | Ignore opponent's critical. |
Cost of Power | Half exp, Double Damage. |
Plating | Ignore degrade equipments and gain few resistance. |
Mindful | Ignore forget and gain few exp rate. |
Lucky Clunker | Set Accuracy to 50% for you and opponents. |
Mirror | Reflect damage and reflect opponent's reflect damage. |
Sniper | You can hit and ignore avoid and parry always but you will waste your turn with all skills. |
Finish blow | You can kill opponents on low HP instantly. |
Hidden blade | Deal damage whenever you act. (Based on Level) |
Entangle | Increase opponent's cooldowns on hit. |
Refuge | Reduce damage when you have more equal HP then MaxHP. |
Teleport | You can move to far rooms. |
Fluctuation | 50% chance to ignore all buffs and debuffs. |
Parry Ailment | You gain Resistance equal to Parry x2; |
Avoid Ailment | You gain Resistance equal to Avoid x2; |
Dreadnought | You can ignore all debuffs but your cooldowns +1. |
Simplify | Ignore all buffs and debuffs when you have any buffs or debuffs already. |
Immobility | Ignore all buffs and debuffs. |
Perpass | You and opponents can not resist all buffs and debuffs. |
Add:Poison | Deal damage over time on hit. |
Add:Weaken | Reduce opponent's power on hit. |
Add:Fragile | Increase dammage opponent dealt on hit. |
Add:Blind | Reduce accuracy on hit. |
Add:Pollution | Reduce resistance on hit. |
Add:Bind | Reduce avoid and parry on hit. |
Add:Slow | Increase slow an opponent on hit. |
Add:Bleed | Reduce healing effect on hit. |
Add Action | Chance to act without wasting your turn. |
One shot aim | Half Accuracy, Double Damage. |
Road of thorns | Lose your HP over time and double exp. |
Bloodletting | Lose your HP over time and reduce cooldown -1 for each turn. |
Jackpot | Reduce cooldown -1 for skills have 5 or more cooldown. |
Finesse | Reduce cooldown -1 for skills have 2 or less cooldown. |
Dragon Fire | Additional attack whenever you use skill based on STR. |
Throw Shuriken | Additional attack whenever you use skill based on DEX. |
Hidden Fairy | Additional attack whenever you use skill based on INT. |
Briliant Flare | Additional attack whenever you use skill based on PIE. |
Markdown | You can gain Party equal to cooldown of skill what you used. |
Keep Shield | Your shield will remain after each battle. |
Souleater | Heal your HP to full whenever you kill an opponent. |
Revelation | You can deal damage equal to amount of heal you deal. |
STR Master | Reduce cooldown -1 for STR based skills. |
DEX Master | Reduce cooldown -1 for DEX based skills. |
INT Master | Reduce cooldown -1 for INT based skills. |
PIE Master | Reduce cooldown -1 for PIE based skills. |
Storm | Reduce defense whenever you hit. |
Decree | You can kill whenever you consume your item. |
Poison Master | Double damage you deal by damage over time. |
Eye for eye | Chance to return opponent's attack. |
Impurity | You can heal your HP by "Damage over time". |
Godspeed | Reduce cooldown -1 for random skill whenever you waste your turn. |
Dignity | Half damage you deal directly and half damage you dealt. |
Arbiter | Seal opponent's skill on encounter. |
Trans | Quality of your equipments are changed whenever you move rooms. |
Almighty | Your primary parameters will be equal to max parameter. |
Fragrance | You can encounter special enemies and season bosses more often. |
Glory | You can earn triple soulstones. |
Initiation | You have chance to kill an opponent on critical. |
Blood Pleasure | Heal yourself to full instead of paying your HP. |
Dragon God | Increase damage you deal by your Reflect. |
Full force | Increase damage you deal in this turn whenever you deal damage. |
Necromancy | Double damage you deal by Pursuit. |
Study | Increase damage you deal forever for each kill. |
Transparent | You will avoid all enemy except floor boss. |
Sagacity | Double exp you gain. |
Royal road | Ignore all room effects when you enter. |
Decay | Reduce opponent's MaxHP for each turn. |
Shield Master | Increase your Shield instead of increasing MaxHP. |
Support Lab | Double Flags of Death you gain. |