XP required to reach Level 12 is the same as previous Level 11 (level 2 ultimate)
XP required to reach Level 18 is the same as previous Level 16 (level 3 ultimate)
XP required to reach Level 25 is the same as previous Level 23
Smoothed out XP progression from level 8->13 to be always incrementing
BACKPACK
Heroes now have a backpack that allows them to carry three additional items.
While backpack items cannot be activated and grant no bonuses,
they can be used to complete recipes, and players can swap items from backpack to inventory slots with a short item cooldown.
HOW IT WORKS
Items that are in your backpack are Inactive, and remain so for 6 seconds when moved from backpack.
BACKPACK MECHANICS
Items that are in your backpack are Inactive (cannot be activated or grant passive bonuses)
Items cooldown at only half the rate when they are anywhere except your main inventory.
Cannot put the following items in your backpack: Gem, Rapier, Bloodstone, and Aegis.
Items can always be moved out of backpack with no Inactivity timer when near a shop.
DISASSEMBLING ITEMS
Disassembling items now tries to fill your inventory or backpack first before dropping to the ground.
Disassembling items auto-locks them from combining with other items. Use right click to unlock.
Mapの変更
Roshanの変更
Roshanの場所が変更された(Topルーンの近く)
Roshanの攻撃射程が128から150へ上昇
Roshanのアーマーが5から15へ上昇
Roshanの体力が8000から5500へ減少
Roshanが4分毎に得る体力増加が700から460に減少
Roshanが4分毎に得るアーマー増加が0.7から1.1に上昇
Moved Roshan to new area near top Powerup Rune spot
Roshan attack range increased from 128 to 150
Roshan armor increased from 5 to 15
Roshan HP reduced from 8000 to 5500
Roshan HP gain per 4 minutes reduced from 700 to 460
Roshan armor gain per 4 minutes increased from 0.7 to 1.1
Added new building type — Shrine (has 1500 HP, 20 Armor)
There are Shrines near each team's Secret Shop and new Ancient Camp locations.
Shrines can be teleported to. Shrines become vulnerable whenever all Tier 2 towers fall for the respective team.
Each team also has 5 Shrines inside the base.
Shrines have an ability with a 5 minute cooldown.
Allied heroes can right-click to activate it, generating a 500 AoE aura that lasts for 5 seconds.
The aura provides 120/40 HP/MP regeneration per second (heal values increase during the game by 2 HP / 1 MP per minute).
Activates once you are in melee range after right-clicking on it.
Shrines ability becomes available to use outside of the base once creeps spawn at 0:00.
Shrines do not grant vision.
Shrines provide a 150 gold bounty for each player on the team when killed.
Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes.
Bounty Runes are no longer located in the River.
Powerup Rune spawns now occur at only one river location at a time.
Each of the four jungles now spawns a Bounty Rune every 2 minutes.
Greevil's Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
Bottle now only replenishes 2 charges when filled with a Bounty Rune.
Jungle
Dire、Radiant共にジャングルを全体的に修正した(互いに第1、第2ジャングルを配置)
第1ジャングルには1 Ancient, 2 hard, 2 medium, and 1 small campが出現する
第2ジャングルには1 Ancient, 1 hard, and 1 medium campが出現する
Reworked entire jungle terrain for Radiant and Dire (both primary and secondary jungles), and all connecting routes
The Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp.
The Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp.
地形
サイドレーンの左右の通り道・隠れ場所を変更した
ワードを置く場所とJuke(敵を欺く動き)用の通り道をたくさん変更した
Tier 1タワーとTier 2タワーの間のマップの端の部分にたくさんのJuke用の道を追加した
RadientのTopバラックの左側の木の分布を調整した
Reworked the paths and hiding spots to the left and right of the side lanes
Reworked many ward spot locations and juke paths
Added various juke paths near the map edges between tier 1 and tier 2 towers
Adjusted tree distribution to the left of the top radiant barracks
Neutrals spawn time from 0:30/1/2/3/4/etc. to 0:30/1/3/5/7/etc.
Dying to Neutral creeps now cause your hero to have a minimum respawn time of 26 (equal to level 6 respawn time)
Ancients are no longer Spell Immune; now have 70% Magic Resistance
The following abilities do not affect Ancients: Arcane Orb and Chakram
Neutral creeps now have 1 mana regen
Swapped order of Ancient Thunderhide abilities (Slam is now 3rd)
Swapped order of Ancient Black Dragon abilities (Dragonhide Aura is now 3rd)
Added a new Ancient Neutral Camp (2 Prowler Acolytes and 1 Prowler Shaman)
PROWLER ACOLYTE:
Provides a stacking Aura - Provides 10% Lifesteal and 10 HP regeneration
Has 0% Magic Resistance, 10 Armor
PROWLER SHAMAN:
Passive Auto-Cast - Causes next attack to root the enemy for 2 seconds, preventing movement and dealing 75 DPS. Cooldown: 15
Active - Can cast in a 300 AoE effect around him, reducing Base Physical Armor by 50% and dealing 200 physical damage.
Lasts 6 seconds. Cooldown: 12
Note: Both abilities will be used by neutrals against enemies if there is a nearby hero.
Has 0% Magic Resistance, 11 Armor
Tier 4 towers now have the same regeneration as the Ancient.
Using TP scroll no longer destroys nearby trees.
Glyph cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately.
Ancient Building vision increased from 1900/1200 to 2600
Reduced Effigy building count in each base from 15 to 5
Adjusted Effigy building positions in the base
Effigy buildings HP increased from 500 to 1000
Effigy buildings armor increased from 10 to 12
Effigy buildings bounty increased from 111 to 125 to the killer
Fixed Glyph not affecting Effigy buildings
Tier 2/3/4 towers damage rescaled from 122-182 to 142-162
Illusions provide 5 + Level Gold and XP
Illusions attack damage penalty against buildings increased from 30% to 50%
Attack Speed bonuses now work on Illusions.
Magic Resistance bonuses no longer work on Illusions.
The following Auras are now generated by illusions: Heartstopper Aura, Precision Aura, and Essence Aura.
Illusions no longer benefit from Dragon Blood armor bonus.
The following illusions have a constant bounty value (rather than the formula above):
Juxtapose illusions give a constant 5 gold/xp bounty.
Wall of Replica illusions give a constant 5 gold/xp bounty.
その他の一般的な変更
Root
Rootは次の移動スキルを無効化するようになった:Burrow Strike, Waveform, Blink Strike, Phantom Strike, Reality Rift, Pounce, Skewer, Ball Lightning, Timber Chain, Rolling Boulder, Icarus Dive, Leap, Poof, Time Walk
Root now disables the following movement spells: Burrow Strike, Waveform, Blink Strike, Phantom Strike, Reality Rift, Pounce, Skewer,
Ball Lightning, Timber Chain, Rolling Boulder, Icarus Dive, Leap, Poof, and Time Walk.
Dispel
Dispelの仕様の標準化 - スキルのTooltip(マウスをかざしたときに出る説明)にそのスキルがUndispellable(Dispel不可), Dispellable(Dispel可能), Dispellable only by Strong Dispels(Strong Dispelでのみ可)のどれであるかを表示するようになった
Standardized Dispel mechanics - ability tooltips now list if they are Undispellable, Dispellable, or Dispellable only by Strong Dispels.
Abilities that Dispel now list what type of Dispel they apply (Basic Dispel or Strong Dispel).
The following skills are no longer undispellable: Soul Catcher, Stampede slow, Recall, Windrun, Rocket Barrage, Howl, and Sprint.
Insatiable Hunger is no longer dispellable.
Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled
Cleave area is now calculated as a cone in the direction of your attack (instead of a circle whose edge starts in front of the attacking unit):
The overall distance from which a unit can be hit is roughly the same with the new cleave values.
Battle Fury:
Starting Radius: 150
Ending Radius: 280
Distance: 520
Empower:
Starting Radius: 150
Ending Radius: 240
Distance: 460
Grow:
Starting Radius: 150
Ending Radius: 400
Distance: 600
Tidebringer:
Starting Radius: 150
Ending Radius: 450/500/550/600
Distance: 675/750/825/900
Great Cleave:
Starting Radius: 150
Ending Radius: 300
Distance: 550
次のパッシブスキルがBreakによって無効化されないのを修正した: Golem Flaming Fists, Golem Permanent Immolation, Last Will, Boar's Poison, Lycan Wolf Cripple, Necronomicon Archer Aura, Necronomicon Mana Break
Max movement speed increased from 522 to 550
Haste rune duration reduced from 25 to 22 seconds
Turn rate cap increased by 15% (turn rate ramps up over time as you start turning, the max values that it reaches while you turn are increased by 15%, not the initial value or acceleration/deceleration rate)
Lane creeps now give 50% of experience when denied by neutrals rather than 35% (normal player denies give 50% experience)
Temporarily removed the following heroes from Captains Mode: Necrophos, Techies, Lycan, and Treant
The following abilities no longer disjoint projectiles: Borrowed Time, True Form, Pounce, Metamorphosis, and Leap
The following abilities now disjoint projectiles: Test of Faith, Recall, and Morph Replicate
The following projectiles are now disjointable: Splinter Blast secondary hit and Soul Assumption
The following abilities no longer have special rules/restrictions for Ancients: Battle Hunger, Adaptive Strike, Electric Vortex, and Last Word
The following abilities now use Pseudo Random Distribution: Juxtapose, Craggy Exterior, Alpha Wolf Critical Strike, and Giant Wolf Critical Strike
Searing Chains Ensnare now reveals invisible units, similar to other Root debuffs.
The following flying vision abilities are reduced in AoE: Unstable Concoction Throw (400->300), Wild Axes (500->350), Spirits impact (300->150),
Chain Frost (1000->800), Sprout (1000->750), Sacred Arrow (650->500), Illusory Orb (800->550), Stifling Dagger (600->450), Concussive Shot (400->300), and Static Remnant (600->500)
Moon Glaive no longer gets boosted by Spell Amplification.
Cleave no longer gets boosted by Spell Amplification.
Spell Lifesteal does not trigger heal for things that don't receive spell amplification (Moon Glaive, Cleave).
Fixed the following passives not being disabled by Break: Golem Flaming Fists,
Golem Permanent Immolation, Last Will, Boar's Poison, Lycan Wolf Cripple, Necronomicon Archer Aura, Necronomicon Mana Break
The Ancients have unveiled a new way to help heroes adapt to the needs of each battle.
Every hero has gained a series of Hero Talents that players can select at levels 10/15/20/25, offering powerful augmentations to their capabilities.
Select your Hero Talents at levels 10/15/20/25 to gain special bonuses for your hero or their abilities.
Each level offers unique branches, and bypassed branches are not available at future levels.
Each hero has their own unique set of Talents to choose from.
Tempest Double no longer copies consumables (includes Bottle)
Tempest Double cooldown increased from 40/35/30 to 60/50/40
Tempest Double gold/XP bounty increased from 160 to 180
Tempest Double now decrements its BKB charges when it uses it
Drunken Haze is now a proper projectile (1600 speed).
Drunken Haze cast point reduced from 0.4 to 0.3
Drunken Haze no longer has different durations for heroes and creeps.
Drunken Haze no longer has a 200 radius.
Drunken Haze slow rescaled from 14/18/22/26% to 10/20/30/40%
Drunken Haze miss chance rescaled from 45/55/65/75% to 70%
Drunken Haze duration reduced from 8 to 4
Drunken Haze mana cost reduced from 50 to 25
Chaos Strike no longer applies a -5 armor debuff.
Chaos Strike crit chance increased from 10 to 12%
Chaos Strike now lifesteals for 50% when it crits. Illusions benefit from this as well.
Reworked Crystal Maiden Scepter.
Now applies Frost Bite to any unit that has been standing in the Freezing Field for over 2.5 seconds.
An enemy can only be affected once.
Wall of Replicaは壁を通過した敵ユニットに1秒間の75%移動速度低下効果を与えるようになった
Wall of Replica no longer deals damage when heroes walk through it.
Wall of Replica now applies a 1-second 75% slow to units that cross and proc the wall.
Natural Order Armor reduction aura is centered around the hero, and the magical reduction aura is centered around the spirit.
Note: When the spirit is inside your hero, both auras are centered around your hero.
Natural Order now removes 40/60/80/100% of the base magic resistance, rather than a fixed amount.
Natural Order aura increased from 275 to 325
Activate Fire Remnantのダメージが100/150/200から100/200/300へ上昇
Activate Fire Remnant damage rescaled from 100/150/200 to 100/200/300
Slight of Fistによる攻撃順序の仕様が「Ember Spiritの周囲のユニットの中よりランダムに」から、「Ember Spiritの正面方にいるユニットを優先」へ変更された。 ※最初のユニットこそは狙うことはできるがSlight of Fist中はEmber Spiritが透明状態なためどっちを向いているのか分からないため順番を完全にコントロールすることはできない)
Slight of Fist now places Ember Spirit in front of the target (from the direction of his casting location), rather than randomly around the hero.
EMP damage changed from Pure to Magical
EMP damage per mana burned increased from 50% to 60%
Invokeはアップグレード可能なスキルでは無くなった
Invokeのクールダウンを22/17/12/5秒から6秒へ変更
Invokeの消費マナを20/40/60/80から60へ変更
Invokeはスキルスロットが更新される場合のみマナを消費するようになった
Invokeのセプター所持時のクールダウンが16/8/4/2秒から2秒へ変更
InvokerはLevel25になっても+6 Attributeボーナスを得れなくなった
Invoke is no longer an upgradeable ability.
Invoke cooldown rescaled from 22/17/12/5 to 6
Invoke mana cost rescaled from 20/40/60/80 to 60
Invoke no longer consumes mana when only slot positions are updated.
Invoke Scepter cooldown rescaled from 16/8/4/2 to 2
Invoker no longer has a +6 Attribute Bonus ability at level 25.
Howl now behaves like a normal buff, rather than a pseudo-aura.
Howl duration increased from 10 to 13
Howl hero bonus damage reduced from 14/26/38/50 to 10/15/20/25
Howl creep bonus damage reduced from 5/10/15/20 to 4/6/8/10
Howl provides 50/100/150/200 Max HP increase to heroes, 25/50/75/100 to non-heroes.
Howl has double the effect (damage/HP) at night time.
Feral Impulse no longer provides 15/20/25/30 Attack Speed.
Feral Impulse bonus damage rescaled from 15/20/25/30% to 15/26/37/48% damage
Feral Impulse now provides 1/4/7/10 HP regeneration.
Summoned Wolves Base Attack Time reduced from 1.25/1.2/1.15/1.1 to 1.2/1.1/1.0/0.9
Summoned Wolves no longer gain 15 HP regen at level 4.
Summoned Wolves now gain invisibility at level 4.
Summoned Wolves now gain cripple at level 3.
Reaper's Scythe Scepter upgrade no longer disables buyback or deals extra damage.
Reaper's Scythe Scepter upgrade reduces cooldown to 55/40/25.
Death Pulseはpassive効果としてラストヒット取得時に1/3/5/7の体力/マナ リジェネレーション効果を7秒間得るようになった(ヒーローの場合は効果が10倍)
Death Pulseのダメージが125/175/225/275から80/120/160/200へ減少
Death Pulseの回復量が70/90/110/130から60/80/100/120へ減少
Death Pulse now passively provides 1/3/5/7 HP/MP regen for 7 seconds for each unit you kill (10x for heroes).
Death Pulse damage reduced from 125/175/225/275 to 80/120/160/200
Death Pulse heal reduced from 70/90/110/130 to 60/80/100/120
Replaced Sadist with a new ability, Ghost Shroud.
Turns you Ethereal for 3/3.5/4/4.5 seconds and grants you a 600 AoE slow aura that reduces enemy movement speed by 12/20/28/36%.
While you are in this form you take 20% more magic damage but any HP/MP you heal is amplified by 50%. Cooldown: 28/24/20/16
RepelのSpell Immunity効果はBlack King Barと同様のものとなる(dispellされない)
Repelの効果時間が5/6/7/8秒から4/5/6/7秒へ減少
Repelのクールダウンが20/18/16/14秒から30/26/22/18秒へ増加
Repelは敵ユニットを対象にできなくなった
Repel Spell Immunity now behaves the same as Black King Bar (not dispellable).
Repel duration reduced from 5/6/7/8 to 4/5/6/7
Repel cooldown increased from 20/18/16/14 to 30/26/22/18
Repel can no longer be cast on enemies.
Purification heal rescaled from 90/180/270/360 to 90/160/230/300
Purification cooldown rescaled from 9 to 11/10/9/8
Purification mana cost reduced from 100/120/140/160 to 70/90/110/130
Sun Rayの最大体力に対するダメージ量が1.25/2.5/3.75/5%から1.5/3.25/5.0/6.75%へ上昇
Sun Rayの基礎ダメージが10/15/20/25から14/20/26/32へ上昇
Sun Ray changed from Pure to Magical damage type
Sun Ray Max HP damage increased from 1.25/2.5/3.75/5% to 1.5/3.25/5.0/6.75%
Sun Ray base damage increased from 10/15/20/25 to 14/20/26/32
Added a Scepter for Riki.
Increases ultimate duration by 4 seconds.
Allows you to target an allied hero, hiding inside them for the duration.
The radius that you attack in follows the allied hero.
1000 Cast Range.
Reworked Mass Serpent Wards Scepter. Now causes Serpent Wards to have a split shot, attacking two units each for full damage.
Scepter Mass Serpent Wards attack range increases by 225.
Reworked Skywrath Mage's Scepter.
Anytime you cast an ability, a different random nearby target (heroes prioritized) will be targeted within 700 AoE of the target.
For example, if you Ancient Seal a target, you will also Ancient Seal another target.
If you Mystic Flare an area, a random nearby target (heroes prioritized)
that isn't in the existing target area (but is within 700 range from the location) will also be hit.
Added Scepter to Sniper.
Assassinate is now a ground targeted spell with 400 AoE.
Upon cast, it locks onto the targets in the area,
and after the channel period launches a 2.8x critical strike and procs headshot on the player-controlled units in the AoE.
(only affects visible heroes/illusions)
Land Mines renamed to Proximity Mines
Proximity Mines are no longer revealed with True Sight, and instead become visible when there is an enemy within 400 AoE.
Proximity Mines detonate whenever an enemy is standing in the AoE for 1.6 seconds (if you walk in and out instantly, it doesn't explode).
Proximity Mines require 1.75 seconds to be active and invisible.
Proximity Mines can no longer be auto-attacked (via attack-move).
Proximity Mines damage type is now Magical.
Proximity Mines cooldown increased from 9/8/7/5 to 12
Proximity Mines damage increased from 150/190/225/260 to 225/400/575/750
Proximity Mines mana cost is 110/130/150/170.
Proximity Mines do full damage in the AoE (rather than half at a certain radius).
Proximity Mines can no longer be placed within the active AoE of another Proximity Mine (400 AoE).
Proximity Mines have 1 HP.
Proximity Mines deal 25% damage to buildings.
Proximity Mines bounty changed from 10/14 gold/XP to 30/0
Proximity Mines now do damage based on the current level of the ability, rather than its level when placed.
Proximity Mines must be directly targeted to be attacked.
Quell can no longer target Proximity mines (Quelling Blade, Iron Talon, Battle Fury).
Replaced Suicide Squad Attack with Blast Off
Blast Off is a 400 AoE spell and has a 1000 cast range; propels you towards the target location and then explodes
Blast Off deals 300/400/500/600 Magical damage and silences enemies for 4/5/6/7 seconds.
Blast Off deals 50% of your Max HP to yourself upon landing at the destination.
Blast Off has a 35 second cooldown.
Blast Off has a 1 second cast time.
Stasis Trap now roots enemies instead of stunning.
Stasis Trap no longer has a 1.5 detonation delay.
Stasis Trap activation time increased from 1.5 to 2
Stasis Trap Trigger radius reduced from 450 to 400
Stasis Trap effect radius increased from 450 to 600
Stasis Trap root duration is 2/3/4/5.
Stasis Trap no longer expire.
Stasis Trap no longer gives vision, but reveals the area upon detonation.
Remote Minesは爆発までに0.25秒の遅延を持つようになった
Remote Minesの詠唱時間が1.5秒から1.0秒へ軽減
Remote Mines now have a 0.25 second Detonation delay.
Remote Mines cast time reduced from 1.5 to 1.0
Craggy Exterior Armor increased from 2/3/4/5 to 3/4/5/6
Craggy Exterior proc now only affects melee heroes, no longer has a 300 range.
Craggy Exterior proc damage increased from 25/35/45/55 to 40/50/60/70
Craggy Exterior chance rescaled from 10/15/20/25% to 25%
Craggy Exterior stun duration rescaled from 1/1.25/1.5/1.75 to 0.5/1.0/1.5/2
Nature's Guise is now a passive ability.
Whenever you are within 265 range of a tree for 6/5/4/3 seconds (without attacking), you gain invisibility and 16/22/28/34% movement speed bonus.
When you attack out of invisibility, you bash the target for 1/1.4/1.8/2.2 seconds.
Distance-to-tree check still has a 0.75 grace period before invisibility is removed.
Your attack out of invisibility cannot miss.
You can cast while invisible.
Walrus Punch attack range increased from 128 to 150
Fixed Walrus Punch having old cooldown values on level 1 and 2 when Scepter is equipped (it went from 36/24/12 to 20/16/12)
Walrus Kickの射程距離が128から150へ上昇
Walrus Kickのノックバック距離が900から1400へ上昇
Walrus Kick range increased from 900 to 1400
Walrus Kick attack range increased from 128 to 150
Pit of Maliceのroot効果時間が1/1.5/2/2.5から0.9/1.2/1.5/1.8へ減少
Pit of Maliceの効果は範囲内のユニットに対して3.5秒毎に発生する(旧仕様は1度だけ)
Pit of Maliceの発生時間が7秒から12秒へ上昇
Pit of Maliceの効果範囲が275から375へ上昇
Pit of Malice cast point reduced from 0.6 to 0.45
Pit of Maliceのクールダウンが21/18/15/12から30/26/22/18へ増加
Pit of Malice no longer pierces Spell Immunity.
Pit of Malice no longer interrupts.
Pit of Malice no longer deals damage.
Pit of Malice root duration reduced from 1/1.5/2/2.5 to 0.9/1.2/1.5/1.8
Pit of Malice now affects units every 3.5 seconds.
Pit of Malice duration increased from 7 to 12
Pit of Malice radius increased from 275 to 375
Pit of Malice cast point reduced from 0.6 to 0.45
Pit of Malice cooldown increased from 21/18/15/12 to 30/26/22/18
Dark Riftの効果範囲が450から600へ上昇
Dark Riftの発動までの時間が5/4/3秒から6/5/4秒へ増加
Dark Rift radius increased from 450 to 600
Dark Rift delay increased from 5/4/3 to 6/5/4
Gravekeeper's Cloak minimum damage threshold increased from 15 to 50
Gravekeeper's Cloak now reduces all damage by 8/12/16/20% per layer.
Gravekeeper's Cloak recovery time rescaled from 3 to 6/5/4/3
Gravekeeper's Cloak now affects Familiars within 900 distance of your hero (their block is based on your stack count).
Summon Familiars cooldown reduced from 180/160/140 to 160/145/130
FamiliarsのHPを500/750/1000へ変更(旧仕様は倒すのに3回攻撃が必要だった)
Familiars now interact with regeneration effects normally.
Familiarsの攻撃ボーナスはStone Form中には回復しなくなった
Familiarsの攻撃ボーナス1チャージあたりの回復時間が15秒から2秒へ変更
FamiliarsはSpell Immuneでは無くなった
Familiarsは35%の魔法耐性を持つようになった
Familiarsの移動速度が380/390/400から430へ上昇
Familiarsの1チャージ毎の攻撃ボーナスが8/14/22から8/16/24へ上昇
Familiars now have 500/750/1000 HP (instead of 3 hits).
Familiars now interact with regeneration effects normally.
Familiars no longer regenerate attack damage with Stone Form.
Familiars attack damage recharge time reduced from 15 to 2
Familiars are no longer Spell Immune.
Familiars now have 35% magic resistance.
Familiars movement speed rescaled from 380/390/400 to 430
Familiars damage per charge rescaled from 8/14/22 to 8/16/24
Stone Formの効果時間が8秒から6秒へ減少
Stone Formのクールダウンが20秒から14秒へ軽減
Stone Form duration reduced from 8 to 6 seconds
Stone Form cooldown reduced from 20 to 14
Reworked Zeus Scepter. Grants you a new ability, Nimbus, that creates a storm cloud anywhere on the map.
The cloud casts Lightning Bolt automatically on the closest enemy within 500 AoE once every 2.5 seconds (scales with cooldown reduction).
Clouds last 50 seconds. Cooldown: 50, Mana cost: 275.
Requires 8 hits from ranged heroes to kill (4 from melee heroes, 16 from non-heroes), and has a 100 gold bounty.
Nimbus summon is a global cast range.
Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.
Bottle now only replenishes 2 charges when filled with a Bounty Rune.
Passive block chance reduced from 100% to 50%
Passive block amount increased from 32/16 (melee/ranged) to 70/35
Guard Damage Block increased from 55 to 60
Guard now affects buildings
Diffusal Blade can only target enemies now.
Mana break on illusions reduced from 20/10 to 16/8
Mana break on heroes increased from 40 to 50
Diffusal Blade damage per mana burned reduced from 100% to 80%
Swiftness Aura is now a +20 Movement Speed aura.
Intelligence bonus reduced from 9 to 6
Recipe now requires Sage's Mask instead of Ring of Regeneration
Provides +50% Mana Regeneration instead of 3 Health Regeneration
効果が変更された(+6 All Stats,+10 Attack Speed,+10 Attack Speed Aura,+8 HP Regen Aura,Dominate)
Dominateにマナを必要としなくなった
Dominateしたユニットの移動速度が350だったのが425になった
Helm of the Dominatorを複数所持していても味方にできるユニットは最大1体のみになった
Dominate ability no longer requires 75 mana.
Dominate now sets the converted unit to 425 movement speed instead of 350.
Dominate can only have one creep active at a time.
Reworked Recipe and Bonuses:
Recipe: Headdress (575) Gloves of Haste (500) Recipe (725)
Total: 1800 (previously was 1800)
Provides: +6 All Stats +10 Attack Speed +10 Attack Speed Aura +8 HP Regen Aura
Active ability - Dominate
No longer increases a percentage (40%/15%) of base damage.
Now provides +24/7 bonus damage against non-hero units.
Bonus damage now works against Roshan.
Cooldown increased from 14 to 20
Reworked Recipe and Bonuses:
Recipe:Morbid Mask (1200) Recipe (700)
Total: 1900 (previously was 1800)
Provides:
+15% Lifesteal
+15 Damage
Active ability - Berserk
Grants 100 Attack Speed and 17% Movement Speed for 8 seconds. Cooldown: 20
While activated, you are silenced and have -5 armor
Necronomicon Archer and WarriorのアーマータイプがHeroからBasicになった
Necronomicon Archerのマナバーンのクールダウンが20秒から7秒になった
Necronomicon Warrior attack type changed from Basic to Piercing
Necronomicon Warrior attack damage increased from 45/60/75 to 75/100/125
Necronomicon Warrior Mana Break reduced from 25/50/75 to 20/30/40
Necronomicon Archer and Warrior armor type changed from Hero to Basic
Necronomicon Archer Mana Burn cooldown reduced from 20 to 7
No longer increases a percentage (40%/15%) of base damage.
Now provides +24/7 bonus damage against non-hero units.
Bonus damage now works against Roshan.
Applies a Root, preventing the target from moving for 2 seconds.
Cooldown increased from 10 to 16
Cast range reduced from 1200 to 1000
Active now uses a 1500-speed projectile rather than instantly applying.